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CGCookie – Fundamentals of Pathfinding

Posted by Diptra on 2015/11/30
Posted in: 2D, CG Releases, Downloads, Learning, Tutorials, Videos. Tagged: Game Development, Unity 5.

Post Cover

CGCookie – Fundamentals of Pathfinding


Info

Title:?CGCookie – Fundamentals of Pathfinding

Info:
This course will teach you the fundamentals of using the Pathfinding system in Unity. Using a character prefab to act as our non-playable character we?ll utilize him to seek out and navigate to the character we are actively controlling.

The things we?ll discuss include:

Creating a Nav Mesh to determine walkable and non-walkable areas
Applying a Nav Mesh Agent to a non-playable character
Utilizing areas to determine which areas are more costly to navigate through
Using off-mesh links for obstacles that a character can jump across or step down from
Dynamic obstacles that our AI character can navigate even if the obstacle is moving around
By the end of this course you?ll have the basic understanding of AI which can be applied to animated and non-animated characters. This is the first step toward developing a game that contains AI. Games like first person shooters, adventure and even RPGs all utilize some form of navigation. Learn how to adapt this to your very own game.
Download

Rapidgator

http://rg.to/file/481e9b3aceebfc21132f69baf69e1431/CGCFundaPathfinding.part1.rar.html
http://rg.to/file/46f87d58a75a86f934011e498f50463f/CGCFundaPathfinding.part2.rar.html

Uploaded

http://ul.to/vsdltvq2
http://ul.to/u6gi00vh

Nitroflare

http://nitroflare.com/view/CBC613BF15C4406/CGCFundaPathfinding.part2.rar
http://nitroflare.com/view/C30CDF913CD4A79/CGCFundaPathfinding.part1.rar

CGP

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