Duration Project Files Included MP4
Title: Allegorithmic Substance Designer 5 3 5 build 17705 WIN
Info:
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.
PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.
Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.
The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.
Substance Designer 5.3.5 (Released April 2016)
Bug Fix:
[2D View] Transformation 2D right click menu option is available on any node
[2D View] transformation 2d gizmo still editable after transformation node deletion
[3D View] Environment path should not be displayed in the Environment Parameters
[3D View] Post effects parameters are not saved in 3D resources
[3D View] Toolbar menu does not behave like a regular menu
[Preferences] Can’t set the “Engine Cache limite” higher than 4095
[Preferences] Setting a default shader is not taken into account
[Iray] Color parameters are not correctly retrieved
[Iray] MDL material colors are reset
[Iray] Bitmaps are not exported along with the MDL preset
[IRay/Mac] Resizing 3D View makes Mac workstation crash
[Graph] PSD Document fails to export
[Graph] Incorrect displayed node size
[Function Graph] Sample node input image is not editable if only one image is plugged
[Engine] Crash when computing Fxmap graph
[Engine OGL] Error in pixel processor generation
[Gradient] Gradient Picker does not work on mac
[PSD] 8bit image not correctly converted to 16bit
[Parameters] Level histogram widget does not have the same height in color and grayscale
[Console] Clicking on a cell scrolls the view horizontally
[Explorer] Relocated 3d resource are not correctly opened in 3d view
http://rg.to/file/d2cf0fa2f1641a6406455f9e5054f475/subdesigner535build17705WIN.part1.rar.html http://rg.to/file/9965a4bfaf8c44705b1bcf9c48a41ed3/subdesigner535build17705WIN.part2.rar.html http://rg.to/file/db4b9e61fe2b08b4932e12b21d3cde54/subdesigner535build17705WIN.part3.rar.html
http://ul.to/z2wfplne http://ul.to/5wnan34e http://ul.to/drfg3ckh
http://nitroflare.com/view/DA37AC170C72761/subdesigner535build17705WIN.part3.rar http://nitroflare.com/view/15E8A3C4CA80481/subdesigner535build17705WIN.part2.rar http://nitroflare.com/view/6F40050C41B11AA/subdesigner535build17705WIN.part1.rar