
SpeedTree Modeler v10.2.0 Win
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Title: SpeedTree Modeler v10.2.0 Win
Info:
Features:
– Fan object alerts users when Timeline Wind is in use.
Changes:
– Purchase and license Indie/Pro versions of the SpeedTree Modeler via Unity e-commerce systems.
Fixes:
– “Wrapped” Mesh Details now have their normals adjusted to the surface of the parent.
– Fixed a crash related to spline control point selection and modification on hand-drawn branches.
– Fixed a bug causing mesh helper point sequence misplacements on flat surfaces.
– Models with Shade Pruning enabled now recompute once the texture streaming is finished to provide accurate results.
– Added a warning to notify users when “Lock to parent” is enabled but has no effect.
– Fixed a bug affecting some leaf reference orientations written to exported XML files.
– Fixed a bug related to Mesh Helper point sequence and assignments on newly added mesh objects.
– Fixed bug causing visible Mesh Helper object to appear in exported materials.
– Fixed a crash related to setting point sequences and sending them to Branch Generators in Mesh Helper objects.
– Export Material resolution controls no longer remain disabled once scene cameras are no longer active.
– “Revert all to saved” no longer resets displacement map sources to “noise”.
– Tree Generator’s extents counts towards the scene’s extents, helping with unit conversions on blank scenes.
– Scene unit based node editing of position/rotation has been replaced with pixel based editing, allowing for smoother editing in all units scenarios.
– Inert animation properties on Force Objects have been hidden.
– Occasional black rendering in lightmap mode has been eliminated.
– Flickering when Shade Pruning is enabled and Lightmap render mode is enabled has been eliminated.
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