
Duration 34h 52m Project Files Included MP4
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Title: Udemy – Unity 3D Defence and 3 Draw Mechanic Games Development
Info:
What you’ll learn
Full development of 3D mobile games from scratch
Implementation of various gameplay mechanics
Practical project and workflow management
Deep understanding of a specific reusable game mechanic system
Tower defence is one of the most popular and widely played genres in the mobile gaming market, with millions of downloads across successful titles.
In this course, we build a complete 3D defence game from scratch. All assets, models, and environment elements used in the project are personally created. When requirements are met, full source code access is provided. Please refer to the preview videos for a detailed overview.
Key Features Covered in the Course
Main Menu System
Level Selection System
Audio Controls (Music & SFX Toggle System)
Multi-language system using file-based architecture
Loading / Scene transition system
Special abilities system (enemy freeze, slow motion, mass repair, mass upgrade)
Wave and attack system
Object pooling system (bullets, effects, sounds) for optimal performance
In-game shop system for turret placement
And many more advanced systems
Turret System Features
Turret placement system
Upgrade system
Repair system
Sell system
Radar detection system
Health system
Environmental interaction system
Type-based behaviour system (Laser and Radiation turrets)
All of these systems are implemented step by step in full detail throughout the course.
Assets Included
8 different turret types (including firearms, laser, and radiation weapons)
7 different enemy types (human characters, ranged attackers, and standard enemies)
Full environment assets (roads, barriers, environmental props)
Additional supporting models and assets
Complete UI systems for main menu and in-game interface
This course is designed to be a comprehensive and practical resource for serious learners who want to build real-world game systems.
Before purchasing, please make sure to watch all preview videos, as they contain important demonstrations and explanations.
Since learners may have different levels of experience, some approaches may differ from what you are familiar with. In game development, there are usually multiple valid solutions for any given system. This course is structured for intermediate-level developers, and you are free to modify or improve the systems as needed.
3 DRAW MECHANIC GAMES SECTION
In this section, we build a highly popular and widely downloaded draw-based game mechanic system from scratch.
We develop both 2D and 3D implementations, giving you a significant advantage in understanding cross-dimensional game logic.
The draw-line mechanic we build is designed as a flexible and reusable system. The primary goal of this course is to teach the core architecture behind this mechanic so you can reuse it to build an unlimited number of games based on your own ideas and creativity.
By thinking beyond the course structure, you will be able to generate highly scalable game concepts using the same core system.
It is strongly recommended to follow the lessons step by step without skipping, as this will significantly reduce the chance of errors and misunderstandings. The system is explained in a clear, minimal, and structured way to ensure full comprehension.
Once the core architecture is understood, we build the system completely from scratch. Depending on specific conditions, you will also gain access to full source code and premium versions of the completed projects.
How You Can Use This System
Publish your own games
Improve your game development skills
Build a professional portfolio
Use it as a reusable base system for future projects
This course is intended to be a valuable resource for anyone who is serious about game development.
Please make sure to watch all preview videos before enrolling, as they include important demonstrations and course structure explanations.
As learners have different experience levels, some techniques may differ from what you are used to. In game development, multiple implementation approaches are always possible. The course is designed for intermediate-level understanding, and you are encouraged to adapt or improve the systems according to your needs.
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https://rg.to/folder/8765400/Udemy%20Unity%203D%20Defence%20and%203%20Draw%20Mechanic%20Games%20Development%20L.html
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http://alfafile.net/folder/GXVj
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