Softwares

 

PolyBoost is an extensive set of easy to use, but advanced tools for 3d artists working in 3ds max.

The focus of the PolyBoost tools is at speeding up and streamlining workflow for the artist.

Version 4.1 of PolyBoost has now been released with support for 3ds max 2009 and 3ds max 2009 Design. The new version includes several bugfixes and code optimization, no new features. It is also available for 3ds max9 and 2008

PolyBoost offers a wide range of tools for creating various types of subobject selections as well as a set of modeling tools which will make many tasks in everyday modeling a lot easier. Included is also a Viewport texture painting tool, UVW editing tools and a set of useful transform tools. The tools have been developed with the end user very much in mind to enable tools that are user-friendly, fast, stable and above all useful. Continue Reading

 

modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo also includes true 3D sculpting tools, item animation and network rendering!
More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow. Continue Reading

Autodesk? AliasStudio? software optimizes the creative design process with industry-leading sketching, modeling, and visualization tools that help you quickly realize ideas in a single environment. With the AliasStudio line of products, your designers can capture ideas digitally?from initial sketches through 3D concept models.

They can easily share these models with your engineering team, using a common file format. This lets you incorporate a product?s conceptual design data into the digital prototype?saving time and effort.

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Autodesk 3dsmax 2009 (32/64bit)

Create stunning 3D in less time with Autodesk? 3ds? Max software.
This full-featured 3D modeling, animation, rendering, and effects
solution is used to produce top-selling games and award-winning film
and video content. Those looking to quickly and efficiently generate
convincing characters, seamless CG effects, or jaw-dropping games will
want to explore this latest release of the software.

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ThinkingParticles 3 is the next generation of rule-based particle systems for Autodesk?s 3ds max professional 3D modeling, rendering and animation software.

When compared to an event-based particle system, which works on triggers and time dependent events, a rule-based system is free from constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle?s motion, life, death, and collisions in a true non-linear fashion.

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Sitni Sati FumeFX v1.1 for 3dsMax 9-2008 (32/64 bit)

Release info:

FumeFX is a fluid dynamics engine designed for simulation and
rendering realistic fire, smoke, explosion and other gaseous
phenomena.
It’s versatility, robustness and intuitive workflow makes it a
solution for the most demanding tasks in the computer graphics
industry. Almost every aspect of simulation can be customized
through 3ds max scripting, allowing user to interfere with
simulation computation at the lowest level.

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AutoCAD 2009 software includes a wide range of improvements to increase your day-to-day design and drafting productivity.
The sleek new interface includes easy access to frequently used tools while offering the customizability and extensibility that you expect in AutoCAD.
Preview and select layouts, drawings, and named views with ease and confidence using the Quick View and ShowMotion tools.
Automate repetative tasks without knowledge of programming languages.
And easiliy view and navigate through your 3D models using the ViewCube and SteeringWheels.

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AfterBurn 4.0 delivers rendering speed improvements, workflow enhancements and modularity/extensibility.

Here is a short list of what?s new in AfterBurn 4.0:

– New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations.

– AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light?s interface for atmospheric shadows (light?s ?Atmosphere Shadows? option).

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