Collection

Greatest Dosch Collection part 3 (Final Part)

Dosch Texture Aging Kit ,Rust and Metals , Stone and Concrete ,US Architecture,Wood

Dosch Vizimages People Business , Casual,Shopping and Travel,Urban Mood,

Dosch HDRI – Skies,Nature,CHrome Effects,Extreme HiRes

Dosch 3D Transport,Engineered Structures,Industrial Objects,Security,Shop Design

Dosch 3D Natural Objects,Music,Broadcast Design,Radiant Skies,cars 2004,cars 2005

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Download Greatest Dosch Collection part 2

Content:

Dosch Textures : Grounds , Industrial Design V.3 , Industrial Design V.3

Reflection Maps V.2 , Animated Backgrounds V.2 , Animated Water , Cloudy Skies

Human Eyes , Dosch Character Design Textures

Dosch 3D – Special Effects

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CG Academy – MAXScript Fundamentals 1 – Variables Macroscripts & Functions

Description
In this first DVD in our MAXScript Fundamentals series Laszlo will take you through the first principles of MAXScript, such as Variables, Properties, For Loops, Flow Control, making your code into a MacroScript for easier access on your toolbars, Functions and how to make your own custom Functions from your own MAXScript code.
This DVD is aimed at an intermediate 3dsmax user who wants to harness the power of MAXScript and at those moving over to 3dmax from another platform that need to transfer their scripting skills. MAXScript will allow you to both to make your workflow easier via custom tools, and also to push beyond any limits placed on you by the systems GUI. Note: No previous programming or scripting experience is needed for this DVD.

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CG Academy Texturing Fundamentals 1 – UV Mapping & Texturing

Description
This comprehensive DVD will introduce to you and take you through many of the fundamental concepts of texturing models in a CG environment. What is UVW mapping and how do I work with it? How do 3D procedural textures map themselves onto our models? How can I lock those procedurals to my deforming characters mesh (skin, soft body dynamic objects etc). These and other topics are explored here and should give any user a complete grounding in UV mapping and texturing within 3dsmax.
This DVD is aimed at a fundamentals and intermediate level user that needs a fuller grasp of UVW mapping and procedural texture theory. It will give any user a firm grasp of these concepts upon which they can build further more advanced skills.

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?Training for 3Dsmax

Description
In this DVD Paul will take you through rigging the Ogre?s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.

http://www.cg-academy.net/dvds_menu_3dsmax.php

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