Videos

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AsileFX-Advanced Function Design – Sci-Fi City Generation
English | MP4 H.264 1280 x 720 | AAC 44100Hz stereo 1411kbps | 7 hr.51 min | + Exercise files | 587 MB

In this training instructor Nicholas Pellegrino will teach you to create complex procedural functions for generating science fiction style cities using procedural terrains & materials. Learn to modify altitude productions and create single building generators. Optimize scenes and dramatically reduce render times with several baking techniques. Explore scene lighting techniques and material controlled lights.

Users of Vue 7 and higher will learn to create helpful MetaNodes and dependent function controllers. Nearly 8 hours of training, plus, all project scene files included. (Vue 8.4 or higher required for scene files and MetaNodes.)
Suitable for Vue xStream / Infinite version 5, 6, 6.5, 7, 7.5, 8, 8.5 and up. Alternate methods are shown for incompatible and/or versions prior to v8.5 throughout the training. Some key features are not available for Vue version 5 and 6 users, see page bottom for more details about version limitations.

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http://www.url-dead/file/1238630224/_Ad.Func.Design-Sci-Fi_City_Gener.part1.rar
http://www.url-dead/file/1238631524/_Ad.Func.Design-Sci-Fi_City_Gener.part2.rar

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http://www.uploadstation.com/file/KaXDEBB/_Ad.Func.Design-Sci-Fi_City_Gener.part1.rar
http://www.uploadstation.com/file/BSwHggz/_Ad.Func.Design-Sci-Fi_City_Gener.part2.rar

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fileserve.com
http://www.fileserve.com/file/3dc69Mb/_Ad.Func.Design-Sci-Fi_City_Gener.part1.rar
http://www.fileserve.com/file/KJwgwGZ/_Ad.Func.Design-Sci-Fi_City_Gener.part2.rar

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http://www.wupload.com/file/20427883/_Ad.Func.Design-Sci-Fi_City_Gener.part1.rar
http://www.wupload.com/file/20427762/_Ad.Func.Design-Sci-Fi_City_Gener.part2.rar

CGTUTS + : Maya Tutorials Collection (2009-2011)

English | 11:25:01 | Video : H264 1280×720 30 fps | Audio : AAC 48000Hz stereo | 3.95 GB
Genre: eLearning

Contents
01. Build a Reusable Light Rig in Maya
02. Create a Spectacular Crash Animation With Maya Dynamics – Day 1
03. Create a Spectacular Crash Animation With Maya Dynamics – Day 2
04. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 1
05. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 2
06. Create a New York Subway Entrance in Maya – Day 1 Modeling
07. How to Create an Awesome Fire Effect Using Maya Fluids
08. Create a New York Subway Entrance in Maya – Day 2 UV and Bake
09. Model and Texture a Posh Living Room Scene in Maya – Day 1
10. Create a Cool Looking Molecule Effect in Maya and After Effects
11. Model and Texture a Posh Living Room Scene in Maya – Day 2
12. Making of “The Tunnel” in Maya and Photoshop – Day 1
13. Making of “The Tunnel” in Maya and Photoshop – Day 2
14. Making of “The Tunnel” in Maya and Photoshop – Day 3
15. How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps
16. Create Awesome Cloth Simulations using nDynamics in Maya
17. Effectively use Constraints to Rig Non-Spherical Eyes in Maya
18. Animate a Logo Forming from Particles in Maya
19. Create a New York Subway Entrance in Maya – Day 3 Texturing
20. Animate a Stylised Musical Motion Graphic with Maya and After Effects
21. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 1
22. How to UV a Character in Maya 2009
23. An Introduction to IBL and AO using 3Delight in Maya
24. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 2
25. Create a Dynamic Shattering Text Animation in Maya
26. Camera Projection Mapping in Maya
27. Quick Tip – Exporting 3d Camera Data from Maya into After Effects
28. Model, Texture, and Render the Legendary Katana in Maya – Day 1
29. Achieving Realism and Depth using Render Layers in Maya – Day 1
30. Model, Texture, and Render the Legendary Katana in Maya – Day 2
31. Achieving Realism and Depth using Render Layers in Maya – Day 2
32. Quick Tip – Create Realistic Condensation on Glass with Maya Paint Effects
33. Model, Texture, and Render the Legendary Katana in Maya – Day 3
34. Quick Tip – Render Faster using the Windows Command Line with Maya
35. Procedural Modeling with MEL Script in Maya – Day 1
36. Composite a 3D object into video footage with Boujou, Maya and After Effects
37. Procedural Modeling with MEL Scripts in Maya – Day 2
38. Quick Tip Creating Compound Curve Icons in Maya
39. Animating with Deformers in Maya
40. Quick Tip Creating Custom Marking Menus in Maya
41. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1
42. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 2
43. Animating a Merry-Go-Round using Expressions in Maya 2009
44. Rigging a Cartoon Bottle using Maya
45. Quick Tip Setting up an HDRI using Vray for Maya
46. Release your inner chemist with Maya – Scene Setup
47. Release Your Inner Chemist With Maya – Finalising the Scene
48. Quick Tip Floral Animation with Maya’s Paint Effects
49. Maya MEL Procedural Modeling for Artists – UIs
50. Effectively use Constraints to Rig Non-Spherical Eyes in Maya
51. Quick Tip Converting Vector Logos to 3D from Illustrator to Maya
52. Quick Tip Using Maya’s mia_roundcorners Shader
53. Creating Transforming Effects In Maya
54. Modeling The “Adam Syringe” From “Bioshock”

Year of Manufacture : 2009-2011
Manufacturer : CGTUTS +
Web : http://cg.tutsplus.com
Author : CGTUTS +
Length : 11:25:01
Distributed by type of material : Video Tutorial
Language : English
Format : HTM, FLV, MP4

Download Links

http://www.wupload.com/file/20403266/CGTUTS.Maya.Tutorials.part01.rar
http://www.wupload.com/file/20403490/CGTUTS.Maya.Tutorials.part02.rar
http://www.wupload.com/file/20403502/CGTUTS.Maya.Tutorials.part03.rar
http://www.wupload.com/file/20404026/CGTUTS.Maya.Tutorials.part05.rar
http://www.wupload.com/file/20404567/CGTUTS.Maya.Tutorials.part06.rar
http://www.wupload.com/file/20404592/CGTUTS.Maya.Tutorials.part07.rar
http://www.wupload.com/file/20405884/CGTUTS.Maya.Tutorials.part08.rar
http://www.wupload.com/file/20405198/CGTUTS.Maya.Tutorials.part09.rar

Blenderella – Character Modeling in Blender 2.5

English | 40 hours | MKV | 1440×900 | 7.89 GB
Genre: eLearning

Angela Guenette walks you through her approach on modeling a character within Blender 2.5. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. This will facilitate the creation of facial and body deformations for rigging and animation use.

Content
1 – Preparing Reference Images in Gimp.
2 – Modeling the Head.
3 – Modeling the Body.
4 – Modeling the Geometry Hair.
5 – Modeling the Clothing.
6 – Wrap Up.

Download Links:-

http://www.wupload.com/file/20399631/Blenderella.part01.rar
http://www.wupload.com/file/20399662/Blenderella.part02.rar
http://www.wupload.com/file/20399542/Blenderella.part03.rar
http://www.wupload.com/file/20399661/Blenderella.part04.rar
http://www.wupload.com/file/20399623/Blenderella.part05.rar
http://www.wupload.com/file/20399443/Blenderella.part06.rar
http://www.wupload.com/file/20399621/Blenderella.part07.rar
http://www.wupload.com/file/20399876/Blenderella.part08.rar
http://www.wupload.com/file/20399851/Blenderella.part09.rar
http://www.wupload.com/file/20402573/Blenderella.part10.rar
http://www.wupload.com/file/20402585/Blenderella.part11.rar
http://www.wupload.com/file/20402120/Blenderella.part12.rar
http://www.wupload.com/file/20401315/Blenderella.part13.rar
http://www.wupload.com/file/20401781/Blenderella.part14.rar
http://www.wupload.com/file/20403004/Blenderella.part15.rar
http://www.wupload.com/file/20402961/Blenderella.part16.rar
http://www.wupload.com/file/20403577/Blenderella.part17.rar
http://www.wupload.com/file/20406376/Blenderella.part18.rar

Daniel Arnold-Mist – Expose 7 Master Award Winner – presents a detailed modeling tutorial on the creation of his Lotus Born Equilibrium images renowned for their incredible detail and originality. Within this tutorial Daniel explains step by step the techniques required to create his mind numbingly detailed images using Autodesk Maya. Not one vertex move or extrusion is missed.
With over 5 hours of tuition packed full of useful techniques you’ll be creating your own masterpieces in no time!

Home:_http://store.itsartmag.com/iastore/catalogue.php?exp=67|9|&cat=97&shop=1

Downloads:

http://ul.to/folder/vzq74f

http://asfile.com/folder/13327

 

http://cgpeers.com/torrents.php?id=3694&torrentid=3691

Thanks To Seedstyler for going halves on this with me


 

cmiVFX launches its latest training endeavor showcasing the ever popular Mocha Pro application from Imagineer Systems. We have been in communication with Imagineer for many years trying to produce a well formatted, much needed training solution for their fantastic line of products. When we saw that Mocha Pro had all the tools in one location, we knew it was time for us to start the training franchise for this line of tools. After years of taking requests and emails suggestions from our customers from around the world, we are proud to announce our very first multilingual training solution starting with the Mocha Pro training. This video will include both English and Portuguese versions of the training at no extra cost to the end user. We will be releasing more languages through out the year for many of our training videos. Many of you call us Number One in the industry for many reasons?. and now our new FREE multilingual service will be On Demand for users to enjoy. (This comes in very handy when traveling around as a freelance artist. Learn key terms in more then one language to help reduce instructional barriers in regards to the Visual Effects and Computer Graphics industry). This new service will be turned on just a few short days from the launch of the English Version of this product.


http://www.url-dead/file/1242639344/Mocha Pro Vol. 1.part1.rar
http://www.url-dead/file/1242633354/Mocha Pro Vol. 1.part2.rar
http://www.url-dead/file/1242632514/Mocha Pro Vol. 1.part3.rar


http://www.fileserve.com/file/YDTBX6C/Mocha Pro Vol. 1.part1.rar
http://www.fileserve.com/file/GayXrgV/Mocha Pro Vol. 1.part2.rar
http://www.fileserve.com/file/bKx6Mqp/Mocha Pro Vol. 1.part3.rar
http://www.uploadstation.com/file/eab4HmP/Mocha_Pro_Vol._1.part1.rar
http://www.uploadstation.com/file/ATjfNu8/Mocha_Pro_Vol._1.part2.rar
http://www.uploadstation.com/file/HWTpjPb/Mocha_Pro_Vol._1.part3.rar

http://cgpeers.com/torrents.php?id=3688&torrentid=3685

Thanks to Subversor for the supply


Taught by Matt Leonard, this Maya course is aimed at those who have little or no experience in 3D, or post-grads who know another system, such 3DS Max or Softimage but want to expand their software skills. The course is designed to cover all the main areas of Maya’s vast toolset including Modeling, Animation, Rigging, Muscles, nParticles, Dynamics, nCloth, Hair, Fur, Fluids, Shaders, UV?s, Lighting, Cameras and Rendering.

This course is entirely project focused and throughout the term we?ll be working on a single shot featuring two animated characters chasing each other around in humorous way. The shot will be created with a final Stereoscopic output in mind and will utilize all areas of Maya mentioned above. An extra bonus class has also been added on to complete the project in Nuke. All models, animations, etc will be made available to complete each class so if you fall behind you?ll still be able to jump in at any class and follow along.

Leonard has been in the 3D and visual effects industry for 19 years and has produced work for feature films, commercials and large corporate projects. He has spoken at various events and shows on behalf of Autodesk, The Foundry and eyeon Software. He has had articles published in magazines and journals and has beta tested Maya, Nuke, Fusion Particular and Mocha. He currently runs his own on-site training company in the UK and has trained artists from companies such as Framestore, MPC, Digital Domain and Mr. X.

Class 1:
If this first class we will begin by looking at Polygon and Sub-Division modeling techniques. We will also talk about the new 2011 UI and various hotkeys. We’ll finish up the lesson by looking at creating various models using Curves and Surfaces.


Class 2:
Our second class is dealing mainly with animation. We cover animating objects down a Path, via Keyframes and the use of Deformers. We also look at the Connection Editor, Set Driven Key, and various editors including the Graph Sheet, the Dope Sheet and Trax, Maya’s non-linear editing system. I have also included an extra video covering some modeling techniques used to build the rest of the models we are using
this week for animation.

Class 3:
Characters, Rigging and Muscles: Our third week moves into more character-based work, we?ll look at building Skeletons and Rigging them for both FK (Forward Kinematics) and IK (Inverse Kinematics). From here we?ll Bind the Skeletons with the geometry from class 1 and set Constraints. Finally we?ll look at Skin Deformation and the use of Maya?s Muscle Collation system .

Class 4:
In our 4th class we move away from model animation and into particle animation. Adding Maya’s nParticle systems to our scene we’ll be learning how to create various types of Emitters and then control our Particles. Alongside this we’ll explore Nucleus, the heart of Maya’s nDynamics system, and look at adding Fields and a very brief look at Goals that control and order the Particles.

Class 5:
In class 5 we stay with Dynamics and look at the animation of Rigid and Soft Body objects. This is done through the use of natural forces such as Gravity, Wind, and Turbulence. We’ll explore how objects can Collide with each other (and Particles) along with how to Constrain Dynamic objects together and keep Soft Bodies from totally ripping apart through the use of Goals weights.

Class 6:
In class 6 we progress on from nParticles and Dynamics to look at nCloth, Maya?s high-end cloth simulation system. We’ll cover how to convert geometry into nCloth and how to edit its parameters, changing its Material type, Weight, Tearability and resistance to Dynamic forces, etc. We’ll also cover nCloth?s ability to Collide with geometry and nParticles, along with nConstraints used to constrain cloth to other objects.


Class 7:
In class 7 we look at both Fur and Hair. For Fur we cover Light Models, Scale and Density, Length, Baldness, Inclination, Polar and Roll, Width, Curl, Scraggle and Clump. Then in Hair we look at Paint Effects Style and Curves, Follicles, Start and End Positions, Constraints, Collisions, Texture, and more.


Class 8:
In class 8 we dive into the world of Fluid Dynamics. We look at Oceans, Ponds, Wakes and 2D and 3D Fluid Dynamics. We cover the use of Locators for floating objects Boats and Motorboats, Foam creation, shaders and more.

Class 9:
In class 9 we look at camera and lights. For camera we specifically look at Types, Environments, Depth of Field, Stereoscopic, Film Backs, and mental ray shaders. And for lights we look at Types, Colour/Intensity, Shadows, Decay Rates, Light Linking, and mental ray shaders.

Class 10:
In class 10 we cover shaders and textures, along with rendering. Specifically we look at creating Shaders, Texturing, UV Mapping, mental ray shaders, setting up the Rendering, Render Layers, Render Passes and looking at openEXR files in Nuke. In the special bonus class we continue to look at Maya’s Rendering using mental ray. We specifically look at Final Gathering, Global Illumination, Caustics, HDRI and Physical sun and sky.


http://www.url-dead/file/1233832504/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.url-dead/file/1233827974/MYA102 – An Introduction to Maya 2011.part2.rar
http://www.url-dead/file/1233831484/MYA102 – An Introduction to Maya 2011.part3.rar
http://www.url-dead/file/1233829694/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.url-dead/file/1233832714/MYA102 – An Introduction to Maya 2011.part5.rar


http://www.fileserve.com/file/nhpUEbZ/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.fileserve.com/file/m6K4tUU/MYA102 – An Introduction to Maya 2011.part2.rar
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http://www.uploadstation.com/file/FX82hJn/MYA102_-_An_Introduction_to_Maya_2011.part1.rar
http://www.uploadstation.com/file/k7nzUgc/MYA102_-_An_Introduction_to_Maya_2011.part2.rar
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http://www.uploadstation.com/file/RxCJwzr/MYA102_-_An_Introduction_to_Maya_2011.part4.rar
http://www.uploadstation.com/file/sNSGuxN/MYA102_-_An_Introduction_to_Maya_2011.part5.rar

http://www.wupload.com/file/19787865/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.wupload.com/file/19787948/MYA102 – An Introduction to Maya 2011.part2.rar
http://www.wupload.com/file/19788152/MYA102 – An Introduction to Maya 2011.part3.rar
http://www.wupload.com/file/19788026/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.wupload.com/file/19789727/MYA102 – An Introduction to Maya 2011.part5.rar


http://cgpeers.com/torrents.php?id=3664&torrentid=3661

Thanks to the supplier

FXPHD – NUK304 – Advanced Nuke

English | MOV | 1152×720 | Video H264 222kb/s | Audio AAC 63kb/s | 3.12Gb
Genre: eLearning

This advanced Nuke course is designed as the followup to our NUK204 intermediate level course. Professor Sean Deveraux will work through several short projects during the term which are designed to focus on real world tasks and key strengths of Nuke

Download Links:-

http://www.url-dead/file/1227112511/FXPHD.NUK304.Advance.Nuke.part1.rar
http://www.url-dead/file/1227112531/FXPHD.NUK304.Advance.Nuke.part2.rar
http://www.url-dead/file/1227112394/FXPHD.NUK304.Advance.Nuke.part3.rar
http://www.url-dead/file/1227112611/FXPHD.NUK304.Advance.Nuke.part4.rar
http://www.url-dead/file/1227107711/FXPHD.NUK304.Advance.Nuke.part5.rar
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http://www.url-dead/file/1227112621/FXPHD.NUK304.Advance.Nuke.part7.rar
http://www.url-dead/file/1227112551/FXPHD.NUK304.Advance.Nuke.part8.rar

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http://www.fileserve.com/file/cZBcJpC/FXPHD.NUK304.Advance.Nuke.part1.rar
http://www.fileserve.com/file/mXSJC2e/FXPHD.NUK304.Advance.Nuke.part2.rar
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http://www.fileserve.com/file/WzamcQH/FXPHD.NUK304.Advance.Nuke.part4.rar
http://www.fileserve.com/file/zgkJxTZ/FXPHD.NUK304.Advance.Nuke.part5.rar
http://www.fileserve.com/file/dmxYVkZ/FXPHD.NUK304.Advance.Nuke.part6.rar
http://www.fileserve.com/file/3G98amF/FXPHD.NUK304.Advance.Nuke.part7.rar
http://www.fileserve.com/file/XG2h3e2/FXPHD.NUK304.Advance.Nuke.part8.rar

Global Illumination techniques with VRay – Mental Ray and Scanline

English | format FLV | 80 min. | 960×768 | 547 MB
Genre: eLearning

In this series of video lessons examines different ways of simulating global illumination in Scanline, Mental Ray and VRay. In particular, touched on suchquestions as to achieve quality results with a minimum of spots typical of images from GI, adding clarity to the final picture with the aid of Dirt occlusion, as well as various techniques for using HDRI maps to create realistic lighting facilities

Download Links:-

http://www.url-dead/file/1227142001/G.I_Rendering_Techniques_in_3Ds_Max.part1.rar
http://www.url-dead/file/1227142414/G.I_Rendering_Techniques_in_3Ds_Max.part2.rar

——————–Or———————-

http://www.fileserve.com/file/BwepJM4/G.I_Rendering_Techniques_in_3Ds_Max.part1.rar
http://www.fileserve.com/file/4j8remc/G.I_Rendering_Techniques_in_3Ds_Max.part2.rar

FXPHD – NUK204 – Intermediate Nuke

English | MOV | 1152×720 | Video H264 222kb/s | Audio AAC 63kb/s | 3.3Gb
Genre: eLearning

Our new second-level intermediate Nuke X course picks up where the 100 level offering leaves off. Using Nuke X version 6, professor Sean Deveraux will work through concepts in the app as well as lead several project-based classes. The 3D compositing environment of Nuke is one of its strengths, so several classes will dive fully into this feature with practical, real-world examples. Deveraux will also be covering the nuts and bolts of setting up Nuke for automation as well as taking a first look at Gizmos, Nuke’s “macro” functionality. The focus is on the type of work that any compositor might run into while working at a facility.

Deveraux is our lead Nuke professor at fxphd. He has been using Nuke since 2000, working as a compositor at Digital Domain on Hollywood blockbusters such as How the Grinch Stole Christmas, I, Robot, and Star Trek: Nemesis. Using a variety of compositing packages, his freelance work has taken him to ILM (Transformers), Hydraulx (Rise of the Silver Surfer), and others. He is currently working at Brickyard VFX in Boston.

This course serves as a replacement for NUK202, updated for Nuke version 6/X which will be available on the VPN once the release ships.

Class 1: An in-depth look at Nuke 6’s RotoPaint tool, covering everything from soup to nuts.

Class 2: Inside NukeX’s Camera Tracker and Lens Distortion tools and how to use the data they collect in production.

Class 3: Fun with Gizmo’s! We’ll create and customize a “film look” gizmo, learn a little python and even customize nuke’s menus and toolbars!

Class 4: A two part class on keying in nuke with a difficult shot. This class is focuses on keylight and the mind set when approaching a difficult key. Part two will final the composite and go through assembling a key from multiple keyers.

Class 5: Part two of our multi layered keying class. This class goes beyond theory and into practical production problem solving to final an above average difficulty shot.

Class 6: Multi-pass compositing! The joys of controlling just about everything in the comp and how to maintain all those extra channels and layers properly and efficiently.

Class 7: Multi-Multi-pass compositing! Way beyond just diffuse, reflection and specular passes. Full relighting and retexturing in nuke using normals and uv passes.

Class 8: Super Pan N Tile Setup: Feature film level quality tiles supplied and ready for your imagination. This is a massive 18 tile, 300 degree, multi tiered system that will wow your friends and influence your employers.

Class 9: Matte Painting 3D Extraction: How to bring life into you static, placid and all around flat image.

Class 10: Final touches, grain matching and tips tricks featuring The Foundry’s Furnace Core!

Download Links:-

http://www.url-dead/file/1227022834/FXPHD.NUK204.Intermediate.Nuke.part01.rar
http://www.url-dead/file/1227022924/FXPHD.NUK204.Intermediate.Nuke.part02.rar
http://www.url-dead/file/1227022704/FXPHD.NUK204.Intermediate.Nuke.part03.rar
http://www.url-dead/file/1227022884/FXPHD.NUK204.Intermediate.Nuke.part04.rar
http://www.url-dead/file/1227022954/FXPHD.NUK204.Intermediate.Nuke.part05.rar
http://www.url-dead/file/1227022974/FXPHD.NUK204.Intermediate.Nuke.part06.rar
http://www.url-dead/file/1227022684/FXPHD.NUK204.Intermediate.Nuke.part07.rar
http://www.url-dead/file/1227022814/FXPHD.NUK204.Intermediate.Nuke.part08.rar
http://www.url-dead/file/1227022854/FXPHD.NUK204.Intermediate.Nuke.part09.rar
http://www.url-dead/file/1227017291/FXPHD.NUK204.Intermediate.Nuke.part10.rar
http://www.url-dead/file/1227016854/FXPHD.NUK204.Intermediate.Nuke.part11.rar

——————–Or———————-

http://www.fileserve.com/file/7aV96RU/FXPHD.NUK204.Intermediate.Nuke.part01.rar
http://www.fileserve.com/file/vp2zYWm/FXPHD.NUK204.Intermediate.Nuke.part02.rar
http://www.fileserve.com/file/gcaQ9MB/FXPHD.NUK204.Intermediate.Nuke.part03.rar
http://www.fileserve.com/file/VquMt7h/FXPHD.NUK204.Intermediate.Nuke.part04.rar
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http://www.fileserve.com/file/nWgYX3B/FXPHD.NUK204.Intermediate.Nuke.part07.rar
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CAMARO Training DVD for Autodesk 3D Studio Max 2011 +Project Files

Product Freatures

? The world’s first ever complete car design, rigging, and Animation DVD

? Become an Animation Legend with the “Camaro” Training DVD

? Turn On your Creativ engine , smoke some tyres, and Make History

? It is your chance now to rediscover the fascinating world of 3D and learn how to Design, Texture, Rig, AND Animate the stylish looking Chevrolet Camaro

? This DVD contains the highly detailed 3D models of the Yellow Chevrolet Camaro AND the Black Chevrolet Camaro, along video tutorials lasting more than 8(eight) hours

? This world first in Creativity and Learning is truly like 3(Three) DVDs in One

? No third-party plugins required: we save you time and money on expensive plugins by relying on 3D Max’s limitless creative possibilities

? Take your Camaro for a spin in 3D Max and place it on your showreel, Promo videos, Commercials, Presentations, and more…

Home PAGE :– http://www.henrythejedi.com/prod05/prod05_camaro.html

Download Links:-

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