Duration 41m 13s ?Difficulty Level Intermediate ?Project Files Included


What you will learn
In this series of lessons, we’ll learn to create a site model in Revit by using the massing and site tools.

We’ll start by importing a 2D CAD file into Revit to be used as a template for our contour lines. We’ll explore how to create a topographical surface with varying elevations and even a natural water feature. From there, we’ll begin developing the site model by adding such building elements as a property line, a building mass and pad, retaining walls and even trees. And finally, we’ll learn to create a cut/fill schedule derived from the existing and new site conditions we’ll be creating.





Duration 1h 33m 778MB ?Project Files Included


What you will learn
In Volume 1 of the Quick Start to Modeling in Maya, we’ll cover the basics of getting started creating your own models.

We’ll cover methods of working with primitive geometry and how to modify their initial creation options. We’ll also learn about many of the different modeling tools we can use to add edges and extrusions to polygon geometry, as well as curve-based tools we can use to build NURBS models.

We’ll also talk about creating clean scenes and models and in the end we’ll have built up a solar panel array from scratch. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you’ve learned and apply them in a different way to your own work.

With this in mind, you’ll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you’ve learned in a particular volume and apply them to a different asset.

These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience.










Duration 3h 36m?Difficulty Level Intermediate ?Project Files Included

What you will learn
In collaboration with Autodesk, Digital-Tutors is excited to teach you about some of the powerful tools found in 3ds Max, and explaining how these tools can be incorporated into a motion graphics project.

We will start by looking at storyboards and animatics of the final project. From there, we will learn how to set up lights and materials for our scene inside of 3ds Max, we will learn how to use particles to create dynamic effects such as sparks for our project, and we will spend several lessons discussing the new State Set feature, which is a powerful new system for creating and managing your render passes within 3ds Max.

We will also learn how this State Set tool allows for the seamless transfer of rendered passes, 3D cameras, lights, and helper objects from 3ds Max directly into After Effects. From here, we will learn how to use helper objects from 3ds Max to quickly create 3D layers in After Effects, we will use 3D nulls to drive 2D effects like lens flares and glows, and we will learn how Maxscripting and expressions can be used to create highly customized procedural animation effects within 3ds Max.