Intermediate | 4h 25m | 1.19 GB | Project Files 1 MB | Software used: Unity 4
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Take advantage of this action-packed Toon Boom Studio 8
It?s easy-to-use and packed with the most enhanced multi-technique animation engine. Don?t settle for less! With this animation software, you can add action to your creativity at the click of a button.
The ultimate, most enhanced multi-technique animation software. Choose from a wide variety of animation techniques, such as bones animation, cut-out, stop-motion, traditional digital or paper animation and rotoscoping.
Rapidgator
http://rapidgator.net/file/58e5e0333c87193ccc696d02330f21a1/ToonBoom_Studio_8_Win_x64.rar.html
Filefactory
http://www.filefactory.com/file/7l9xwuz54kaf/ToonBoom_Studio_8_Win_x64_rar
Uploaded
http://ul.to/ilctu6dc
Duration 1h 1m Released January 3 2011 Project Files Included 15 FPS MP4
Previous post of this tutorial was mislabeled and a different tutorial.
In this After Effects tutorial we will learn how to key a greenscreen using multiple layers to capture as much detail as possible. Using multiple layers and keyers, we will be able to focus our efforts and create a better final matte. We will begin the tutorial by importing our footage into After Effects and analyzing the job ahead of us. Then we will create garbage masks to break apart our person into manageable pieces. We will then add Keylight effects to our layers to create an initial key. After that, we will analyze the best way to remove noise on each layer. Then we will fill in our alpha by creating a core matte. Finally we will focus on the hair and all the detailed roto and keying work involved. We will complete the project by doing some heavy-duty rotoscoping work on the bottle.
Rapidgator
http://rg.to/file/96d98aa99ddad6fb4498e1a2bedf8170/DTMulGrKeyiAE.part1.rar.html
http://rg.to/file/82260ab5178cb52596360f8c411d0f13/DTMulGrKeyiAE.part2.rar.html
Filefactory
http://www.filefactory.com/file/3ta4tyqp8l5h/DTMulGrKeyiAE.part1.rar
http://www.filefactory.com/file/12sn1x3q1qy3/DTMulGrKeyiAE.part2.rar
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As the third episode in the Art of Sculpting series, we will continue to explore various sculpting work flows with Blender. This time the focus is the female head, face, and hair.
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Even though photorealistic rendering is very popular in modern computer graphics, non-photorealistic visual styles are also popular.
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