Toonz Harlequin is the meeting point of the traditional and paperless animation production workflows
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Krakatoa for Autodesk Maya
Krakatoa MY?or?KMY?for short is a volumetric particle rendering plugin inplemented using the?C++ Interface?to Thinkbox Software’s?Krakatoa?renderer for?Linux?andMicrosoft?Windows?operating systems.
Rapidgator
http://rg.to/file/3e573d31ad7df12d9a7d76ed1cbd475c/KrakatoaMY_2.2.0.rar.html
Uploaded
http://ul.to/ugsle35r
Duration 2h 24m Level Beginner Project Files Included 15 FPS MP4
Silo has a great suite of modeling tools but with this tutorial we want to introduce you to another, often overlooked, aspect of the application and those are its sculpting tools.
Before we dive in and begin sculpting we will start the course by looking at how to quickly configure Silo to work in harmony with a Wacom Cintiq. This is the hardware I will be using throughout the tutorial but its important to state that you can easily follow along using a keyboard and mouse, or any other graphics tablet.
Once the environment is set we will then take a basic Hoola Girl model and work over each element, enhancing the surface detail using just the Paint Displacement tools.You can expect to learn with this tutorial that Silo is more than just a modeling package. Its sculpting tools may be basic, but with time and effort you can achieve great results in a short amount of time.
Rapidgator
http://rg.to/file/0d73e50c6310a552d55fdb4c4df88ae6/DTGetStaScuSilo.part1.rar.html
http://rg.to/file/f4f94d3ce776ccfd878f18b799ecb9b9/DTGetStaScuSilo.part2.rar.html
http://rg.to/file/c2403247565b70575dc300fef3a4d928/DTGetStaScuSilo.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/1AC125769DF75D2
http://www.nitroflare.com/view/1C2096947EBD2EC
http://www.nitroflare.com/view/3AA2E513B6FBC87
ChronoSculpt is a powerful new stand-alone application that revolutionizes working with animation and dynamic simulation cache files from any application by allowing you to use sculpting and transformation tools over time.
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Duration 3h 2m Level Beginner Project Files Included 15FPS MP4
Taking one step at a time, in this tutorial, we’ll break down the body mechanics of a walk cycle.
We’ll begin this process by learning about the main positions that one goes through in a walk and how we can pose the extremes for our character’s walk cycle. Following this we’ll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. Along the way, we’ll also use MODO’s graph editor to make refinements to our walk cycle by adjusting curves, tangent handles, and
mirroring values.?After watching this course you’ll have the confidence to create walk cycles that have a lot of?personality while having a lot of fun.
Rapidgator
http://rg.to/file/0900c8e39fa43c27b4ca7a57ad911c1f/DTCreWalkCycMODO.part4.rar.html
http://rg.to/file/2a489ccd4abf74c5d2ccefac03e4e1a3/DTCreWalkCycMODO.part1.rar.html
http://rg.to/file/dfa7411c6795ca8da059f8ce6ebd6769/DTCreWalkCycMODO.part2.rar.html
http://rg.to/file/9469ec45eca05d2bd80cc7912a1aa788/DTCreWalkCycMODO.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/1AB72AE5341A77E
http://www.nitroflare.com/view/678730F4070E6DB
http://www.nitroflare.com/view/192AEB62D440E36
http://www.nitroflare.com/view/84EB341A9A86444
Duration 4h 26m Level Intermediate Project Files Included 15 FPS MP4
In this series of tutorials, we will use a variety of tools and techniques to model a home interior.This particular interior will be a little more warm and rustic. It will provide us with some different challenges, but will produce a nice result once you’re done.
We will begin by blocking in the architecture of the room using some simple geometry before we finish it with edge detail and trim. We’ll learn to use box modeling to build furniture like couches and chairs, and talk about modifying the models so they look more realistic. We’ll create some simple stone blocks, build up a rustic fireplace, and add exposed beams to the room. We’ll also use curves to add some iron
work to the railings and create some detailed lighting fixtures. We’ll finish up by discussing some set dressing concepts as we create and add props to populate our set.
We’ll cover a lot of different tools in building up our interior and, armed with that knowledge, you’ll be able to start working on your own custom interior models very quickly.
Rapidgator
http://rg.to/file/514eb380b3d6b34e1fdb5fb79a2bd3dc/DTModIntMaya.part1.rar.html
http://rg.to/file/7641fc0468f0a9866a0211ff8abded41/DTModIntMaya.part2.rar.html
http://rg.to/file/ab9e03d5d15cda0262d0482901bad754/DTModIntMaya.part3.rar.html
http://rg.to/file/bb5fae076591f9e4cacc0b3cdfab2980/DTModIntMaya.part4.rar.html
http://rg.to/file/165bf5c1bbb3e81fb0202cf563238a07/DTModIntMaya.part5.rar.html
Nitroflare
http://www.nitroflare.com/view/7EE58CE791CD568
http://www.nitroflare.com/view/15717A4FAAEE3EA
http://www.nitroflare.com/view/706BA634C94EBAC
http://www.nitroflare.com/view/623300013B53945
http://www.nitroflare.com/view/54D6DCC41639595
Duration 2h 57m Level Intermediate Project Files Included 15 FPS MP4
In this tutorial you will learn the process of character texturing. We will discuss how you will be able to create multiple instances and objects and how they merge together using multiple software. We will discuss the process of painting skin, texturing and lighting setup using various software and techniques.
Rapidgator
http://rg.to/file/875724d755ed62cbf51171dec148d616/DTCrePhoFemCharZB3dsMax.part1.rar.html
http://rg.to/file/42a24d9e44e9dbc961f5abfbe2ad3a0c/DTCrePhoFemCharZB3dsMax.part2.rar.html
http://rg.to/file/0f51de48532a2e04b8f79e68dde972ee/DTCrePhoFemCharZB3dsMax.part3.rar.html
http://rg.to/file/9659504a8690fd93c439be9d5e636bf5/DTCrePhoFemCharZB3dsMax.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/3EB8B5EF4106F52
http://www.nitroflare.com/view/256924BA12759FD
http://www.nitroflare.com/view/106874501D247DA
http://www.nitroflare.com/view/39FE3E83A8D7831
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