[center]Poster
Digital-Tutors – Rigging Cartoon Characters in CINEMA 4D[/center]
Intermediate | 7h 11m | 2.76 GB | Project Files 501 MB | Required Software: CINEMA 4D R12

In this CINEMA 4D tutorial, you will learn tools and techniques for rigging cartoon characters in CINEMA 4D. This tutorial will guide you through the process of creating a cartoony control rig in CINEMA 4D. Step by step, we will create a rig that will generate cartoon-like flexibility. We’ll learn how to create intuitive, animator-friendly controls and how to build a bendy limb rig. We will learn how to create an advanced squash and stretch spine rig with volume controls. We’ll create a flexible, counter-rotation arm rig to preserve the upperarm as it twists, and learn how to skin to a cage to work smarter and more efficiently. Overall, we’ll make sure our rig is robust, to endure through extreme conditions.

Home:
http://www.digitaltutors.com/11/training.php?pid=568

Download:
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[center]Poster
Digital-Tutors – Creative Development: Creature Concept Sculpting in ZBrush with Pat Imrie[/center]
Advanced | 3h 41m | 1.73 GB | Project Files 514 MB | Required Software: ZBrush 4R2 and Autodesk Maya 2011

In this tutorial we will learn how to sculpt a creature for use in TV, film or print. Over the course of this tutorial we will look at how to sculpt a Wolfman creature concept using ZBrush. Once our base mesh has been created in Maya, we will use industry-proven techniques to block out and then add anatomical and fine detail before creating a custom brush and alpha to easily and intuitively add dense fur detail. We will then look at some of the new BPR rendering features that are new inside of ZBrush 4R2 to render out a turntable that replicates the look of a vinyl maquette. The final sculpt could be used to get approval for a design from a director as the base for a hero character model for TV, film, games or to be printed out and used as a vinyl statue.

Home:
http://www.digitaltutors.com/11/training.php?pid=598

Download:
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