Poster

Intermediate | 2h 04m | 785 MB | Project Files 16 MB | Required Software: CINEMA 4D R13

In this set of tutorials you will learn how to automatically rig creatures with CINEMA 4D’s new Character Object. Through this set of tutorials you will learn how to use the Character Object to auto-rig creatures and how to adjust the control rig to match its exact proportions! We’ll then explore some of the features built into the Character Object that allow us to auto-weight geometry, filter what gets displayed in the scene, and take a look at a system that generates automatic animation cycles. We’ll also cover how to integrate custom systems of our own into the auto-rig, weight painting and weight mirroring techniques, as well as how to collapse the rig in order to export it for use in an older version of CINEMA 4D. In the end, you will learn how the Character Object can be used to make your rigging workflow far more efficient!

Home:
http://www.digitaltutors.com/11/training.php?pid=690

Download:
http://bytesbox.com/!/G3yeXdGFSuFxDR8/
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Poster

Advanced | 13h 38m | 5.34 GB | Project Files 38 MB | Required Software: V-Ray, Maya, Photoshop

In this Maya tutorial we will begin by starting out with just a concept image and start to explore methods used to quickly and efficiently create 3D model of a weapon. Along the way we will be encountering topology issues and learn new ways of troubleshooting those. We will be focusing on less of a traditional tools that are used today for modeling, and rather explore creative ways of application for the news onces. Upon completing our model, we will look at basics of V-Ray material setup for Maya, where we explore various options and what effect they have, look at couple of a rendering tips to improve the quality of our final image, and touch a few basic steps on compositing of our final image.

Home:
http://www.digitaltutors.com/11/training.php?pid=681

Download:
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