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Boomer Labs SuperMesher For 3DsMax 2009 – 2011 32Bit & 64 Bit

SuperMesher is a 3DSMax plugin that allows you to cache animated geometry regardless of its topology and number of objects including pFlow particles. The cache is baked out to a separate file which can be loaded into any version of MAX 2009 or higher. No reference is held to the original objects so they can be deleted or modified without consequence. Because the result is one single mesh, SuperMesher automatically generates appropriate material IDs and Multi-Sub materials.

The plugin is available in both 32bit and 64bit versions of 3ds MAX from R9 to 2011.

SuperMesher is an indispensable production tool. Once you’ve used it in your project, you’ll wonder how you managed without it!.

How is Supermesher useful?
SuperMesher has many unique uses that enhance the production pipeline. Here are a few examples.

Performance: Cache a complex and slow rig into a lightning fast and scrubbable sequence. Duplicate and offset the same cache for lots of variety with low overhead.

Compatibility: Load a SuperMesher cache file (.bmf) into any version of 3DSMax. Alternatively, load an OBJ sequence generated in another application such as Maya or Houdini. The OBJ sequence will be converted into a .bmf file for fast efficient playback inside 3DSMax.

Workflow: Cache complex effects into single meshes to simplify render scenes. If you’re working on multiple shots, load fast caches into each shot instead of hundreds of interdependent objects and slow rigs. This makes for clean, fast render files.

Problem solving: Keep adding modifiers to SuperMesher caches – including world space modifiers. When you’re happy with the look, collapse the stack again. All the animation will remain. You can even cache other SuperMesher meshes.

Retiming: Need to re-time or reverse an animation? With SuperMesher, you can easily animate time directly from the trackview.

Rendering: Because SuperMesher provides a free loader plugin, anybody can load or render SuperMesher files. If you’ve used commercial geometry plugins and need to render offsite, just cache all your render scenes and provide a copy of the free SuperMesher reader to the offsite renderfarm.

Protection: Provide your work to others without giving them the actual mesh.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Downloads

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Play DVD BOY’s

In this DVD, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles. Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed orthographic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline.

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modo

In this series of lessons, we will explore several of the new rendering features that are now available to us within modo 401.
Through these lessons we will explore features such as blurry reflections and refractions, and how we can gain a high level of control over each of these, we will also discuss the new Shadow Catcher feature, which provides for a much easier way of rendering our scenes over a background plate. In addition we will be learning about new features such as volumetric lighting effects, caustic and dispersion calculations, utilizing multiple environments, and other rendering features now found in modo 401.

http://www.digitaltutors.com/09/training.php?cid=87&pid=211

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NewTek LightWave 10 delivers a whole new set of groundbreaking tools for 3D artists. Whether you work alone or play well with others, LightWave 10 has the tools you need to turn your dreams into gorgeous graphics and amazing animation for film, television, print, design ? or simply to satisfy your desire to create something really cool. LightWave 10 gives you more speed, flexibility and control, along with new, interactive tools that let you model, render and animate, quickly and affordably. Plus, LightWave artists have won more Emmy? Awards for visual effects and animation than any other CG artists. Now that?s cool.

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Autodesk 3ds Max 2011-CAT,Slate,Viewport Canvas,Rendering and More

Eat3D: Autodesk 3ds Max 2011-CAT, Slate, Viewport Canvas, Rendering, and More
Video Training | Hotfile-FileServe | 388Mb

In this DVD, Instructor Michael McCarthy goes in depth with some of the most important new features in 3ds Max 2011. Michael starts off with an extensive overview of “CAT” and then goes through creating a custom CAT Rig from scratch and even goes into great detail with using CAT Muscles. Next Michael goes into great detail with the new Slate Material Editor and ends up creating a custom Shader for a Character. Another exciting feature covered is the new Viewport Canvas tools to texture a character head. Other topics on the DVD include rendering with Quicksilver, Rendering out Surface Maps, and more.

This DVD is perfect for those who want to get up to speed fast with many new features in 3ds Max 2011 and how to use them in production.
About the Instructor:

Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max books and created training and documentation for 3ds max as well as many of it’s most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. His experience on projects such as Spiderman 3, Nims Island, Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.

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