Gnomon Workshop – Character Animation for Games – Animation Techniques with Robert Coddington | 3.05 GB
This lecture is an introduction to character animation as it relates to video games and interactive media. Robert takes you step-by-step through the basics of Maya, its animation tools, the graph editor and dynamic character posing. He guides you through the animation of simple, yet expressive game-style assets, demonstrating simple loops and transitions and creating a run cycle. As an added bonus, this DVD also includes a professional quality character rig so you can follow along and get started animating in Maya right away.

Chapters:
01: Preferences, Tools and the Character Rig
02: Dynamic Character Posing
03: Graph Editor and Saving Keys
04: Loops and Transitions: Part 1
05: Loops and Transitions: Part 2
06: Loops and Transitions: Part 3
07: Loops and Transitions: Part 4
08: Loop and Transition Movie
09: Blocking a Run Cycle: Part 1
10: Blocking a Run Cycle: Part 2
11: Making Changes to a Run Cycle
12: Final Run Cycle Movie

Rapidshare:
http://rapidshare.com/files/316039577/ATRC.part01.rar
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Hotfile
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CRAFT ANIMATIONS PRE RIGGED MODELS
Host?s Load and Save functions saves and loads all Craft Director Studio information in a scene. Saved scenes may therefore be merged or referenced into new scenes with all the Craft Director Studio information intact allowing creation of PRM libraries ready to be drag-and-dropped into new scenes (or referenced if using an animation assembly line) fully rigged for being immediately animated on the fly. This functionality also allows for a director to save his favorite camera rig and merge it into any scene.

This then in turn can be used by content creation studios, or modeling artists who sell their models on the Internet, to make their models animatable with great ease.

Rapidshare:

http://rapidshare.com/files/316396876/CA_PRE-RIGGED_MODELS.zip

This post was submitted by fabz.


Digital Tutors – Introduction To ICE In XSI 7 | 598 MB
Learn a production-proven workflow to visual programming with ICE and easily extend the capabilities of XSI. Intergrate into existing popelines, rapid prototyping of tools, visually debug, and iterate and create in real-time. Perfect for artists and technical directors. Provides over 3 hours of project-based training for artists new to ICE in XSI. Continue Reading


Digital Tutors – Introduction to XSI 7 | 1.9 GB

Softimage training partner Digital-Tutors announced at SIGGRAPH the availability of INTRODUCTION TO XSI 7 and INTRODUCTION TO ICE IN XSI 7 — the first two comprehensive training titles developed for XSI 7 and the latest additions to Digital-Tutors\’ growing library of interactive training for digital artists using SOFTIMAGE|XSI 7, the newest version of the complete 3D package for modeling, animating, rendering, and character development. Continue Reading


NAPP – The Best of Photoshop User: The Tenth Year | DVD ISO | 1.1 GB

The Best of Photoshop User: The Tenth Year DVD: 3.5 hours of nonstop special effects, and cool tips and tricks from Scott Kelby, Dave Cross, Matt Kloskowski, and Corey Barker. N.B. This release has the proper Macromedia Director interface to view the movies, but no goodies content or such extra things. Then again, I don’t know if the original DVD features any goodies either…

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A 3D-Palace original! This one of a kind DVD series will bring to you the entire interior modeling process from start to finish. No other set can promise the type of information given to you here in the 3D-Palace Architectural Modeling Series.

Are you tired of skimming through books hoping to match the pictures with your scene? Are you tired of poorly written pdfs that leave you feeling like you missed something?
Are you tired of searching google for architectural tutorials but can only find a few?
Or are you simply tired of buying costly DVD training only to find that they show timelapse recordings or worse yet, pause half way through and show you the “finished outcome?”

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Digital tutors Visual Guide to Animation

The ?Visual Guide to Animation? is a software independent course that provides a step-by-step approach to building a solid foundation tounderstanding and learning the basics of computer animation and covers fundamental animation terms and definitions as well as a variety ofessential animation tips, tools, and techniques. Continue Reading

Gnomon Workshop: Maya Rendering 1 – Light Fundamentals – DVDRIP

This lecture introduces the basic concepts of lighting and rendering a scene. It begins by introducing Render Globals, Depth-Map and Raytrace shadows, and each of the light types in Maya. Three-point lighting is demonstrated as an effective starting point for lighting a scene. More advanced topics such as reflected light, gobos, and optical effects are introduced. The lecture demonstrates a simple but rich three-point light setup, and then illustrates a more complex, fully realized scene, using the tools learned.

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