IMG

VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit

VRayScatter let VRay to generate huge amount of objects in array. Never before within 3ds max user could create scenes with millions objects. With VRayScatter user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick rendertime generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

Integrated special procedural map VRayScatterTexture allow to define random color for every objects in the array for pure realistic effect. VRayScatterTexture can be used any object in the scene also.

VRayScatter 2.50.9 3DsMax Support

3DsMax 9 – 2011 x32Bit & x64Bit

Vray SP3, SP4, SP5 x32Bit & x64Bit

New Features:

New easy installation process
3ds Max 2011 supported
V-Ray 1.5 SP5 supported

Features:

# Generation and scattering massive arrays of VRayProxy by surfaces

# Capability of creation huge amount of objects in array (hundreds of thousands and millions)

# Quick rendertime generation of objects with optimized RAM management

# Random transformations (scale, rotation) of objects in array

# Distribution of objects based on bitmaps or procedural maps

# Scaling of objects based on bitmaps or procedural maps

# Realtime viewport preview of objects placement

# Support of animated VRayProxy

# Different types of viewport preview of objects

# Special procedural map the VRayScatterTexture

# x32Bit & x64Bit support

# Warning!!!! VrayScatter needs working network adapter on computer

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

IMG


IMG

VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit


IMG
IMG http://rapidshare.com/files/401937372/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit___x64Bit.rar

IMG
IMG http://www.filefactory.com/file/b26h9gg/n/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit_x64Bit.rar

IMG
IMG
http://hotfile.com/dl/51976049/094af42/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit___x64Bit.rar.html

Enjoy it !

Play DVD BOY’s

Play DVD BOY’s **HotFile.Com** Files

IMG http://hotfile.com/list/536459/7e7cd29

Play DVD BOY’s **FileFactory.com** Files

IMG http://www.filefactory.com/f/81884f97cee6b4e2/

IMG

Digital Tutors-Maya Rendering Node Reference Library: General Utilities
In this course we will discuss Maya’s General Utility Hypershade nodes
We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
http://www.digitaltutors.com/09/training.php?cid=5&pid=257

Download:
http://netload.in/datei3PXNWZmkEC/MRLG.part1.rar.htm
http://netload.in/dateiudDTMyR6BG/MRLG.part2.rar.htm
http://netload.in/dateiaztzUiAkv6/MRLG.part3.rar.htm
http://netload.in/dateiVP6gsUoUFP/MRLG.part4.rar.htm
http://netload.in/dateiV62TsuCtXv/MRLG.part5.rar.htm
http://netload.in/dateiV7XuBsxqwB/MRLG.part6.rar.htm
or
http://hotfile.com/dl/50154160/0b2d80b/MRLG.part1.rar.html
http://hotfile.com/dl/50154132/573c277/MRLG.part2.rar.html
http://hotfile.com/dl/50154210/a407f59/MRLG.part3.rar.html
http://hotfile.com/dl/50154262/6cc88d9/MRLG.part4.rar.html
http://hotfile.com/dl/50154231/30ab53f/MRLG.part5.rar.html
http://hotfile.com/dl/50152302/ea13d30/MRLG.part6.rar.html

Digital Tutors – Creating Realistic Eyes in Photoshop and 3ds Max
In this series of lessons, we will learn how to texture and render realistic eyes using Photoshop and 3ds Max.
When trying to create highly realistic, lifelike characters, the importance of the eyes is often understated. In fact, the eyes are one of the most important aspects to consider when creating characters that truly look and feel alive. During this course, we will learn how to create highly realistic eye textures from scratch using Photoshop, and in a way that gives us a high degree of flexibility and control over the textures, color variations and other details. Once the texturing has been completed, we will jump into 3ds Max, where we will discuss shading and rendering techniques that can give the eye a highly realistic final look.

http://www.digitaltutors.com/09/training.php?cid=25&pid=288

Download:
http://hotfile.com/dl/50082458/2027030/DCEPM.part1.rar.html
http://hotfile.com/dl/50082460/cae1a10/DCEPM.part2.rar.html
http://hotfile.com/dl/50082499/26e4ec2/DCEPM.part3.rar.html
http://hotfile.com/dl/50082452/a53303b/DCEPM.part4.rar.html
or
http://netload.in/dateiw9gHqPG8nT/DCEPM.part1.rar.htm
http://netload.in/dateiuNLPd5Sj3D/DCEPM.part2.rar.htm
http://netload.in/dateioPhc3Rb8ws/DCEPM.part3.rar.htm
http://netload.in/dateios8uCmhehn/DCEPM.part4.rar.htm

Bunkspeed SHOT 2011 BETA 4(32/64Bit)

Bunkspeed SHOT? is the reimagined, all new generation replacement for HyperShot. Bunkspeed was the first to create an intuitive “virtual digital camera” in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot. Simple and elegant workflow enabled digital designers to bring their creations to realistic life, in minutes not hours. Bunkspeed’s innovative and passionate team have done it again with the pending introduction of the next generation – Bunkspeed SHOT?.

Continue Reading

Bunkspeed HyperDrive 10 SP2(32/64Bit)
Elegant, simple, fast interface that?s intuitive and easy to learn. Production ready for product, automotive and transportation visualization whether it?s for design review or for marketing communication imagery. Import, organize, paint, copy and vary your objects for visual decision making like never before. Presentation and decision based on stunning quality and realism has never been simpler. Render any shot or driving animation to photographic perfection on a single box or over hundreds of processors. Import large data bases and organize on the fly.
Continue Reading

IMG

3D-Coat 3.3.04 x32Bit & x64Bit

Voxel sculpting allows you sculpt without any topological constraints and make complex details from nothing! You can change topology as you wish. This approach gives you an absolute feeling of freedom in sculpting. It is not based on surface deformation but on volume building and filling. Feel like a true artist here, don’t think about polygons and structure, just express yourself as an artist!

Continue Reading

Digital Tutors – Introduction to Tracking in Toxik 2010

Digital Tutors – Introduction to Tracking in Toxik 2010
VP6F 782×646 | MP3 96 Kbps | 230 MB
In this series of lessons we’ll learn how to use the Toxik tracker to analyze footage and find the position of objects. This is an important technique for matching an image or animation’s movement, rotation, scale and perspective skewing to real-life footage.
?

Continue Reading


This release contains all the video lessons on a series of After Effects Tutorials that are far from the author Ergin Kuke.Ergin is creative director and co-founder of Angst VFX, an up and coming visual effects company in Los Angeles, CA.Ergin moved to Los Angeles from Albania in 2001 to be part of the Gnomon Certificate program. After finishing studies there, he has been a Lighting TD and Compositor at Sony Imageworks, Rhythm & Hues working on Polar Express, Zathura, Superman, Narnia, Beowulf etc. As a freelance artist in commercial boutiques, Ergin has worked at Digital Kitchen, Stardust, Engine Room, Brand New School, Superfad etc doing lighting and compositing on many commercial and music video projects. He has also developed concert visuals for Korn, Bon Jovi, 50 Cent, Red Hot Chili Peppers, Paul Oakenfold and more.
Continue Reading

Digital Tutors: Introduction to MatchMover
In this series of lessons, we’ll learn how to use MatchMover to take our 2D footage and create a 3D scene.

We’ll begin this project by going through the basic workflow of importing the footage, running the automatic tracker and exporting a file into our 3D application. Then we’ll learn how to move around MatchMover’s 2D and 3D viewports to get a preview of the 3D objects. We’ll then learn how to guide MatchMover’s automatic tracker using Contours and how to create manual tracks. Before outputting our scene, we will learn how to create a coordinate system so that everything is aligned correctly. We’ll finish by learning a few techniques to help the camera solve and render a preview video.

Lesson Outline (10 lessons)
1. Introduction and Project Overview
2. “Importing a sequence, automatic tracking and exporting”
3. Previewing the track quality in 2D and 3D space
4. Using Contours to guide the automatic trackers
5. Manually tracking to get 3D data out of MatchMover
6. Adding a Coordinate System to properly set the scale and axes
7. Manually tracking to help camera solve accuracy
8. Cleaning the 2D tracks to solve faster and increase quality
9. Manually tracking difficult points using multiple keyframes
10. Placing a 3D Object and Rendering a preview video

Tinypaste(RS & HF):
http://tinypaste.com/1eb3bb
Tinypaste Pass: cgp

To Block TinyPaste Survey:
https://addons.mozilla.org/en-US/firefox/addon/722/

The GnomonWorkshop: Photorealistic Texture Painting
In this introduction to photorealistic texture painting, Justin Holt discusses how a trained eye for detail and keen sense of observation are essential attributes to being a successful texture painter in the the feature film industry. Using BodyPaint and Photoshop, Justin will demonstrate some of his easy to follow techniques and tricks of the trade in order to paint proper color, bump, displacement, specular and opacity maps. But more importantly, Justin will go through essential principles to maintaining a non-destructive workflow while painting textures to ensure a maximum amount of control and flexibility for any revisions and changes that may be requested after the maps are completed in a production environment. Additionally, Justin will complete the lecture with a quick run through in Modo to show how to quickly and easily generate polished renders that showcase all of the finely tuned texture work.
Continue Reading