In After Effects CS4 Essential Training, Chad Perkins teaches fundamental motion graphics design techniques from the ground up. He shows how to gather video, audio, and graphical source materials into layered compositions, make edits and adjustments, then bring it all to life with a powerful array of visual effects and animation techniques. These skills are demonstrated in a series of increasingly intricate projects, from creating a galaxy to building a fantasy battle scene. Chad also demonstrates workflows for keying and compositing, shows how to integrate with other applications, shares useful tips and secrets, and much more. Exercise files accompany the course. Continue Reading

Dover Studios – Maya NURBS Modeling 2nd Edition

If you want to learn how to use Maya’s NURBS modeling tools for animation, visual effects, and games, this DVD is for you!

This edition has been revised and expanded to include: creating boundary surfaces, sculpting with Maya Artisan, understanding UV surface coordinates, and much more!

Visual effects artists, Andrew Hazelden and Russell Hazelden, provide numerous tips for efficient modeling, including: how to keep objects organized using the layer editor, how to create accurate scale models using reference images, and countless time saving keyboard shortcuts.

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The Ultimax Apocalypse. Introducing the first Maya DVD for 3D-Palace, learn how to create this monster of a model.
Right from the start you?ll learn important techniques for streamlining work flow by changing the very User Interface to suit your modeling needs. Learn how to create your own custom shelf, complete with every tool and function you will need for the job at hand.
The model itself starts from nothing but a cylinder, where straight away you will be shown how to manipulate objects, object components and various tools to create the desired polygonal model. Continue Reading

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Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls. Continue Reading

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In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character.

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This is Chris’s first lecture in a series on character animation using Maya. In this lecture Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling.

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