IMG

SITNISATI FumeFX 2 for 3DsMAX 2010, 2011 x32Bit & 64Bit

Sitni Sati is proud to announce the release of FumeFX, the first commercially available gaseous fluid dynamics simulator for 3ds Max.

FumeFX is a powerful fluid dynamics engine designed for the simulation and rendering of realistic fire, smoke, explosion, and other gaseous phenomena. It?s versatility, robustness, and intuitive workflow make it a perfect solution for even the most demanding tasks in the computer graphics industry.

This groundbreaking plug-in has already been production proven in titles such as Superman Returns and The Host (Gwoemul). And now, FumeFX is released through Turbo Squid as part of the exclusive Autodesk Certified Animation Plug-in Program.

What’s new-

Bug fix: Stop/continue with animated parameters didn?t work properly.
– Bug fix: Solver fix – simulation was different when using different number of threads.
– Bug fix: A source linked to animated FumeFX grid produced a wind.
– Bug fix: Animated FumeFX grid produced a wind.
– Bug fix: Due to the MXS name conflict, fuel cast/receive shadows was renamed to FuelCastShadows and FuelReceiveShadows

Key FeaturesProduction proven results demonstrate this technology?s ability to achieve realistic smoke and fire effects for cutting-edge industry applications.
– FumeFX supplements the user?s artistic vision with the power of real-world physics for the ultimate in both style and realism.
– A multitude of parameters and FumeFX helpers give users maximum control of the fluid?s behavior and appearance.
– Easy to use, basic effects can be created with just a few clicks.
– Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products.
– Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
– Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
– Advanced scripting is possible with almost every aspect of FumeFX, including access to all simulation data.
– FumeFX is capable of dynamic interaction with other scene objects.
– Availability of stand-alone rendering library for Windows and Linux, both 32 and 64 bit versions.

Simulation- Start simulations from scratch or by using other simulation results as starting point.
– Stop, pause and continue simulations at any point.
– Simulation is multithreaded ? user can select how many CPU?s to dedicate to simulation.
– Simulations beyond available memory can be swapped to disk.
– User can watch the simulation progress in the interactive Preview Window.
– Draft simulations can be created in mere minutes for fast previewing.
– User has control of which data will be written to output files for rendering and other uses.

Rendering- mental ray renderer support.
– The Preview Window gives users almost instant feedback on render settings.
– Fast self-shadowing is produced through an Illumination Map.
– A highly efficient Multiple Scattering model enhances light dispersion throughout fluid.
– Fluid Mapping integrates procedural map details with fluid motion.
– Plug-in design includes advanced Global Illumination casting support for finalRender.
– The dynamic FusionWorks atmospheric renderer provides:
– Proper blending of all Sitni Sati atmospherics (coming soon!)
– Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog
– Ability to apply Image Motion Blur
– Option to affect Effect Channel
– Z depth

All rights reserved. All trademarks contained herein are the property of their respective owners

.If you like this software,Buy it

Enjoy !

IMG

IMG

SITNISATI FumeFX 2 for 3DsMAX 2010, 2011 x32Bit & 64Bit

IMG
IMG http://rapidshare.com/files/390177902/SITNISATI_FumeFX_2_for_3DsMAX_x32Bit___64Bit.rar

l

Many Thanks to XFORCE Team

Enjoy it !

Play DVD BOY’s


IMG

Image and video hosting by TinyPic
In this course we will build a stylized super-computer in 3ds Max.
When building props and set pieces, even those of the more simplified variety, it’s sometimes difficult to know where to start. It’s also a challenge to create models that have a consistent visual style, not only within themselves, but with the characters and other props that inhabit that environment. In this course we will use the modeling tools in Max to build a cartoony super-computer. We’ll explore modeling tools like connect edges, bevel, and extrude as well as spline-based tools that will allow us to build some of the different pieces of the model. In addition, we’ll learn to use modifiers to achieve a cartoony, stylized look. Upon completion, you’ll be able to start building up your own stylized props and set pieces to enhance the 3d worlds you create.

Lesson Outline (12 lessons)
1. Introduction and Project Overview
2. Building the computer base
3. Adding the computer monitor
4. Building the power nodes
5. Modeling the keyboard and base
6. Adding the lever controls
7. Building the power cylinders
8. Modeling the control panel base
9. Adding the joystick
10. Building the buttons
11. Adding electricity
12. Adding materials to the computer

Rapidshare:
http://rapidshare.com/files/389203298/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part1.rar
http://rapidshare.com/files/389203302/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part2.rar
http://rapidshare.com/files/389203305/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part3.rar
Hotfile:
http://hotfile.com/dl/43686508/647446e/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part1.rar.html
http://hotfile.com/dl/43686510/e60e4ed/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part2.rar.html
http://hotfile.com/dl/43686506/af8147e/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part3.rar.html


SketchUp is one of the most widely used and easy to learn 3D Modeling software on the market today. With V-Ray for SketchUp, users now have one of the most powerful rendering tools available to visualize their models with the upmost quality and realism. V-Ray works within the SketchUp environment allowing users to be able to efficiently incorporate the task of rendering within their current workflows.
Continue Reading