Bones PRO Ver 4.21 For 3Ds Max 2011, 2010 x32Bit & x64Bit

Post UPDATED

BonesPro is a sophisticated, fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects.

Since the release of BonesPro 4, the 3d-io Team listened carefully to the wishes of customers and production studios for the next update. Since many studios already have a complete workflow based on the Skin modifier we have expanded BonesPro to allow them to take full advantage of existing export options and file formats that are compatible to Skin. Instead of implementing new custom solutions it is now possible to convert data between BonesPro and Skin with a single button press.

Highlights of BonesPro 4.10

Soft Selection Weighting

BonesPro offers now an effective selection enchacement with its integrated soft selection for vertex-based weight adjustments. This enables artists to fine tune the weights in critical areas in a way that blends smoothly into the surrounding mesh and avoids undesired rough wrinkles of the surface.

BonesPro<->Skin Translator

BonesPro 4.10 delivers a simple solution to transfer all Vertex Weigths to Skin and from Skin back. This makes it possible to immediately use existing exporters, file formats and game engines that have support for the default Skin modifier.

List of changes and new features of BonesPro 4.1

Installer improvements for service updates and Windows7 support.

Accuracy for certain mesh deformation calculations increased. This now generates generate smoother deformations.

Soft selection options added to improve vertex-based fine tuning workflow.

Converter to/from Skin modifier.

License validation more responsive.

Various minor improvements.

The BonesPro plug-in and associated training materials are now available at http://www.bonespro.com

If you are a veteran user of BonesPro you can now take the next step and improve your animation workflow even more. If BonesPro is new to you, check out the tutorials and free trial to see how BonesPro can increase your productivity.

All rights reserved. All trademarks contained herein are the property of their respective owners.

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Bones PRO Ver 4.21 For 3Ds Max 2011, 2010 x32Bit & x64Bit

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Vicon Boujou 5.0.2 x32Bit & x64Bit


mmy Award-Winning Matchmoving software that engages you to add computer generated effects seamlessly into your film or video footage.

Building on its industry leading automatic toolset boujou software, boujou 5 allows you to solve complex shots even faster and to step in and work directly with the data. boujou 5 has a unique way of solving which radically accelerates the way you work, you can now solve even more shots in less time.

boujou 5 takes the headache out of matchmoving. Two clicks and the majority of your shots can be matchmoved automatically. No manual tracking required, saving you time and resources.

boujou 5 Features

New Automatic Sequential Solver

Previous versions of boujou took the entire shot into account before delivering a solve. boujou 5 looks at a single frame at a time, enabling the user to intervene as needed and making the entire process significantly faster.

Fully Functional Graph Editor

The Graph Editor enables the user to manually tweak the camera data and, if necessary, resolve. boujou 5 also provides the ability to lock valid sections of solve data or sections known to be correct. Those sections can then be used to improve other areas.

Reference Frames

The Reference Frames feature enables users to import still images taken with any camera and use them to assist in a solve.

New Target Tracker
The Pattern Matching Tracker in boujou has been completely rewritten so it provides a faster workflow. Target Tracking now can specify a pattern on a single frame as well as tracking multiple patterns simultaneously.

All rights reserved. All trademarks contained herein are the property of their respective owners.

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Digital Tutors-Maya Rendering Nodes Reference Library: Assorted
In this collection of lessons we will learn about a wide variety of useful Hypershade rendering nodes.
These lessons include using the Displacement node to create displacement-mapping effects, using the Layered Texture node to create complex multi-layered textures, using the Optical FX node to add realistic lens flares to Maya lights, using the different Switch Utility nodes in order to add realistic variation between many objects using the same shading network, plus several other useful Hypershade nodes.

http://www.digitaltutors.com/09/training.php?cid=5&pid=265

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Dassault Systemes 3dvia Composer V6R2011 SP0 6.6.0.1466 32bit | 365 Mb

Dassault Systemes 3dvia Composer V6R2011 SP0 6.6.0.1466 32bit – A powerful professional application that provides creative designers all the tools needed to create interactive technical documents for engineered products.

3DVIA Composer allows the creation of technical illustrations, video and interactive 3D-objects, which not only provide better sensory information but also improve the quality of documentation. Using interactive and graphic elements can reduce the amount of the notes, thereby reducing costs for translation of texts in the issuance of documentation in multiple languages.
3DVIA Composer allows you to import 3D-data from the majority of modern CAD-PLM-systems and in their own formats or 3DXML. Imported objects are grouped together in an assembly on the basis of which can be formed specification. The developed interactive tutorials can be saved in the form of compact EXE-files with integrated viewer free 3DVIA Player, so that they can be opened on any computer without using any pre-established CAD-systems. Projects 3DVIA Composer can also be saved in various standard formats such as PDF, HTML, SVG, CGM, 3DXML, AVI, Microsoft Office, etc., which allow to use graphics and multimedia objects 3DVIA Composer even in the traditional text documents. Thus, with the advent of 3DVIA Composer fading inefficient and time-consuming methods for creating documents, eliminates the need for costly professional services (photographers, illustrators), reduces the cost of documentation, while enhancing the quality of the presentation and perception of the material.

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The Gnomon Workshop-Character Design for Games and Animation Vol. 2
In this second of two DVDs, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop?. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.

http://www.thegnomonworkshop.com/store/product/879/

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The Gnomon Workshop-Character Design for Games and Animation Vol. 1
In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.

http://www.thegnomonworkshop.com/store/product/877/

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The Gnomon Workshop-Comic Book Illustration
In this DVD, Phil Noto shows you his illustration techniques for creating comic book covers and pinups. Using a completely digital workflow, you will see how he goes from a preliminary sketch to finished art. He demonstrates how he uses Adobe Photoshop? for sketching and coloring, and Smith Micro Manga Studio? for inking the art, while discussing the benefits of each program’s toolset. Phil covers topics such as line quality, silhouette, proportions, Photoshop layer and channel management, color palette, brush selection, lighting and texture. Throughout the lecture Phil shows how he balances line, light, color and details to refine his illustration.

http://www.thegnomonworkshop.com/store/product/881/

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Lynda.com – CINEMA 4D: Designing a Promo
Lynda.com – CINEMA 4D: Designing a Promo | 750 MB
Releases: 06/30/10
Genre: Video training

Join Rob Garrott in CINEMA 4D: Designing a Promo as he demonstrates how to create a 15-second promotional video that looks and feels like a professional advertisement. Learn how to use a combination of CINEMA 4D, After Effects, Photoshop and Illustrator to go from concept to script to screen, creating sketches, adding animation, and rendering the final promo. This course focuses on real-world techniques, culminating in a finished, usable product. Exercise files accompany the course.

Screenshot:

Topics include:

* Project planning, covering the scripting and initial drawings
* Using hand-drawn artwork in After Effects to time the animation
* Creating text and logo elements
* Animating the camera
* Organic modeling techniques
* Rigging models for animating
* Fine-tuning animation timing
* Adding realistic textures
* Lighting and shading techniques
* Rendering and compositing a finished animation

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