3ds Max

All posts tagged 3ds Max

Creating a Photorealistic Female Character in ZBrush and 3ds Max

Duration 2h 57m Level Intermediate Project Files Included 15 FPS MP4

In this tutorial you will learn the process of character texturing. We will discuss how you will be able to create multiple instances and objects and how they merge together using multiple software. We will discuss the process of painting skin, texturing and lighting setup using various software and techniques.

Rapidgator

http://rg.to/file/875724d755ed62cbf51171dec148d616/DTCrePhoFemCharZB3dsMax.part1.rar.html
http://rg.to/file/42a24d9e44e9dbc961f5abfbe2ad3a0c/DTCrePhoFemCharZB3dsMax.part2.rar.html
http://rg.to/file/0f51de48532a2e04b8f79e68dde972ee/DTCrePhoFemCharZB3dsMax.part3.rar.html
http://rg.to/file/9659504a8690fd93c439be9d5e636bf5/DTCrePhoFemCharZB3dsMax.part4.rar.html

Nitroflare

http://www.nitroflare.com/view/3EB8B5EF4106F52
http://www.nitroflare.com/view/256924BA12759FD
http://www.nitroflare.com/view/106874501D247DA
http://www.nitroflare.com/view/39FE3E83A8D7831

?

Duration 3h 17m ?Level Intermediate Project Files Included 15 FPS MP4

In this series of tutorials we will learn how to unwrap 3d models for games.

While the foundation for UV mapping is the same for film, with games there are a series of challenges that come up more frequently. To get started, we will discuss the main goal of unwrapping our game models
and begin exploring the main projection methods for applying UVs by unwrapping a low polygon sword. From there, we’ll learn how to overcome some of the most common challenges faced when creating UVs like rocks, normal maps, and modular assets all the while practicing solid UV layout workflows.

Rapidgator

http://rg.to/file/98442be4c0d7b8d02842b6eaa7edee23/DTUVMTGMax.part1.rar.html
http://rg.to/file/026f8b774d7ab7fbf9a19323377d16ab/DTUVMTGMax.part2.rar.html
http://rg.to/file/d3317fa6756b7a5cb25970a77e4e23de/DTUVMTGMax.part3.rar.html
http://rg.to/file/c6fc2ef66c007d49677d42a4c72693bc/DTUVMTGMax.part4.rar.html
http://rg.to/file/a6a298232aa90ef2820f66a436667cf9/DTUVMTGMax.part5.rar.html

Nitroflare

http://www.nitroflare.com/view/068C121169A84B1
http://www.nitroflare.com/view/6ACDA6331693846
http://www.nitroflare.com/view/7F86E99C8DDCAF5
http://www.nitroflare.com/view/6B0203FFFD19445
http://www.nitroflare.com/view/A15A4A44D7E6AE9

Evermotion Archviz Vol 2 13GB Project Files Included

Evermotion is known for creating high quality, ready to render interior scenes, called Arinteriors. This tutorial will show you the exact process of creating professional interior scene from scratch, using 3ds max and V-ray rendering engine.
All of the process is simply explained in over 10h of narrated videos (in English). You’ll learn everything you need to produce stunning renderings: modelling, creating materials, light and camera setup, useful tips&tricks and post-production. You will also get the project files – complete interior scene (for V-ray with 3ds max) with all the materials, cameras and lighting setup.

Rapidgator

http://rg.to/file/bae219fb611beaa7c77ccef52e9bedc8/01Evermotion_Archviz_Vol_2.part01.rar.html
http://rg.to/file/c392e0fb9303755603b32946488df00b/01Evermotion_Archviz_Vol_2.part02.rar.html
http://rg.to/file/79a350d7ae9259b3db4ff2b730ad784a/01Evermotion-Archviz-Vol-2.part03.rar.html
http://rg.to/file/128dd3440cc64dcb7894b4c71ae114c7/01Evermotion_Archviz_Vol_2.part04.rar.html
http://rg.to/file/471fcc790233fb79070cf274a01bef51/01Evermotion_Archviz_Vol_2.part05.rar.html
http://rg.to/file/9eb304136c4c7bb9c6ba24f6651fa343/01Evermotion-Archviz-Vol-2.part06.rar.html
http://rg.to/file/0adf2690b4dbec19d0c2602d991e0ac7/01Evermotion_Archviz_Vol_2.part07.rar.html
http://rg.to/file/4cd2a58a031612e53ae04e3ad5a2f35c/01Evermotion_Archviz_Vol_2.part08.rar.html
http://rg.to/file/27ac6ab5e3efe0704fa3e5ab4a47f583/01Evermotion_Archviz_Vol_2.part09.rar.html
http://rg.to/file/5b4e19b91ebf212076b85c5e9dda5894/01Evermotion_Archviz_Vol_2.part10.rar.html
http://rg.to/file/1f77dbaab20d04840ad929796cc43d87/01Evermotion_Archviz_Vol_2.part11.rar.html
http://rg.to/file/8ae9ba1650c17df68b0ed9ce10b3e361/01Evermotion_Archviz_Vol_2.part12.rar.html
http://rg.to/file/bb74cbb50db88d56284ad35fd7505810/01Evermotion_Archviz_Vol_2.part13.rar.html
http://rg.to/file/e1fa405bf8fe211345ef32ffa5de9263/01Evermotion_Archviz_Vol_2.part14.rar.html

Nitroflare

http://www.nitroflare.com/view/74B868E2C65ABC3
http://www.nitroflare.com/view/EF9F10D71B04AD5
http://www.nitroflare.com/view/3C36859C6B62518
http://www.nitroflare.com/view/7DE68B747CF1DCE
http://www.nitroflare.com/view/D2371B27F86DC71
http://www.nitroflare.com/view/BDCFBF3E45F12EE
http://www.nitroflare.com/view/8E126FC04B52789
http://www.nitroflare.com/view/AAAAA9BA08E88FE
http://www.nitroflare.com/view/609631CF46A345E
http://www.nitroflare.com/view/C666E93409CA0EA
http://www.nitroflare.com/view/175FB69423F8EE5
http://www.nitroflare.com/view/C895D401783962F
http://www.nitroflare.com/view/A335DF2691F930B
http://www.nitroflare.com/view/DE3269EC8062D4B

Duration 3h 15m Level Intermediate Project Files Included 15 FPS MP4

In this series of tutorials we will learn how to create a game-ready facial rig in 3ds Max. We’ll start by creating our facial skeleton. We’ll then cover skinning techniques that help to ease the weight painting
process. Once this step is finished we’ll begin finalizing our work by establishing controls. Along the way, we’ll learn fun topics like how to rig fleshy eyes, how to create lip controls that conform to the mouth, as
well as how to add levels of controls to plan for automation. By the end of this course, you’ll have the skill-set needed to create your own game-ready facial rigs.

Rapidgator

http://rg.to/file/93cb1b397e3ff75f8a88701407aa16c3/DTFacRigGam3dsMax.part1.rar.html
http://rg.to/file/6dffdd08e5f0464a22b5770c49e1aa9f/DTFacRigGam3dsMax.part2.rar.html
http://rg.to/file/44fe9f60d9e636a34be5bf46f031440c/DTFacRigGam3dsMax.part3.rar.html

?

Duration 6h 40m Level Advanced Project Files Included 15 FPS MP43.2GB

In this series of tutorials we will learn how to create a mechanical rig for 3D visualizations in 3ds Max.

We will begin from the concept of the crane, explaining the different parts and how a crane works. Next, we will introduce the rigging tools used, and the limitations of the setup that a real crane
has, all in 3ds Max. We will then model and texture every main part of the crane separately and assemble it all into a new scene ready to be rigged and refined.

Finally, we will test out our rig with an animation and render it as a preview.

Rapidgator

http://rg.to/file/fcf3d102460d6e1681fe291109358be6/DTModRigHydCr3dsMax.part1.rar.html
http://rg.to/file/dc4ef4a532c59d62c82090a9c393edb2/DTModRigHydCr3dsMax.part2.rar.html
http://rg.to/file/a410c6c5c6f5dc65b32cda7f40b13003/DTModRigHydCr3dsMax.part3.rar.html
http://rg.to/file/16420011063a498060986447bfff9325/DTModRigHydCr3dsMax.part4.rar.html
Uploaded

http://ul.to/e8lcrmpw
http://ul.to/e705nihg
http://ul.to/fc5jd0et
http://ul.to/h8yq9g0v

Duration 5h 48m Level Advanced Project Files Included 15FPS MP4 2.71GB

In this series of tutorials we will learn how to model a complex architectural scene and optimize it for quick editing and rendering.

Throughout these lessons we will go through the steps of creating a complex architectural scene in a way that makes it quick to create, easy to edit and fast to render. We will learn about the various modeling techniques essential to architectural workflows, including terrain, cities, polygon modeling, splines and nurms smoothing, as well as optimization techniques such as using proxies and XRef scenes.

By the end you will be able to handle any scale of architectural project and easily complete them within very short deadlines.

Rapidgator

http://rg.to/file/ab54d184730bd018f6673b01bda02ff7/DTCreOpArcVis3dsMV-Ray.part1.rar.html
http://rg.to/file/dd712139a8f681e53a900228367150f6/DTCreOpArcVis3dsMV-Ray.part2.rar.html
http://rg.to/file/9347e0334cd412aeec3956fd2bc7470b/DTCreOpArcVis3dsMV-Ray.part3.rar.html
http://rg.to/file/9ce5ac0bcd51e615439edc780453e2e3/DTCreOpArcVis3dsMV-Ray.part4.rar.html
http://rg.to/file/3981221a0c8ffda19fa3c609ce7e8f60/DTCreOpArcVis3dsMV-Ray.part5.rar.html

Uploaded

http://ul.to/gkhiix6n
http://ul.to/3byoha4g
http://ul.to/8ynedyon
http://ul.to/56im2fvy
http://ul.to/iwrxtbue

Nitroflare

http://www.nitroflare.com/view/66297316DEA6C8C
http://www.nitroflare.com/view/115A29F331560C0
http://www.nitroflare.com/view/DDAE3C2D1D06FFF
http://www.nitroflare.com/view/17FD9A4B695CE70
http://www.nitroflare.com/view/3F2EA8DC69BE800

Duration 2h Level Advanced Project Files Included 15FPS MP4 895MB

In this series of tutorials we will learn different techniques to create morph targets for our
characters. Throughout these lessons we will see lots of different techniques to create those morph
targets, working symmetrically to save time but dividing the morphs to have separate controls for each
side of the face. We will also see how we can use morphs to drive the movement of other objects (like
the eyebrows), and how to mirror non-symmetrical morphs.

Rapidgator

http://rg.to/file/91e6ca127679aec57ae4255f507e5cd8/DTCreMorTarFacAnim3dsMaxZB.part1.rar.html
http://rg.to/file/36bbc0282814989c0606f6927442ff61/DTCreMorTarFacAnim3dsMaxZB.part2.rar.html
http://rg.to/file/1e643b115c39a6a10af529cf97425d01/DTCreMorTarFacAnim3dsMaxZB.part3.rar.html
http://rg.to/file/4db3f196d246a6bdf89d76a2d4882094/DTCreMorTarFacAnim3dsMaxZB.part4.rar.html

Uploaded

http://ul.to/axfo8u32
http://ul.to/b3l6irqz
http://ul.to/g4omwavq
http://ul.to/krjuapif