
Digital Tutors: Introduction to Hypershade In Maya

Master the task of building advanced shading networks with over 2.5 hours of interactive training. Perfect for intermediate and advanced users.

Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Contains over 6 hours of project-based training for setup artists learning new methods of rigging multi-limbed creatures.

Learn an artist-friendly workflow to creature animation in Maya. Contains over 4 hours of project-based training for character animators learning new methods of animating multi-limbed creatures. Continue Reading

Create 3D experiences directly in After Effects. Learn how to make stereoscopic 3D imagery and gain a deeper understanding of mathematics of stereo imagery, tips for creating safer stereo renders, and building After Effects camera rigs to create one of the most powerful effects in cinema. Contains nearly 3 hours of project-driven training and step-by-step examples for any artist using After Effects. Continue Reading

The Ultimax Apocalypse. Introducing the first Maya DVD for 3D-Palace, learn how to create this monster of a model.
Right from the start you?ll learn important techniques for streamlining work flow by changing the very User Interface to suit your modeling needs. Learn how to create your own custom shelf, complete with every tool and function you will need for the job at hand.
The model itself starts from nothing but a cylinder, where straight away you will be shown how to manipulate objects, object components and various tools to create the desired polygonal model. Continue Reading

Easily learn Maya Toon and achieve the look of traditional 2D cartoons and comic books with over 3.5 hours of project-driven training. Ideal for beginner to intermediate users.

Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls. Continue Reading

In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character.

This is Chris’s first lecture in a series on character animation using Maya. In this lecture Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling.