Gumroad – The Pushing Points Hatchet Collection for MODO 10 + 11
Scripts
All posts tagged Scripts
HelloLuxx – HB MODELLINGBUNDLE 2.20 for Cinema 4D
Unity 3D – Asset Superpack | 7.63 GB
Most projects are for Unity3d V3+
Tutorials:
I3D’s Next-Gen Game Development with Unity3D Volume I
[Noesis] Unity 3d Module 1 – Fundimentals – Video + Assets
[Noesis] Unity 3d Module 2 – Gameplay and Scripting – Video + Assets
[Noesis] Unity 3d Module 3 – Optimization etc – Video + Assets
Advanced Game Design Using Unity
Game Development Using Unity 3 Complete
Unity 3D Game Development by Example – PDF E-Book
Unity Game Development Essentials – PDF E-Book
Complete FPS Tutorial by Graham McAllister – PDF E-Book + Assets
Car Tutorial – PDF + Project Files
Assets of Note:
Ingame Biped Editor
Playmaker – Visual Scripting
ORK Okashi RPG Kit
EZRoads 3d 1.8.1
FPX Zero (FPS starter kit)
River tool
Roadpath Tool
Rope Script
Terrain Toolkit Pro
…and more
Projects:
3rdPersonShooter
3rdPesronShooterKit
CarTutorial
CharacterAnimation
DirectionalWaypointExample
FPS_Tutorial_Completed
FPSplayer kit
FPX ZERO
JCar
M2H_Networking_Tutorial
M2H_Occlusion_System
mixamo_animationdrivenplayablecharacter
New Unity Inv
Proof Of Concept 1
ThirdPersonShooter
UnityGameExamplesByM2H
UnitySteer
…and more
And much more unsorted…
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Download:
http://www.url-dead/file/871382241/Unity3D.Asset.Superpack.part01.rar
http://www.url-dead/file/876308011/Unity3D.Asset.Superpack.part02.rar
http://www.url-dead/file/876347131/Unity3D.Asset.Superpack.part03.rar
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—mirror—
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ShiVa Advanced Edition v1.9.0 | 527.22 MB
Shiva Advanced, the full complete version to create every kind of application.
Include a Team Development Manager, Performance reporter, Level Of Details Manager, Screenshots Generator, Material Batch processing and Advanced export options
ShiVa, a platform for 3D real time development, allows you to make games such as:
– First person shooter “FPS”
– Platform games.
– Adventure games.
– Massive online multiplayer role-play game “MMO”.
– Race simulation games.
– Shoot them up game.
But ShiVa also allows you to make serious games applications and 3D real time applications for professional use such as:
– Architecture.
– Engineering.
– Communication and marketing.
Graphics:
ShiVa integrates an up-to-date graphics engine, able to reproduce all the effects you need for your creations
in all styles, cartoon or ultra-realistic, as far as your imagination will take you.
Meshes:
Support of polygonal meshes, including :
– static meshes,
– dynamic meshes controlled by a skeleton (with up to 4 joints per vertex),
– importation of meshes from XSI, Maya, 3DSMax or Blender using the collada open standard (.dae)
– unlimited size and number of faces.
Materials:
Simple and advanced materials support, including :
– Gouraud, Phong and Toon shadings (with outlining),
– bump texture maps,
– gloss texture maps,
– noise texture maps,
– animated textures,
– dynamic textures,
– dynamic procedural texture mapping coordinates generation (planar, spherical, perspective),
– texture mapping modifier (with or without animation).
Lights and Shadows:
Advanced lighting support, including :
– static lighting (per vertex or with lightmap),
– dynamic lighting (per vertex or per pixel),
– dynamic soft shadows (with self shadowing),
– unlimited number of lights.
Reflection and Refraction
Dynamically generated reflection and refraction textures, allowing to reproduce :
– water effects, simples and complexes,
– mirrors,
– ice…
3D Special Effects:
Dynamic particle system and motion trail support, allowing to simulate :
– explosions or splashes,
– fire, rain, snow or underwater air bubbles,
– tire tracks on the road, the sand or the snow,
– localised retinal persistence (fires of car the night, trail of sword…).
2D Post Render Effects:
Dynamic cumulative post render effects, including :
– light bloom,
– color levels and saturation,
– motion blur.
Physics:
ShiVa integrates the dynamics engine ODE allowing you to simulate physical interactions between objects in an
impressive realistic way.
Collision meshes:
Support of the polygonal collision meshes, including :
– static or moving meshes,
– robust and optimized ray cast,
– no limit of size nor of number of faces.
Rigid bodies:
Realistic and robust simulation of rigid bodies :
– management of the physical parameters (form, mass, friction, rebound?),
– management of the linear and angular forces, the fields and the impulses,
– management of the collisions.
Joints:
System of connection between several rigid bodies, including :
– simple joints (spring, hinge, slider…),
– complex joints (axle of car?),
– motor joints.
Animation:
ShiVa integrates an advanced animation engine, configurable and workable in script which will give life to your objects.
Squeletal animation:
Hierarchical animation support, allowing to control skinned meshes :
– characters, animals,
– facial animations,
– unlimited number of joints.
Motion blending:
Advanced realtime animation mixing processing :
– allows to perform smooth transitions between animations,
– many playback modes available for each animation channels,
– up to 8 simultaneous animation channels per objet, with custom settings.
Skeleton synchronization:
Automatic synchronization system between many skeletons :
– one animated object can clone his animation on other objects,
– allows to reproduce an optimized crawl animation,
– allows to automatically stacking (for clothes or equipments).
Total control from the script:
Drive the animations and skeletons from the script, allowing to :
– mix in realtime your animations,
– know the position of every joint in world space,
– make a character look at the active camera.
Navigation
ShiVa integrates an automatic follow up paths engine to facilitate the creation of autonomous movement behaviour.
Automatic pathfinding:
System of detection and automatic follow-up of way, allowing to :
– create autonomous moving objects easily,
– to find the shortest way between two points while avoiding the obstacles.
Script Full control from the script:
AI:
ShiVa integrates a scripting module based on an optimised version of the language LUA, allowing the control all the
engine functionalities and letting you do whatever you want to do.
Scripting:
Based on an optimized and simplified version of the language LUA, you will be able from script to :
– create complex behaviors,
– control all the parts of the engine with the hundreds of dedicated functions.
States Finite State Machines:
Native support of the finite-state machines, with for goal :
– to simplify the design of your AIs,
– to separate the various ?states? from your artificial behavior.
Events:
Optimized event manager, allowing to :
– make communicate the objects between them semantically,
– model the exchanges in the form of ?stimuli?.
Audio:
ShiVa integrates an audio management engine capable of managing the punctual sounds as well as streaming
playback musics.
Ponctual sounds:
Ponctual sounds playback with realtime control, from the scripts, of gain or pitch.
3D localized sound support
Ambient musics:
Streaming of large music files, including :
– volume control,
– automatic crossfade between musics.
Video:
ShiVa integrates a video file management which allows you to provide high quality cinematics to your users.
Input:
ShiVa manages all types of peripherals such as keyboard, joypad which connect your applications and their users.
Network:
ShiVa can create multi-user applications on internet or within a local network.
HUD:
ShiVa integrates a system dedicated to the management of user interface components to create dynamic,
intelligent and autonomous interfaces.
Components:
Native support of “head up display” components, including :
– common components (labels, buttons, editboxes, listboxes…),
– special components (video preview, webcam capture preview…),
– you can create your own controls.
Actions:
Component animation system, allowing to :
– create effects of appearance or disappearance of components,
– create dynamic, intelligent and autonomous interfaces.
Cracking: Use Patch, and Activation Key 1234-1234-1234-1234-1234
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Download:
http://www.url-dead/file/870373994/ShiVaAdvancedEdition_v1.9.0.rar
—or—
http://www.fileserve.com/file/bZUzftv/ShiVaAdvancedEdition_v1.9.0.rar
Hack & Slash RPG – A Unity3D Game Engine Tutorial | 14.27 GB
Hack & Slash is a Unity3d tutorial series with focus on creating a basic, but playable RPG style game. We will start with a few basic scripts to get use to C# scripting, but then gradually go deeper into the language as we learn such topics as Object Oriented Programming (OOP).
At the end of this basic set of tutorials, we will have a decent solo playable rpg style of game that can be played on the web with Unity3D’s web player, or as a stand alone version.
During the advanced set of tutorials, we will be looking at ways to add a multi-player element to our game. This phase should include a lobby system, and a way to instantiate small worlds to hold a small group of three to five players.
Currently at the time of this writing, the client will be created in C# using Unity3d. The server is still up for grabs, but the two big contenders are Photon and SmartFox Server Pro. As we get closer to the second phase, the pros and cons of both back-end server technologies will be reassessed before a final decision will be made.
List:
001. Unity3d Tutorial – Health Bar part 1
002. Unity3d Tutorial – Health Bar part 2
003. Unity3d Tutorial – Enemy AI part 1
004. Unity3d Tutorial – Enemy AI part 2
005. Unity3d Tutorial – Melee Combat part 1
006. Unity3d Tutorial – Melee Combat part
007. Unity3d Tutorial – Melee Combat part 3
008. Unity3d Tutorial – Targetting Enemies part 1
009. Unity3d Tutorial – Targetting Enemies part 2
010. Unity3d Tutorial – Targetting Enemies part 3
011. Unity3d Tutorial – Character Statistics part 1
012. Unity3d Tutorial – Character Statistics part 2
013. Unity3d Tutorial – Character Statistics part 3
014. Unity3d Tutorial – Character Statisics part 4
015. Unity3d Tutorial – Character Statisics part 5
016. Unity3d Tutorial – Character Statisics part 6
017. Unity3d Tutorial – Character Statisics part 7
018. Unity3d Tutorial – Base Character Class part 1
019. Unity3d Tutorial – Base Character Class part 2
020. Unity3d Tutorial – Base Character Class part 3
021. Unity3d Tutorial – Character Creation part 1
022. Unity3d Tutorial – Character Creation part 2
023. Unity3d Tutorial – Character Creation part 3
024. Unity3d Tutorial – Character Creation part 4
025. Unity3d Tutorial – Character Creation part 5
026. Unity3d Tutorial – GUIStyle & GUI.skin
027. Unity3d Tutorial – PlayerPrefs part 1
028. Unity3d Tutorial – PlayerPrefs part 2
029. Unity3d Tutorial – PlayerPrefs part 3
030. Unity3d Tutorial – PlayerPrefs part 4
031. Unity3d Tutorial – PlayerPrefs part 5
032. Unity3d Tutorial – PlayerPrefs part 6
033. Unity3d Tutorial – Instantiating Our Character part 1
034. Unity3d Tutorial – Instantiating Our Character part 2
035. Unity3d Tutorial – Instantiating Our Character part 3
036. Unity3d Tutorial – Instantiating Our Character part 4
037. Unity3d Tutorial – Instantiating Our Character part 5
038. Unity3d Tutorial – BaseStat Cleanup
039. Unity3d Tutorial – Attribute Cleanup
040. Unity3d Tutorial – ModifiedStat Cleanup part 1
041. Unity3d Tutorial – ModifiedStat Clean Up part 2
042. Unity3d Tutorial – Player Spawn Point part 1
043. Unity3d Tutorial – Player Spawn Point part 2
044. Unity3d Tutorial – Getting CSharpMessenger Extended
045. Unity3d Tutorial – GUITexture Healthbar part 1
046. Unity3d Tutorial – GUITexture Healthbar part 2
047. Unity3d Tutorial – GUITexture Healthbar part 3
048. Unity3d Tutorial – Vital Clean Up
049. Unity3d Tutorial – Skill Clean Up
050. Unity3d Tutorial – Mob Class
051. Unity3d Tutorial – Targetting 2.0 part 1
052. Unity3d Tutorial – Targetting 2.0 part 2
053. Unity3d Tutorial – Unity3 Upgrade
054. Unity3d Tutorial – Targeting 2.0 part 3
055. Unity3d Tutorial – Spawn Points And Spawning Mobs part 1
056. Unity3d Tutorial – Spawn Points And Spawning Mobs part 2
057. Unity3d Tutorial – Spawn Points And Spawning Mobs part 3
058. Unity3d Tutorial – Creating Our Outdoor Scene
059. Unity3d Tutorial – Building My Starter Town
060. Unity3d Tutorial – Item.cs
061. Unity3d Tutorial – Basic Character Movement
062. Unity3d Tutorial – BuffItem Class
063. Unity3d Tutorial – Weapon Class
064. Unity3d Tutorial – Creating Custom Trees Part 1
065. Unity3d Tutorial – Creating Custom Trees Part 2
066. Unity3d Tutorial – Character Customization 3d Model Setup
067. Unity3d Tutorial – Gizmos
068. Unity3d Tutorial – Jewelry Class
069. Unity3d Tutorial – Clothing Class
070. Unity3d Tutorial – Armor Class
071. Unity3d Tutorial – Consumable Class
072. Unity3d Tutorial – Day Night Cycle Part 1
073. Unity3d Tutorial – Day Night Cycle Part 2
074. Unity3d Tutorial – Day Night Cycle Part 3
075. Unity3d Tutorial – Day Night Cycle Part 4
076. Unity3d Tutorial – Day Night Cycle Part 5
077. Unity3d Tutorial – Day Night Cycle Part 6
078. Unity3d Tutorial – Day Night Cycle Part 7
079. Unity3d Tutorial – Day Night Cycle Part 8
080. Unity3d Tutorial – Day Night Cycle Part 9
081. Unity3d Tutorial – Day Night Cycle Part 10
082. Unity3d Tutorial – Exporting A Unity Package
083. Unity3d Tutorial – Importing Our Day Night Cycle Package
084. Unity3d Tutorial – Camera Controls Part 1
085. Unity3d Tutorial – Camera Controls Part 2
086. Unity3d Tutorial – Camera Controls Part 3
087. Unity3d Tutorial – Camera Controls Part 4
088. Unity3d Tutorial – Camera Controls Part 5
089. Unity3d Tutorial – Input Manager part 1
090. Unity3d Tutorial – Input Manager part 2
091. Unity3d Tutorial – Camera Controls Targeting Fix
092. Unity3d Tutorial – Player Movement 2.0 Part 1
093. Unity3d Tutorial – Player Movement 2.0 Part 2
094. Unity3d Tutorial – Player Movement 2.0 Part 3
095. Unity3d Tutorial – Player Movement 2.0 Part 4
096. Unity3d Tutorial – Player Movement 2.0 Part 5
097. Unity3d Tutorial – Player Movement 2.0 Part 6
098. Unity3d Tutorial – Player Movement 2.0 Part 7
099. Unity3d Tutorial – Player Movement 2.0 Part 8
100. Unity3d Tutorial – Player Movement 2.0 Part 9
101. Unity3d Tutorial – Player Input Part 1
102. Unity3d Tutorial – Player Input Part 2
103. Unity3d Tutorial – Advanced Movement FSM
104. Unity3d Tutorial – Mob AI 2.0 Part 1
105. Unity3d Tutorial – Mob AI 2.0 Part 2
106. Unity3d Tutorial – Setting Up A Mob
107. Unity3d Tutorial – Trigger Events
108. Unity3d Tutorial – Mob AI FSM Part 1
109. Unity3d Tutorial – Mob AI FSM Part 2
110. Unity3d Tutorial – Mob AI FSM Part 3
111. Unity3d Tutorial – Interacting With Game Objects Part 1
112. Unity3d Tutorial – Interacting With Game Objects Part 2
113. Unity3d Tutorial – Interacting With Game Objects Part 3
114. Unity3d Tutorial – Interacting With Game Objects Part 4
115. Unity3d Tutorial ***BONUS*** – Swimming
116. Unity3d Tutorial – Looting Part 1
117. Unity3d Tutorial – Looting Part 2
118. Unity3d Tutorial – Looting Part 3
119. Unity3d Tutorial – Looting Part 4
120. Unity3d Tutorial – Looting Part 5
121. Unity3d Tutorial – Looting Part 6
122. Unity3d Tutorial – Looting Part 7
123. Unity3d Tutorial – Looting Part 8
124. Unity3d Tutorial – Inventory Part 1
125. Unity3d Tutorial – Inventory Part 2
126. Unity3d Tutorial – Inventory Part 3
127. Unity3d Tutorial – Inventory Part 4
128. Unity3d Tutorial – Item Generator Part 1
129. Unity3d Tutorial – Item Generator Part 2
130. Unity3d Tutorial – Tool Tips Part 1
131. Unity3d Tutorial – Tool Tips Part 2
132. Unity3d Tutorial – Item Icons
133. Unity3d Tutorial – GUI Stylings
134. Unity3d Tutorial – Character Window Part 1
135. Unity3d Tutorial – Character Window Part 2
136. Unity3d Tutorial – Equipment Panel Part 1
137. Unity3d Tutorial – Equipment Panel Part 2
138. Unity3d Tutorial – Equipment Panel Part 3
139. Unity3d Tutorial – Chest Time Destroy
140. Unity3d Tutorial – Weapon Meshes Part 1
141. Unity3d Tutorial – Weapon Meshes Part 2
142. Unity3d Tutorial – Main Menu Part 1
143. Unity3d Tutorial – Main Menu Part 2
144. Unity3d Tutorial – Main Menu Part 3
145. Unity3d Tutorial – Main Menu Part 4
146. Unity3d Tutorial – Main Menu Part 5
147. Unity3d Tutorial – Repeat Buttons
148. unity3d Tutorial – Setup From Scratch And Cleanup – Part 1
149. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 2
150. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 3
151. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 4
152. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 5
153. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 6
154. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 7
155. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 8
156. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 9
157. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 10
158. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 11
159. Unity3d Tutorial – Changing Room Part 1
160. Unity3d Tutorial – Changing Room Part 2
161. Unity3d Tutorial – Changing Room Part 3
162. Unity3d Tutorial – Changing Room Part 4
163. Unity3d Tutorial – Changing Room Part 5
164. Unity3d Tutorial – Changing Room Part 6
165. Unity3d Tutorial – Changing Room Part 7
166. Unity3d Tutorial – Changing Room Part 8
167. Unity3d Tutorial – Changing Room Part 9
168. Unity3d Tutorial – Changing Room Part 10
169. Unity3d Tutorial – Changing Room Part 11
170. Unity3d Tutorial – Character Customization Part 1
171. Unity3d Tutorial – Character Customization Part 2
172. Unity3d Tutorial – Character Customization Part 3
173. Unity3d Tutorial – Character Customization Part 4
174. Unity3d Tutorial – Character Customization Part 5
175. Unity3d Tutorial – Character Customization Part 6
176. Unity3d Tutorial – Character Customization Part 7
177. Unity3d Tutorial – Character Customization Part 8
178. Unity3d Tutorial – Character Customization Part 9
179. Unity3d Tutorial – Character Customization Part 10
180. Unity3d Tutorial – Character Customization Part 11
181. Unity3d Tutorial – Character Customization Part 12
182. Unity3d Tutorial – Character Customization Part 13
183. Unity3d Tutorial – Character Customization Part 14
184. Unity3d Tutorial – Character Customization Part 15
185. Unity3d Tutorial – Character Customization Part 16
186. Unity3d Tutorial – Character Customization Part 17
187. Unity3d Tutorial – Character Customization Part 18
188. Unity3d Tutorial – Character Customization Part 19
189. Unity3d Tutorial – Character Customization Part 20
190. Unity3d Tutorial – Character Customization Part 21
191. Unity3d Tutorial – Character Customization Part 22
192. Unity3d Tutorial – Saving Character Settings Part 1
193. Unity3d Tutorial – Saving Character Settings Part 2
194. Unity3d Tutorial – Saving Character Settings Part 3
195. Unity3d Tutorial – Saving Character Settings Part 4
196. Unity3d Tutorial – Saving Character Settings Part 5
197. Unity3d Tutorial – Saving Character Settings Part 6
198. Unity3d Tutorial – Saving Character Settings Part 7
199. Unity3d Tutorial – Saving Character Settings Part 8
200. Unity3d Tutorial – Saving Character Settings Part 9
201. Unity3d Tutorial – Main Menu Fix
202. Unity3d Tutorial – Saving Character Settings Part 10
203. Unity3d Tutorial – Item System Update
204. Unity3d Tutorial – Equip Weapon Update
205. Unity3d Tutorial – Creating A Player Singleton
Original source: (Free)
http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial
Watch:
http://www.youtube.com/user/BurgZergArcade
Dwonload:
Download “Tutorial(001-076)” single file: Hack & Slash RPG – A Unity3D Game Engine Tutorial(001-076).iso – 4.25 GB
—or—
Tutorial(001-076)
http://www.url-dead/file/818151131/RPG-Unity3DGameEngineTutorial(001-076).part01.rar
http://www.url-dead/file/818563901/RPG-Unity3DGameEngineTutorial(001-076).part02.rar
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Download “Tutorial(077-143)” single file: Hack & Slash RPG – A Unity3D Game Engine Tutorial(077-143).iso – 4.29 GB
—or—
Tutorial(077-143)
http://www.url-dead/file/820631871/RPG-Unity3DGameEngineTutorial(077-143).part01.rar
http://www.url-dead/file/820735121/RPG-Unity3DGameEngineTutorial(077-143).part02.rar
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http://www.url-dead/file/820611581/RPG-Unity3DGameEngineTutorial(077-143).part10.rar
Download “Tutorial(144-193)” single file:Hack & Slash RPG – A Unity3D Game Engine Tutorial(144-193).iso – 4.23 GB
—or—
Tutorial(144-193)
http://www.url-dead/file/821638601/RPG-Unity3DGameEngineTutorial(144-193).part01.rar
http://www.url-dead/file/821781271/RPG-Unity3DGameEngineTutorial(144-193).part02.rar
http://www.url-dead/file/821868931/RPG-Unity3DGameEngineTutorial(144-193).part03.rar
http://www.url-dead/file/821638611/RPG-Unity3DGameEngineTutorial(144-193).part04.rar
http://www.url-dead/file/821781321/RPG-Unity3DGameEngineTutorial(144-193).part05.rar
http://www.url-dead/file/821868971/RPG-Unity3DGameEngineTutorial(144-193).part06.rar
http://www.url-dead/file/821638641/RPG-Unity3DGameEngineTutorial(144-193).part07.rar
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http://www.url-dead/file/821869061/RPG-Unity3DGameEngineTutorial(144-193).part09.rar
http://www.url-dead/file/821592231/RPG-Unity3DGameEngineTutorial(144-193).part10.rar
Tutorial(194-205)
http://www.url-dead/file/822271661/RPG-Unity3DGameEngineTutorial(194-205).part1.rar
http://www.url-dead/file/822405391/RPG-Unity3DGameEngineTutorial(194-205).part2.rar
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Tutorial(077-143)
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Tutorial(194-205)
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English | AVC1 1440×900 | AAC 128 Kbps | 11.12 GB
Genre: eLearning
Unity is a multiplatform game development tool. An all-in-one solution, Unity has been designed from the start to ease game creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
Unity Fundamentals
Explore the powerful Unity Engine in this module. You’ll create your own outdoor terrain with Unity’s powerful Terrain Editor and learn about the game production tools Unity has to offer. In addition to an extensive tour of the interface, learn about design paradigms and tools like GameObjects, Components, Cameras, Lights, and Particle Systems.
Unity Gameplay & Scripting Primer
Create your first game from scratch using Unity’s default assets. Learn how to make a game with a win and lose condition, player health, and a score. You’ll learn about object collision, how to create a fully-playable first-person controller, and how to use the GUI class to create an in-game heads-up display.
Unity Optimization & Deployment
No game is complete until you can deliver it to an eager audience. Learn how to deploy your game to multiple platforms, including PCs, Macs, and the Unity Web Player. Learn some tricks for optimizing your final package’s file size (crucial for web and mobile deployment) such as storing large assets online and loading them at runtime, and using asynchronous level loading.
Unity Scripting with javascript
Scripting is at the heart of Unity’s ease of use. Learn the basics of javascript to unlock the full potential of your games. This module covers basic programming concepts such as variables, logic loops, and data types, as well as Unity-specific classes that relate to the object-oriented Editor tool (such as accessing GameObjects and Components).
Unity Scripting with javascript 2
Create a top-down space shooter from scratch! You’ll make a fully-functioning arcade game and learn about collision, player movement, instantiation, health and score systems, dynamic level creation and enemy spawning, creating weapon power-ups, using particle systems and sound effects, automating enemy movement, and creating a homing missile.
Unity Networking Scripting I
Unity makes complex network and multiplayer functionality more approachable than ever with its Network class and masterserver database. Learn how to connect players across a network, how to sync object and variable states between game instances, how to create a chat system, and how to post and receive global server-side high scores. You’ll be able to use the tools and techniques learned here and begin to craft your first multiplayer game on your own. It won’t be easy, but you’ll have the foundation you need to get started.
Basic Artificial Intelligence Part 1
Learn how to create enemies that think! In this AI introduction you’ll create a robot that detects when a player is near and runs away until it feels it’s safe. You’ll learn how to use enumerations to store an object’s state, how to effectively trigger 3D animations, and how to script logic in an enemy that will teach it to think for itself.
Binocular GUI
You’ll learn how to create a high-tech binocular effect for your game, complete with distance readouts, faux night vision, and an interactive camera zoom. This can be integrated into any player-controlled camera and would probably be most at home in a first-person game. The sky’s the limit; take what you learn here and run with it!
Character Animation Scripting
Learn the basics of animation scripting in Unity! You’ll learn how to import and script the animations of a robot model and also how to use animations in tandem with Unity’s physics system, creating a punch animation that affects surrounding objects.
Gun Muzzle Flash & Raycast Bullets
This module shows you how to add two effects to a first-person gun: a randomized muzzle flash and an impact explosion. In the process you’ll learn about raycasting and raycast hit normals, instantiation and randomization, and modifying firing rates.
Inventory GUI
In This tutorial we will touch base on many of the Graphic User Interface (GUI) functions such as buttons, guiskins and many other topics. In this tutorial you’ll learn to create a bag collection system that will be able to loot objects, swap objects and have a functionality to equip these objects.
Basic Artificial Intelligence Part 2
Up the ante with our second module on Artificial Intelligence that builds on the first. You’ll learn how to create a stationary robot that detects when a player is in range and fires towards him,and an even more fearsome one that runs around the level looking for players to fire at.
Animation View
Brought to you by the Unity Demo Team. Unity can animate almost any game property including position, rotation, and component parameters, offering a developer a great deal of control over animation interactivity. Unity also pairs well with custom imported animations, as you can both trigger and modify them with the Animation View.
Vector Snapping & Marquee Selection
In this 3.0 feature preview, Ethan Vosburgh walks us through some of the new usability improvements coming to Unity.
Unity Particle Effects
We’ll be taking a look at the particle system that Unity has developed and see what effects we can create. Most of this is trial and error so take what we teach and play around with it to see what variations you can create.
Door Functionality in Unity
Learn how to implement door logic with Unity’s scripting system. First you’ll learn to open the door as soon as a player’s in range. Then you’ll create logic to require a player to open the door with an action button, or even to unlock the door first. By using triggers, raycasting and enumerations, you can control when and how a player interacts with the door.
Asset & Scene Management
Learn how to manage and find assets in the Unity Editor. Learn how to label assets to easily find them later and some approached to organizing GameObjects in your hierarchy like using empty GameObjects, Tags, and Layers.
Audio Features
Learn about Unity’s versatile audio engine and how to utilize it. We’ll walk through all the properties of the Audio Source component including 3D Sound Settings and Volume, Pitch, and Pan falloff curves. We’ll also use filters to create bandpass, echo, distortion, chorus, and reverb effects. Lastly, we’ll create Reverb Zones to dynamically modify the tone and character of your sounds in-game.
Debugging
Unity 3 ships with MonoDevelop, a full-featured debugging tool. We’ll link it to a Unity project and use it to insert breakpoints to help identify where errors occur in the code.
Deferred Lighting
Unity optimizes lights in a scene by using one of three rendering paths – deferred lighting, forward rendering, and vertex lit. The benefits of all three are discussed as well as how to enable them. We also go over the settings on individual lights as they relate to the lighting optimization.
Image Effects
Cameras in Unity can be given stylized looks with camera scripts. Looks that are explored are Blur, Grayscale, Motion Blur, Noise, Sepia Tone, Twirl, Bloom and Flares, Color Correction (using RGB curves), Crease, Depth of Field blurring (creating camera focus), Edge Detection, Fisheye lens simulation, Sun Shafts, and Vignetting.
Occlusion Culling
Occlusion culling is an optimization method by which objects not in view are not rendered. We show you how to use the integrated Umbra occlusion system to optimize your levels within Unity. You’ll create occlusion areas like view volumes to inform the game of possible camera locations and limitations and target volumes to inform the game of dynamic objects like enemies.
Texture Settings
Unity’s Texture Importer allows PSD files to be dynamically integrated into projects and applied as complex material shaders. They should also be clamped and compressed according to the intended deployment platform, a process we walk you through step-by-step.
Triggered Cameras In Unity
Add an interactive security station to your game! Learn how to use triggers, cameras, GUI Buttons, and first-person controller tools to make a fully functional closed circuit surveillance system. Great for first-person puzzles or cinematic sequences.
Character Selection Menu
Learn how to make a selection menu with keyboard support. This menu functions like the normal Unity GUI but uses keyboard input and button navigation instead of a mouse.
iOS Development With Unity
Set up your developer account, the Xcode development environment, and your mobile device for development builds. We build a provided project to a phone and then package it for sale on the app store.
Android Development With Unity
Set up your developer account, the Android SDK, and your mobile device for development builds. We build a provided project to a phone and then package it for sale on the Android Marketplace.
Mobile Skater Game
Learn how to script accelerometer and multi-touch input with javascript in this skater game. You’ll use raycasting, animations, and mobile input classes to implement movement, tricks, and verts.
Download:
http://www.url-dead/file/342064691/Design3-Complete.set.of.Unity3D.tutorials.part01.rar
http://www.url-dead/file/342064701/Design3-Complete.set.of.Unity3D.tutorials.part02.rar
http://www.url-dead/file/342064711/Design3-Complete.set.of.Unity3D.tutorials.part03.rar
http://www.url-dead/file/342064721/Design3-Complete.set.of.Unity3D.tutorials.part04.rar
http://www.url-dead/file/342064731/Design3-Complete.set.of.Unity3D.tutorials.part05.rar
http://www.url-dead/file/342064741/Design3-Complete.set.of.Unity3D.tutorials.part06.rar
http://www.url-dead/file/342064751/Design3-Complete.set.of.Unity3D.tutorials.part07.rar
http://www.url-dead/file/342064761/Design3-Complete.set.of.Unity3D.tutorials.part08.rar
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or folder: http://bitshare.com/?d=jj8rzpkb
—mirror—
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or folder: http://www.fileserve.com/list/zmdgp8r
SIGERTOOLS V-Ray Studio Setup Pro v.1.1.2 FLUX Release
SIGERTOOLS V-Ray Studio Setup Pro v.1.1.2? is a plugin for automating studio lighting setups for use with the Autodesk? 3ds Max? and V-Ray? rendering engine. Continue Reading
Introduction To PYTHON Programming For CG
This video will take you through the beginning of PYTHON programming for VFX an CG. Basic Components and functionality are discussed, and some tools are created that would apply to just about any Studio Pipeline. Heavy examples are shown towards the end of this video.
Download Links
http://hotfile.com/dl/101027274/b87bf1a/CMIVFXIPPCG.part1.rar.html
http://hotfile.com/dl/101027276/6c60d9d/CMIVFXIPPCG.part2.rar.html
http://hotfile.com/dl/101027271/4afc790/CMIVFXIPPCG.part3.rar.html
TrueBones – Monster Bones Mega Motions Library DVD | 407,02Mb/unrar 1,06 Gb
Perfect for games, animation movies, machinima, walk-throughs, simulation and a million other uses, MonsterBones MegaMotions BVH files can be use in your 3D character animation softwares like 3ds max, Poser, Maya, Endorphin, Lightwave, MotionBuilder, iClone and many others.
The MonsterBones MegaMotions pack over 2400 high-quality, clean and consistent motion-capture files in BVH. Great Variety, Low Price.
With the new TrueBones skeletal structure and conversion provides useful functional enhancements including improved ease of use and rigging ease.
Removing Neck dummy eliminates Poser error and correcting figure height creates less foot through floor and odd leg movement.
Rotational offsets are set to 0 improving joint rotations. Removing T-Pose and first frame improves over all animation when motion mixing, reduces file sizes and better Iclone compatibility.
A full searchable database list of all TrueBones Motions, including frame rate # of frames and motion description,
Included on C.D. for archival and backup purposes. (Now included with the New Version of the MonsterBones MegaMotions Pak!)
Once you rigg your character with a TrueBones skeleton, you can apply any one of the 2000+ motions in BVH format to your character without the need of re-rigging.
Perfect for games, animation movies, machinima, walk-throughs, simulation and a million other uses, MonsterBones MegaMotions BVH files can be use in your 3D character animation softwares like 3ds max, Poser, Maya, Endorphin, Lightwave, MotionBuilder, iClone and many others.
Download:
letitbit – part1
letitbit – part2
letitbit – part3
letitbit – part4
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hotfile – part1
hotfile – part2
hotfile – part3
hotfile – part4
—–mirror—–
fileserve – part1
fileserve – part2
fileserve – part3
fileserve – part4
SolidRocks 0.85b Incl KG_iND
SolidRocks is an Autodesk? 3dsmax? plugin which automates the complex process of rendering setup.
It brings the best of the powerful V-Ray? rendering engine without any knowledge of its internal kernel.
Continue Reading