
30 FPS MP4 Project Files Included

Duration 1h 44m Level Beginner Project Files Included?
In this series of tutorials, we will go through the process of painting textures for our models in
ZBrush. ZBrush is a great tool for painting textures for our sculpted models but it works a little
bit differently from other applications.
We’ll start the tutorial by talking about the basics of polypainting and how it differs from a map- based workflow. We’ll then use a cool creature sculpt as our project as we go through the process of texture painting. We’ll explore different strokes and brush settings to achieve different effects. We’ll learn to use layers to blend multiple polypaint passes together. We’ll use custom alphas to create detail and the noise function will allow us to add high-frequency detail quickly. We’ll also learn about UVs and using masking to darken cavities in our mesh. Finally, we’ll learn to create texture maps from our polypainted model and transfer those to other applications.As we go, feel free to have some fun with the color palette and really make the character your own. Once you’re done, you’ll have the knowledge you need to paint textures for your own models in ZBrush.
Rapidgator
http://rg.to/file/668133527377d9193dba55071e753a21/DTTexPZB.part1.rar.html
http://rg.to/file/921b216a20c8e980174b1d36323c58bc/DTTexPZB.part2.rar.html
http://rg.to/file/8644a82b03d3976c7aa640ce1bb18b27/DTTexPZB.part3.rar.html
http://rg.to/file/b9a585bab0b9bb149afc48cb5097dcb9/DTTexPZB.part5.rar.html
http://rg.to/file/71b77340598a976203052ede1f8f22fc/DTTexPZB.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/6DA480E0CC74D47
http://www.nitroflare.com/view/169FD73EA4A111B
http://www.nitroflare.com/view/072DE484A7683B5
http://www.nitroflare.com/view/981FA4237806283
http://www.nitroflare.com/view/CA29C7ED7352906

Character and Creature Artist Kurt Papstein, shares his techniques in creating compelling monster busts. This lesson covers the entire process in ZBrush.
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Duration 1h 52m Level Intermediate Project Files Included 15 FPS MP4
In this series of tutorials, we will talk about some of the things ZBrush artists need to know when working in Mudbox. ZBrush and Mudbox are powerful sculpting and painting applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, ZBrush for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they’re looking for. So rather than going through a long introductory project, with a lot of basic information, we’ll cut straight to the information you need to start working quickly in Mudbox. We’ll talk about how Mudbox deals with geometry and look at its robust texture painting workflow. We’ll cover brush settings, UVs, sculpt layers, retopology, posing, and more. In the end you’ll be able to take your ZBrush knowledge and project and continue to work in Mudbox. Once you’re done with the course, if there are any tools or functions you’d like to know more about, you can go through any of the multiple Mudbox courses we have to get a deeper look.
Rapidgator
http://rg.to/file/5111f738f81cf5735f0b2acda3405e4c/DTMudZBArt.part1.rar.html
http://rg.to/file/09b95fc0118a528a1fc8e18d5590bee5/DTMudZBArt.part2.rar.html
http://rg.to/file/63dd78726ed866358f153633ea2340e5/DTMudZBArt.part3.rar.html
http://rg.to/file/d11f201f508817372b15d416497428e1/DTMudZBArt.part4.rar.html
http://rg.to/file/6cf8d919a0e75dde6943c79244afb2ea/DTMudZBArt.part5.rar.html
Nitroflare
http://www.nitroflare.com/view/D42FE5E23345F38
http://www.nitroflare.com/view/CB099E8E6CADEC5
http://www.nitroflare.com/view/6FDF59A03DB96D5
http://www.nitroflare.com/view/60AD904FF430522
http://www.nitroflare.com/view/B2E90C77E0969EA

Duration 12h 51m Level Advanced Project Files Included 15FPS MP4
In this series of tutorials we will cover how to create a fully detailed armored ninja. Throughout these lessons we will cover how to create hard surface pieces using a more hands on approach involving brushes, DynaMesh, and Spotlight techniques. We will also cover some simple and effective painting and rendering methods upon completion of our character. By the end to the course you will grasps many ways to edit hard surface geometry in ZBrush.
Rapidgator
http://rg.to/file/c465bd9a79ea6c7a3ac256fdea3bb83d/DTCreHardSurSciFiNinZBrush.part1.rar.html
http://rg.to/file/14618f74a8117a3081fa0f8ed542cc52/DTCreHardSurSciFiNinZBrush.part2.rar.html
http://rg.to/file/6efa91410441835c558a6a6dcb84effe/DTCreHardSurSciFiNinZBrush.part3.rar.html
http://rg.to/file/878bdcf2f0225086d1c90502cbbecdcc/DTCreHardSurSciFiNinZBrush.part4.rar.html
http://rg.to/file/6a99ab4e3fb4bd8b39f6681978b7f219/DTCreHardSurSciFiNinZBrush.part5.rar.html
http://rg.to/file/0712596c0934ebc62afaecd3125eec41/DTCreHardSurSciFiNinZBrush.part6.rar.html
Filefactory
http://www.filefactory.com/file/19qk6rdifvi7/DTCreHardSurSciFiNinZBrush.part1.rar
http://www.filefactory.com/file/2fj6s1yyqr0t/DTCreHardSurSciFiNinZBrush.part2.rar
http://www.filefactory.com/file/3n3833akh1r3/DTCreHardSurSciFiNinZBrush.part3.rar
http://www.filefactory.com/file/1rtsr6jdbatl/DTCreHardSurSciFiNinZBrush.part4.rar
http://www.filefactory.com/file/4002o3u3lshj/DTCreHardSurSciFiNinZBrush.part5.rar
http://www.filefactory.com/file/5ba10sfjxsn3/DTCreHardSurSciFiNinZBrush.part6.rar

1024×768 30 FPS MP4 3.4GB
Course Description
Welcome to Creating Realistic Human Skin Textures with Brian Wade! Learn how to create realistic
human skin textures using traditional sculpting techniques in ZBrush. Let legendary special
effects artist, Brian Wade, show you how! This is an on-demand course. Although downloads are not
available, you have lifetime streaming access to all course content, so you are free to watch all
of the videos in this workshop at your leisure. You will find all of the videos listed on the
right-hand-side. There are no structured critiques for this workshop, but you are free to submit
your work in the projects section to share with your peers.
Rapidgator
http://rg.to/file/c2089f12db7f1dce3eaa581e66461e93/ZBWCreatRealHumSkTex.part1.rar.html
http://rg.to/file/d0f102ad69d7e05fe33a356bd0343116/ZBWCreatRealHumSkTex.part2.rar.html
http://rg.to/file/bbe2b778cf23d6bcfdb3aab808e480a3/ZBWCreatRealHumSkTex.part3.rar.html
http://rg.to/file/0df161269971be675b9c310cc0831c86/ZBWCreatRealHumSkTex.part4.rar.html
http://rg.to/file/9e6f7c7aeee77a31a2942a88993e945b/ZBWCreatRealHumSkTex.part5.rar.html
http://rg.to/file/bdcc7f50d676f805fb5e1196eaf96d3e/ZBWCreatRealHumSkTex.part6.rar.html
http://rg.to/file/5be6630a7427de630718d566fe8ae8e0/ZBWCreatRealHumSkTex.part7.rar.html
Nitroflare
http://nitroflare.com/view/8CCF8A25B5858B8/ZBWCreatRealHumSkTex.part7.rar
http://nitroflare.com/view/EA256426258A6CA/ZBWCreatRealHumSkTex.part4.rar
http://nitroflare.com/view/E73785420B4C21D/ZBWCreatRealHumSkTex.part3.rar
http://nitroflare.com/view/47658C4F5A9E0DF/ZBWCreatRealHumSkTex.part5.rar
http://nitroflare.com/view/43A7F294438D5FD/ZBWCreatRealHumSkTex.part2.rar
http://nitroflare.com/view/67A41AAFC504320/ZBWCreatRealHumSkTex.part1.rar
http://nitroflare.com/view/8C7ECAEB9FF59C7/ZBWCreatRealHumSkTex.part6.rar
Uploaded
http://ul.to/ze5ydhsw
http://ul.to/zk7n8mek
http://ul.to/8qr383nu
http://ul.to/nxiku86l
http://ul.to/xxss4xd6
http://ul.to/j7pn8dju
http://ul.to/peeaz9fo

Duration 2h 11m Level Advanced Project Files Included 15FPS MP4 835MB
In this ZBrush tutorial we will cover the human body from head to toe, learning the most important aspects of anatomy as they relate to figurative art.Using French academic artist Jean-Joseph Perraud’s work as our study guide, we will virtually dissect the human form, breaking our work into distinct sections of the body. Starting with 2D ecorche lectures, then moving into 3D to further discuss and illuminate the information.By the end, with diligent study this course will provide you with a strong foundation in the human figure that you can apply to your work. The knowledge gained in this series of tutorials can also be useful for comparative anatomy, creature design, and other design work.
Rapidgator
http://rg.to/file/5af01d0e8daedd52f3f4bbd2f2beba93/DTTecScuLtMaZBrush.part1.rar.html
http://rg.to/file/5af01d0e8daedd52f3f4bbd2f2beba93/DTTecScuLtMaZBrush.part1.rar.html
http://rg.to/file/2c435e284cc42a9f08bdc7167fd96612/DTTecScuLtMaZBrush.part3.rar.html
http://rg.to/file/ddbf2263530e0acd6bb70da427498b00/DTTecScuLtMaZBrush.part4.rar.html
Uploaded
http://ul.to/jfrt4gcb
http://ul.to/toc1vvhx
http://ul.to/4f6kb24c
http://ul.to/48hu3xor

Duration 10h 45m Level Advanced Project Files Included 15FPS MP4 5.16GB
In this series of tutorials we will learn how to create a realistic character from scratch, covering modeling and texture creation.
Throughout will go over concept selection, and blocking in of forms using ZBrush 4R6’s powerful suite of tools, we will also be jumping into Maya for base mesh creation for some of more complex pieces. I’ll discuss different sculpting techniques giving you a good overview on different problem areas such as leather or skin pores. We’ll then discuss how to go about texturing and retopologizing the high-resolution models in TopoGun and Photoshop. We’ll be using UV layout for the fast and easy UV creation. Normals and and other maps will be generated using TopoGun, XNormal, and a versatile map creation program.
Over the course of the tutorial we will cover general anatomy, as well as introducing a DynaMesh workflow and topology geared towards animation. We will go over utilizing Polypaint to hand paint our base textures, which will later be enhanced in Photoshop and dDo.The tutorial will end with a semi-low resolution character with normal maps and diffuse geared towards a realtime game workflow. Tips learned here can be applied to any realistic or stylized character.
?
Rapidgator
http://rapidgator.net/file/606c4eb06e6c02f64617b60f1bc9ab45/DTHiReGChCrPiZBMaya.part01.rar.html
http://rapidgator.net/file/4758b322eb53d579b987112c8cfc79e9/DTHiReGChCrPiZBMaya.part02.rar.html
http://rapidgator.net/file/5fa1b759e8acc06ca061f377bca3e7af/DTHiReGChCrPiZBMaya.part03.rar.html
http://rapidgator.net/file/5b5fd30c4a71fdc649f537737337b871/DTHiReGChCrPiZBMaya.part04.rar.html
http://rapidgator.net/file/d4670e0da7a9f847d574594f2e520cb0/DTHiReGChCrPiZBMaya.part05.rar.html
http://rapidgator.net/file/46b98ab9314101f5b8aed955d667018d/DTHiReGChCrPiZBMaya.part06.rar.html
http://rapidgator.net/file/492661aba6eb730785178dcc8c0d1312/DTHiReGChCrPiZBMaya.part07.rar.html
http://rapidgator.net/file/24a1ff2c97cc2569ffb9f82d27b7c147/DTHiReGChCrPiZBMaya.part08.rar.html
http://rapidgator.net/file/c5045793ce228d365d52aa98d619a86d/DTHiReGChCrPiZBMaya.part09.rar.html
Filefactory
http://www.filefactory.com/file/36llc5m6uapp/DTHiResGameCharCreatPipelZBMaya_part01_rar
http://www.filefactory.com/file/4t2usrdpn7gh/DTHiResGameCharCreatPipelZBMaya_part02_rar
http://www.filefactory.com/file/2ehlajcmjpu5/DTHiResGameCharCreatPipelZBMaya_part03_rar
http://www.filefactory.com/file/o34twh8cunt/DTHiResGameCharCreatPipelZBMaya_part04_rar
http://www.filefactory.com/file/1smnzaf0ssbp/DTHiResGameCharCreatPipelZBMaya_part05_rar
http://www.filefactory.com/file/2jpnqy2u02e9/DTHiResGameCharCreatPipelZBMaya_part06_rar
http://www.filefactory.com/file/7gf0u2pk5rw7/DTHiResGameCharCreatPipelZBMaya_part07_rar
http://www.filefactory.com/file/6sndcrzptdz5/DTHiResGameCharCreatPipelZBMaya_part08_rar
http://www.filefactory.com/file/19iwfpbvpfnl/DTHiResGameCharCreatPipelZBMaya_part09_rar
Uploaded
http://ul.to/gcr6r9tv
http://ul.to/hy09y4ai
http://ul.to/glxkfmq5
http://ul.to/56w2j7og
http://ul.to/gnd7q3t5
http://ul.to/iap3x3fv
http://ul.to/q2nwksi9
http://ul.to/08flzn1b
http://ul.to/c58w7qia

Duration 2h 18m 30FPS MP4
Dominic Qwek covers how to create realistic skin for his creature designs using ZBrush, Keyshot and Photoshop. He starts off by using ZBrush to sculpt realistic skin details such as wrinkles, moles and warts. Dominic then uses polypaint in ZBrush to texture skin tones where he adopts a layered approach for realistic results. Using the GoZ plugin, he imports the polypainted model into Keyshot where he starts lighting and shading. Keyshot’s translucent shader is explained, as well as its HDR lighting features, for photo-realistic and interactive rendering. Finally, Dominic shares his post-processing workflow in Photoshop to achieve the final image.
Nitroflare
http://nitroflare.com/view/16D657F911B1ECE/TGWRealisticSkinZBrushKeyshot.part1.rar
http://nitroflare.com/view/516DFF891F0AE3B/TGWRealisticSkinZBrushKeyshot.part6.rar
http://nitroflare.com/view/E4CEB4273113530/TGWRealisticSkinZBrushKeyshot.part4.rar
http://nitroflare.com/view/468540E793F4587/TGWRealisticSkinZBrushKeyshot.part5.rar
http://nitroflare.com/view/414C364CD8DB28A/TGWRealisticSkinZBrushKeyshot.part2.rar
http://nitroflare.com/view/764E8E8CC7CA511/TGWRealisticSkinZBrushKeyshot.part3.rar
http://nitroflare.com/view/D66295F8C1FC6D0/TGWRealisticSkinZBrushKeyshot.part7.rar
Rapidgator
http://rg.to/file/11a62fcf6bb52776270b595cf49035e2/TGWRealisticSkinZBrushKeyshot.part1.rar.html
http://rg.to/file/6824a73cd65eac49f55e2b5f5a3a8f41/TGWRealisticSkinZBrushKeyshot.part2.rar.html
http://rg.to/file/da71ee681dd2bd012a97700f0056c698/TGWRealisticSkinZBrushKeyshot.part3.rar.html
http://rg.to/file/28daa6359ed82c50962ffdaed2f734a5/TGWRealisticSkinZBrushKeyshot.part4.rar.html
http://rg.to/file/d83ed182abb60aed3c6d2ce76a3a708a/TGWRealisticSkinZBrushKeyshot.part5.rar.html
http://rg.to/file/00010cd1e28c90c8a815db8223a50b09/TGWRealisticSkinZBrushKeyshot.part6.rar.html
http://rg.to/file/d6a29f4a4bc5661f5292f5885690bd26/TGWRealisticSkinZBrushKeyshot.part7.rar.html
Uploaded
http://ul.to/aarawk21
http://ul.to/rb4vhocq
http://ul.to/jez6w3nv
http://ul.to/jiuxgw7h
http://ul.to/lvrtnanx
http://ul.to/dzjn09u1
http://ul.to/dns0o3tr