Feed on
Posts
Comments

http://img638.imageshack.us/img638/1733/84007025.jpg

At Digital-Tutors, we’ve found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it’s not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we’ve put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.

DOWNLOAD LINKS:

http://rapidshare.com/files/396428824/1WIM.part1.rar

http://rapidshare.com/files/396427159/1WIM.part2.rar

http://rapidshare.com/files/396428157/1WIM.part3.rar

(510mb Total)

Related posts:

  1. Digital Tutors – 10 Ways to Improve Your Modeling in 3ds Max
  2. Digital Tutors – Modeling Architectural Destruction in Maya
  3. Digital-Tutors – 10 Ways to Work Faster in NUKE
  4. Digital-Tutors – Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward
  5. Digital-Tutors – Modeling a Female Hero in ZBrush 4 and Maya 2012
  6. Digital-Tutors : Maya Modeling Reference Library: Mesh
Check Download Links

20 Responses to “Digital Tutors – 10 Ways to Improve Your Modeling in Maya”

  1. Cyrus says:

    Thanks matte :)

  2. masoud says:

    thank you
    could you please upload
    Gnomon Image Based Modeling essential dvd2 rapidshare links.
    or anyone got it please help.

  3. Zemlen says:

    Thanks. Interesting tutorial.
    Unfortunately, the first link is dead.

  4. Ben says:

    Waste of time. Maya is nowhere even NEAR the best modeller.

    • MayaMan says:

      Oh… and what’s the best modeller supposed to be dude ?

    • wat says:

      obvious troll is obvious.
      also
      if you’re unsatisfied with the results of your work, don’t blame the tool but the one using it.

  5. Cupola says:

    Modo ?

  6. mrf says:

    I’ve been working with 3ds max for many years.recently I decided to switch on Maya.I hope this tutorial will be usefull for my decision.

  7. Cupola says:

    [b]Zemlen[/b]
    Sani tanidim

  8. visar says:

    please post on hotfile.com

  9. kakaya says:

    thank YOU very much …….!!!

  10. stt says:

    looking ”digital Tutors creating realistic eyes with 3dsmax”

    • shani says:

      you can see it in digitaltutal.com and write creating realistic eyes in photoshop and maya
      and if you want to see all videos for free then search it in this side or ebookee.org or yourapid.com

  11. dkn says:

    Any chance of getting any of these?

    Creating Next-Gen Game Assets in Maya
    Creating Game Weapons in Maya and Mudbox
    Modeling Architectural Destruction in Maya

    Would be awesome-O.
    Thanks for the up anyway! Let the improving start!

  12. Stevie_67 says:

    Thanks, loving Maya at the moment too :)

  13. MaDD says:

    Maya is the best for animation (read: most powerful, might be overkill for your needs), Modo is the best for polygon modeling. That’s the key of Avatar’s pipeline so disagreeing it’s either the best or one of the best combos you can get is naive, not to mention Maya has the most/best animation training material you can get over the earth.
    That’s why I agree it’s a waste of time learning how to model in Maya, if anything get to know the basics so you can get away with small tweaks without needing to export your model – which might bring you nightmares – but don’t waste time doing it all in Maya. If you *really* want to keep all your production needs into one app, then I recommend you get the NEX plugin, but that’s currently not available for 2011.

  14. Bilge says:

    Hi,
    Does it have project files?

Stop censorship