This course will provide you with a good foundation for rigging characters in Maya.
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All posts for the day June 11th, 2010
In this series of lessons we’ll learn how to use the locator and wake features of Maya Oceans to make objects float on the surface, and create ripples in our ocean. Using advanced dynamic and boat locators we can define many attributes of our floating object to create realistic motion.
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In this series of lessons, we will discuss different methods for simulating the effect of caustic patterns created by moving water.
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In this course, we will guide you through the 12 Principles of Animation in 3ds Max.
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Scott Kelby, Editor of Photoshop User magazine, once again brings to life some of the most popular special effects, the latest techniques, and the coolest tricks from the magazine?s TENTH year. This time around, Scott is joined Dave Cross, Matt Kloskowski, and Corey Barker to give you 3.5 hours of nonstop tutorials, who add into the mix their favorite tricks and techniques.
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352JPG | 1600×2000 | 111MB
352 Head Photo References for Modeling
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