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All posts for the day June 23rd, 2010

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VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit

VRayScatter let VRay to generate huge amount of objects in array. Never before within 3ds max user could create scenes with millions objects. With VRayScatter user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick rendertime generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

Integrated special procedural map VRayScatterTexture allow to define random color for every objects in the array for pure realistic effect. VRayScatterTexture can be used any object in the scene also.

VRayScatter 2.50.9 3DsMax Support

3DsMax 9 – 2011 x32Bit & x64Bit

Vray SP3, SP4, SP5 x32Bit & x64Bit

New Features:

New easy installation process
3ds Max 2011 supported
V-Ray 1.5 SP5 supported

Features:

# Generation and scattering massive arrays of VRayProxy by surfaces

# Capability of creation huge amount of objects in array (hundreds of thousands and millions)

# Quick rendertime generation of objects with optimized RAM management

# Random transformations (scale, rotation) of objects in array

# Distribution of objects based on bitmaps or procedural maps

# Scaling of objects based on bitmaps or procedural maps

# Realtime viewport preview of objects placement

# Support of animated VRayProxy

# Different types of viewport preview of objects

# Special procedural map the VRayScatterTexture

# x32Bit & x64Bit support

# Warning!!!! VrayScatter needs working network adapter on computer

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit


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IMG http://rapidshare.com/files/401937372/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit___x64Bit.rar

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IMG http://www.filefactory.com/file/b26h9gg/n/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit_x64Bit.rar

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http://hotfile.com/dl/51976049/094af42/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit___x64Bit.rar.html

Enjoy it !

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node
In this course we will discuss Maya’s General Utility Hypershade nodes
We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
http://www.digitaltutors.com/09/training.php?cid=5&pid=257

Download:
http://netload.in/datei3PXNWZmkEC/MRLG.part1.rar.htm
http://netload.in/dateiudDTMyR6BG/MRLG.part2.rar.htm
http://netload.in/dateiaztzUiAkv6/MRLG.part3.rar.htm
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http://netload.in/dateiV62TsuCtXv/MRLG.part5.rar.htm
http://netload.in/dateiV7XuBsxqwB/MRLG.part6.rar.htm
or
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http://hotfile.com/dl/50154132/573c277/MRLG.part2.rar.html
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http://hotfile.com/dl/50154262/6cc88d9/MRLG.part4.rar.html
http://hotfile.com/dl/50154231/30ab53f/MRLG.part5.rar.html
http://hotfile.com/dl/50152302/ea13d30/MRLG.part6.rar.html

eyes
In this series of lessons, we will learn how to texture and render realistic eyes using Photoshop and 3ds Max.
When trying to create highly realistic, lifelike characters, the importance of the eyes is often understated. In fact, the eyes are one of the most important aspects to consider when creating characters that truly look and feel alive. During this course, we will learn how to create highly realistic eye textures from scratch using Photoshop, and in a way that gives us a high degree of flexibility and control over the textures, color variations and other details. Once the texturing has been completed, we will jump into 3ds Max, where we will discuss shading and rendering techniques that can give the eye a highly realistic final look.

http://www.digitaltutors.com/09/training.php?cid=25&pid=288

Download:
http://hotfile.com/dl/50082458/2027030/DCEPM.part1.rar.html
http://hotfile.com/dl/50082460/cae1a10/DCEPM.part2.rar.html
http://hotfile.com/dl/50082499/26e4ec2/DCEPM.part3.rar.html
http://hotfile.com/dl/50082452/a53303b/DCEPM.part4.rar.html
or
http://netload.in/dateiw9gHqPG8nT/DCEPM.part1.rar.htm
http://netload.in/dateiuNLPd5Sj3D/DCEPM.part2.rar.htm
http://netload.in/dateioPhc3Rb8ws/DCEPM.part3.rar.htm
http://netload.in/dateios8uCmhehn/DCEPM.part4.rar.htm

Bunkspeed SHOT? is the reimagined, all new generation replacement for HyperShot. Bunkspeed was the first to create an intuitive “virtual digital camera” in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot. Simple and elegant workflow enabled digital designers to bring their creations to realistic life, in minutes not hours. Bunkspeed’s innovative and passionate team have done it again with the pending introduction of the next generation – Bunkspeed SHOT?.

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