Gnomon Workshop – Robot Design with Josh Nizzi
Duration: 256 minutes | Software Used: 3DS Max, Photoshop, Bunkspeed, HyperShot | 2.5 GB
Archives
All posts for the month July, 2009
Gnomon Hard Surface Shading and Texturing
In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop? and 3d Studio Max?, using the Scanline, Brazil and Mental Ray renderers. In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.
If you want to make a movie, either Short , feature or … This interactive film school is the best place to start
How to Make Your Movie ” has won eight awards, including the New York Festivals Grand Award for Best of Show. And after screenings at nearly 30 film festivals in 12 countries, it’s clear that this program resonates with aspiring filmmakers, film and video professionals, and people who love film.
Digital Tutors – Real-Time Shaders with XNA
Learn the fundamentals of real-time shaders and a time-saving workflow to creating real-time shaders with XNA. Contains over 4 hours of project-based training for technical artists learning the methods of real-time shading using XNA.
Digital Tutors: Soft and Rigid Bodies in Maya
Learn the fundamentals of Soft & Rigid Body Dynamics with 3 hours of interactive training. Perfect for intermediate and advanced users.
The Gnomon Workshop: Vue Infinite-Interface and Workflow
The Gnomon Workshop: Vue Infinite: Interface and Workflow by Ethan SUMMERS
Video Training | 1 DVD ISO: ~2.8 GB packed | Running Time: 285 Minutes.
Reup by request.
In this DVD, Ethan Summers shares his techniques for e-on’s Vue Infinite, an amazing landscape creation tool and general purpose rendering engine capable of handling scenes as large as 50 billion polygons. Starting at an introductory level, Ethan covers all the main windows and functions within Vue. He then discusses more advanced topics including strategies for creating ecosystems, methods for designing realistic terrains, and ultimately how to employ DEM maps through the function editor and in conjunction with Maya.
Lynda – Poser 7 Essential Training
Poser 7 is one of the most enjoyable applications for creating realistic animated 3-D characters. In Poser 7 Essential Training, instructor Larry Mitchell explains how to design, pose, and animate 3-D characters using the program’s intuitive interface, tools, and workflow. The training covers everything from essential animation principles to working on the intricate details of individual body parts and complicated facial expressions.
Impress your colleagues and clients with compelling presentation-ready graphics created directly from your DWG? and
DWF? files. Autodesk? Impression design
presentation software is easy to use, saves you time, and recognizes data from your CAD files.
Digital Apprentice Workshop Humanoid Animation
Running Time: 3 Hours + | Video Size: 1024×768 | Audio: Stereo |File Type: Quicktime H.264
Humanoid Animation I features the most complex walk cycle ever recorded for an animation tutorial video. In this video veteran animator David Weinstein will show you how he breaks down and begins his walk cycles – moving onto cleanup – and finally the high resolution details. Using a layering technique, David will show the viewer how to understand the mechanics of each section of the body. Building and blending all the body quadrants together to achieve a full character walking performance. Then in the final stages bringing the character to life by adding high frequency animation additions including keyframed skin, muscle, fat and facial performance. This is a tutorial that should not be missed.