Cebas Complete Plug-ins Collections For 3DsMax 2010, 2011 x32bit & x64Bit
Post UPDATED
Cebas Complete Plug-ins Collections For 3DsMax 2010, 2011 x32bit & x64Bit
Post UPDATED
Vicon Boujou 5.0.2 x32Bit & x64Bit
mmy Award-Winning Matchmoving software that engages you to add computer generated effects seamlessly into your film or video footage.
Building on its industry leading automatic toolset boujou software, boujou 5 allows you to solve complex shots even faster and to step in and work directly with the data. boujou 5 has a unique way of solving which radically accelerates the way you work, you can now solve even more shots in less time.
boujou 5 takes the headache out of matchmoving. Two clicks and the majority of your shots can be matchmoved automatically. No manual tracking required, saving you time and resources.
boujou 5 Features
New Automatic Sequential Solver
Previous versions of boujou took the entire shot into account before delivering a solve. boujou 5 looks at a single frame at a time, enabling the user to intervene as needed and making the entire process significantly faster.
Fully Functional Graph Editor
The Graph Editor enables the user to manually tweak the camera data and, if necessary, resolve. boujou 5 also provides the ability to lock valid sections of solve data or sections known to be correct. Those sections can then be used to improve other areas.
Reference Frames
The Reference Frames feature enables users to import still images taken with any camera and use them to assist in a solve.
New Target Tracker
The Pattern Matching Tracker in boujou has been completely rewritten so it provides a faster workflow. Target Tracking now can specify a pattern on a single frame as well as tracking multiple patterns simultaneously.
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Vicon Boujou 5.0.2 x32Bit & x64Bit
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Play DVD BOY’s
In this collection of lessons we will learn about a wide variety of useful Hypershade rendering nodes.
These lessons include using the Displacement node to create displacement-mapping effects, using the Layered Texture node to create complex multi-layered textures, using the Optical FX node to add realistic lens flares to Maya lights, using the different Switch Utility nodes in order to add realistic variation between many objects using the same shading network, plus several other useful Hypershade nodes.
http://www.digitaltutors.com/09/training.php?cid=5&pid=265
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