All posts for the day July 15th, 2010

[center][b] – Photoshop CS5 Portrait Retouching[/b]
English | AVC 960×600 15fps 100Kbps | AAC 48kHz 2ch 96Kbps | 854 MB
[i]Genre: Video training[/i][/center]
In Photoshop CS5: Portrait Retouching, professional photographer and instructor Chris Orwig uses his extensive experience with Photoshop to focus on the specific tools every photographer needs to adjust images and keep them looking genuine. This course explores this program’s deep resources for portrait retouching and inspires photographers to do their creative best with everything from blemishes to backdrops. Exercise files are included with the course.
Topics include:

* Understanding the art of retouching
* Correcting overall white balance
* Using color correction tools to correct skin tone
* Using Content-Aware Fill
* Detailing and improving eyes and other facial features
* Working with the Camera Raw Adjustment Brush
* Adding and improving hair
* Whitening and brightening teeth
* Softening skin and enhancing makeup
* Reviewing the final workflow for the best work possible


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In Photoshop CS5: Landscape Photography, Ben Long outlines a full, shooting-to-output workflow geared specifically toward the needs of landscape photographers, with a special emphasis on composition, exposure enhancement, and retouching. This course also covers converting to black and white, using high-dynamic range (HDR) imaging techniques to capture an image that?s closer to what your eye sees, and preparing images for large-format printing. Learn to bring back the impact of the original scene with some simple post-processing in Photoshop. Exercise files are included with the course.


Length: 8 Hours | Author: Jason Edwards | Software Used: Maya 2008 | Format: MPEG-4 (1680×1024) | 1.43GB |10x150mb

The H&K USC Carbine tutorial starts with a look at reference material to get you going before heading into Maya and setting up image planes ready for modelling. The model is primarily blocked out using poly cubes as a guide to the placement of each individual part.

Moving on from the blocking, the rifle is then split into its own separate sections (like the real thing) and modelled accordingly. The entire rifle is made from polys, using the Maya toolbox in a very minimal way, selecting and using mainly the split edge ring tool and the split poly tool.
The latter section of the tutorial covers a brief explanation of the uv mapping tools to guide the modeller in setting up the model for texturing. After a brief overview of this section, the model is then set up for rendering using some built in maya shaders before heading into Mental Ray for final rendering.

Try it then buy it