In this series of lessons we will learn how to simulate the light-scattering appearance of a diffraction grating, which can be seen when looking at the surface of a CD or a DVD.
While Maya may not have the capability to simulate a true diffraction grating, we can create a shading network that can very closely mimic the effect. We will learn how to use ramps, layered shaders, anisotropic materials, texture placement nodes, and specular lights to create a realistic rendered CD.
3Daliens Glu3D Ver 1.3.32 & Pwrapepr Ver 1.0.13 for 3DsMax 2011, 2010, 2009 x32Bit & x64Bit
glu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.
A new version of pwrapper v1.012 for 3dsMax was released today. This version includes a new user control that allows controlling how age affects particle size: increasing or decreasing it. It is compatible with 3dsMax 2011 x86/x64 and desing versions. It is compatible with 3dsMax from version 9 to 2011 in x86 and x64 architectures
Its main features are:
Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)
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If you like this software,Buy it
3Daliens Glu3D Ver 1.3.32 & Pwrapper Ver 1.0.13 for 3DsMax 2011, 2010, 2009 x32Bit & x64Bit
Enjoy it !
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