Eat3D Training Collection | 18 Training DVDs | 15.67 GB
Eat 3D Autodesk 3DS Max 101 DVD
In this demonstration the instructor dives into the wonderful world of by walking the viewer through the many fundamental concepts and techniques necessary to create a successful project. He starts off with an around the world tour of the 3D Studio Max interface stopping at key areas to discuss proper viewport navigation, selecting objects, moving objects around your scene and combining basic shapes to flesh out an idea. Once the foundation is in place, the instructor takes the viewer through a wide range of techniques for modeling, texturing, lighting, and animating their creations to complete a city scene. The pros and cons of each method are discussed in detail and the viewer is given the context necessary to take the core techniques and apply them successfully to whatever their end goal or respective industry may be.
This DVD has over 20 hours of training and can be considered the ultimate guide for those new to 3D Studio Max or those wanting to round out their skill set for any market.
* Project Planning and Organization
* Getting Around in 3D Studio Max: UI, Viewport Navigation, Selections, Transforms and Alignment
* In Depth Look at Polygon Modeling Techniques to Create a Variety of Objects
* Quick Modeling Examples Using Box Modeling, Booleans, Lofting, Spline Modeling, and even Cloth Simulations.
* Modeling Objects from Reference and What Makes Good Reference
* Creating Convincing Metal/Water/Glass/etc. using Standard Materials or Mental Ray Shaders
* Adding Believability Through Proper Use of Textures and Precisely Placing Them on Your Objects
* Various Lighting Techniques are Explored Including Painting with Light and Daylight Systems.
* Basic Rigging and Animating of a Falcon
* Procedural Animation Including Path Constraints, Noise Controllers, and LookAt Operators
* Introduction to Particle Systems including Max’s powerful Particle Flow system.
* Brief Description of Dynamic Hair and Styling
* Scene Optimization and Organization Through Use of Proxy Objects and XRefs
* And much more???
Programs Used: Autodesk 3dsmax 2009, Photoshop
Duration: over 20 Hours
Instructor: Eric Maslowski
http://www.fileserve.com/list/e6fQaKT
http://hotfile.com/list/1108729/421bae4
Eat 3d Autodesk 3ds Max 2011
In this DVD, Instructor Michael McCarthy goes in depth with some of the most important new features in 3ds Max 2011. Michael starts off with an extensive overview of “CAT” and then goes through creating a custom CAT Rig from scratch and even goes into great detail with using CAT Muscles. Next Michael goes into great detail with the new Slate Material Editor and ends up creating a custom Shader for a Character. Another exciting feature covered is the new Viewport Canvas tools to texture a character head. Other topics on the DVD include rendering with Quicksilver, Rendering out Surface Maps, and more.
This DVD is perfect for those who want to get up to speed fast with many new features in 3ds Max 2011 and how to use them in production.
About the Instructor:
Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max books and created training and documentation for 3ds max as well as many of it’s most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. His experience on projects such as Spiderman 3, Nims Island, Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.
http://www.fileserve.com/list/FemwEgW
http://hotfile.com/list/1108722/985bbd1
Eat 3D Character Skinning
In this DVD, JP Self makes the character from the Low-Res Character Production DVD animation-ready by skinning it from head-to-toe. He goes over how to fit the biped to the mesh, using the weight tool to adjust the folds in those tricky areas (such as the hands, shoulders, and pelvis), mirroring the vertices from one half of the character to the other in order to achieve that professional outcome, and even resizing the character after the skinning is complete.
This DVD will help you get a better understanding of the methods and the reasoning behind the techniques that professionals use in production.
About the Instructor:
JP has been in the video game industry since graduating from the Art Institute of Houston in 2002. Over the last 8 years he has worked at such studios as Timegate, EA Mythic, and is currently an Animator at Xaviant Games.
http://www.fileserve.com/list/A9NegKf
http://hotfile.com/list/1108732/2aef456
Eat 3D-Classical Sculpting
In this lecture the instructor demonstrates the digital sculpting and rendering of a classical style marble sculpture, showing how accurate anatomy and a dynamic pose combine to produce a professional and aesthetically pleasing result.
In this novel approach to teaching anatomy, the instructor regularly overlays the model with anatomy images as he sculpts, which makes it easy to visualize how the underlying anatomy relates to the sculpted surface of the model.
http://www.fileserve.com/list/f9w2CMg
http://hotfile.com/list/1108734/0aa0084
Eat 3D-Live Action and CG – Foundations
In this demonstration the instructor starts off by explaining the Red One camera and how it was used to capture the HD video. Then he goes into SynthEyes and explains everything needed to get a good track. Once the live footage is tracked, its on to Maya to use the camera animation with the provided 3d scene. After that he goes through rendering your scene in passes, and then compositing the elements in Combustion.
This tutorial is perfect for those who want a solid foundation on how to take HD video and incorporate it seamlessly into a 3d scene.
About the Instructor:
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as “Mortal Kombat: Armageddon” and “John Woo’s Stranglehold” and even received a prestigious excellence award for his contributions.
Project Files: Maya files to see the final and also follow along. Also provided is the raw RED footage,render passes and combustion files.
http://www.fileserve.com/list/tzVrPwg
http://hotfile.com/list/1108742/2dff791
Eat 3d Live Action and CG 2 – HD Video in 3D
In this demonstration the instructor starts off by explaining the Red One camera and how it was used to capture the HD video. Then he goes into SynthEyes and explains everything needed to get a good track. Once the live footage is tracked, its on to Maya to use the camera animation with the provided 3d scene. After that he goes through rendering your scene in passes, and then compositing the elements in Combustion.
This tutorial is perfect for those who want a solid foundation on how to take HD video and incorporate it seamlessly into a 3d scene.
About the Instructor:
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as “Mortal Kombat: Armageddon” and “John Woo’s Stranglehold” and even received a prestigious excellence award for his contributions.
Project Files: Maya files to see the final and also follow along. Also provided is the raw RED footage,render passes and combustion files
http://www.fileserve.com/list/QBNxKNX
http://hotfile.com/list/1108752/cccbbe7
Eat 3D – Low-Res Character Production
In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any “next-generation” game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV’s for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.
About the Instructor:
Adam Schuman has been in the video game industry since graduating from the Art Institute of Dallas in 2002. He has always been passionate about high quality character creation and regularly competes in Dominance War and other character creation contests. Adam has worked at such studios as TKO, KingsIsle, Stalker Entertainment, Midway Games, and is currently a Senior Character Artist at Vigil Games.
http://www.fileserve.com/list/bsSuPYC
http://hotfile.com/list/1108759/80f7b6c
Eat 3D – Next Gen Facial Rigging for Games
In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3. This video focuses on facial bone rigging and animation. Most game engines do not support blend shapes so it is imperative to know how to create a solid facial rig with just using bones. With the right rig and setup, it is possible to create stunning facial animations in very short amounts of time. If you are a student this video is great to become exposed to professional techniques in the game industry.
About the Instructor:
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as “Mortal Kombat: Armageddon” and “John Woo’s Stranglehold” and even received a prestigious excellence award for his contributions.
http://www.fileserve.com/list/BTfbeSa
http://hotfile.com/list/1108763/37e5584
Eat 3D Old Damaged Pillar
In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3.
This DVD is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.
Blocking out the Basic Forms using 3ds Max 2008
Preparing the Meshes for Sculpting in Mudbox
Sculpting the Pillar Concrete and other details in Mudbox
Creating High res rebar and pipes in 3ds Max 2008
Reusing the high res models to make the low res versions
Using PolyCruncher to get a low res Pillar from the Mudbox model
UV mapping the Pillar by using the Pelt Mapping and Relax Tools
Using Render to Texture to get Normal, Diffuse, Ambient Occlusion, and Height maps
Using our baked maps to start texturing in Photoshop
Creating a Diffuse, Normal, and Specular map
Creating a shader inside Unreal Editor 3 to be able to tint the paint and add small details
Placing the models in a scene and adding lights using the Unreal Editor 3
http://www.fileserve.com/list/99vXTRa
http://hotfile.com/list/1108770/686cf5f
Eat 3D-The Dozer – Part 1
In this DVD, Instructor Laurens Corijn demonstrates how to model and render an entire high poly military dozer from scratch. Laurens explains many hard surface modeling techniques that will help you create complex shapes without pinching artifacts when smoothing. Next you will learn how to add a few simple materials and then render out different element passes using Mental Ray. Finally all the render passes are taken into Photoshop where Laurens shows a few interesting tricks on how to composite them and get a final image for your portfolio.
This DVD is perfect for those who want to want to learn many practical hard surface modeling techniques and rending out your highres 3ds Max models for your portfolio.
About the Instructor:
Laurens Corijn is a 3D artist from Belgium currently employed as a 3D lecturer at the University College of West-Flanders. He teaches 3D for realtime applications as well as intermediate Unreal Engine 3 topics. Having been trained in both artistic and technical fields, Laurens prefers to work on projects were these skills are combined. Having worked for broadcast as well as games, Laurens focuses on realtime mechanical 3D art for games.
Apps Used:3ds Max 2010, Photoshop
Duration : over 9 hours
Instructor:Laurens Corijn
DL Filesize:1.24 GB
Project Files:3ds Max Scene with final High Poly Dozer. Photoshop File with final composition. Render Pass raw TGA files. 2 Maxscripts used in the DVD. Dozer Reference.
http://www.fileserve.com/list/GCjuPRX
http://hotfile.com/list/1108781/d5b6597
Eat 3D The Fountain Part 2
Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps.
Used software: Autodesk 3ds Max 2010, Photoshop
This is a 2-Disc Release with over 8 hours of demonstration and has something for everyone.
– Blocking out the Fountain using a Reference Image
– Experimenting with the new Containers in 3ds Max 2010
– Showing the difference between Scene Explorer and Scene Manager
– Using Stencils in both Mudbox and ZBrush
– Using the new Decimation Master Plugin for ZBrush 3.1
– Using the new Graphite Modeling Tools in 3ds Max 2010
– Using Meshlab to optimize your meshes prior to 3ds Max Import
– Optimizing the Scene for better Preformance
– Rendering out the Fountain with Lighttracer and tweaking it in Photoshop
http://www.fileserve.com/list/vWdBJmj
http://hotfile.com/list/1108792/80f6e2a
Eat3D – Thinking Particles Part 1
In this DVD Hristo Velev starts from the very beginning by explaining what Thinking Particles actually is and then begins to build upon a solid foundation of theory and technical knowledge of the program. From there Hristo goes through an extensive set of basic concepts to guide you through the massive amount of features in TP4. During that time he creates several practical effects that are very useful in production.
After the basic concepts are covered he then goes through creating an entire project from start to finish to help you understand the entire process. With over 9 hours of training this DVD will help you understand Thinking Particles and start creating amazing effects.
http://www.fileserve.com/list/UbqhbpB
http://hotfile.com/list/1108799/9c941ee
Eat 3d Unreal Development Kit 2
Back by popular demand, Sjoerd ?Hourences? De Jong builds upon the information taught in his first DVD by creating an entire in-game cinematic. Sjoerd starts with a custom existing level and adds rain, wind, thunder, lightning, splashes, puddles, and even plants that react to wind in order to bring the environment to life. From there he goes through adding a character to the scene, adding multiple cameras, triggering a lighting strike, creating an electrifying effect, creating a fire, blowing off a small door and finally setting everything up in kismet/matinee for the final cinematic.
http://www.fileserve.com/list/U3dPsgm
http://hotfile.com/list/1108805/282fb61
Eat 3D Unreal Development Kit
In this demonstration Sjoerd “Hourences? De Jong guides you through the Unreal Development Kit (UDK). Instead of giving a simple technical overview, Sjoerd uses over 10 years of personal and professional experience with Unreal Editor to create an entire exterior and interior environment from scratch. Along the way he explains many of the fundamentals about UDK and helps de-mystify many of its powerful features.
You will also learn from an Unreal Master exactly how to develop your own workflow and start making amazing environments inside UDK right now.
About the Instructor:
Sjoerd “Hourences? De Jong has been working with the Unreal Editor for over 10 years and has worked as titles such as Huxley, Warpath and UT 2004. Sjoerd recently Designed and directed the UT3 mod “The Ball” that has already won a range of awards in some of the world’s largest competitions such as the ModDB MOTY and the MakeSomethingUnreal contest.
http://www.fileserve.com/list/UJBv9t3
http://hotfile.com/list/1108807/c5ac2ed
Eat 3d Unreal Kismet ? An Introduction
In this demonstration the instructor starts off by giving a detailed explanation of commonly used kismet nodes. Once the foundation is laid its on to creating several interactive scripted sequences. Everything from dramatically revealing a character, to creating a camera fly through for your portfolio is covered. This tutorial is appropriate for both artists and designers.
If you have never used the kismet editor you should be able to follow along and understand. Even if you are experienced using the Unreal Editor 3, you should pick up useful information throughout the DVD.
About the Instructor:
Rusty Sempsrott has worked in the video games industry for over 3 years, earning his first shipped title with “Blacksite: Area 51”. During his time on Blacksite he quickly moved up into the Lead Technical Designer position. Rusty graduated from Full Sail University in 2006 with a Bachelors degree in Game Development.
http://www.fileserve.com/list/Wg2Hhp9
http://hotfile.com/list/1108821/9aa94d9
Eat 3d Unreal Materials – An Introduction
In this demonstration the instructor starts off by giving a detailed explanation of commonly used material nodes. Once the foundation is laid its on to creating several full materials using only a few textures. This tutorial is appropriate for artists on multiple skill levels.
If you have never used a material editor you should be able to follow along and understand. Even if you are experienced using the Unreal 3 material editor, you should pick up useful information throughout the DVD. As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.
http://www.fileserve.com/list/ag26GpD
http://hotfile.com/list/1108827/b2b3c23
Eat3D Unreal VFX – Material Transitions
In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.
Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.
http://www.fileserve.com/list/nYcV4ay
http://hotfile.com/list/1108833/d527350
Eat 3D ZBrush 3.5
In this DVD the instructor goes over the fundamentals of ZBrush 3.5. As the training progresses, basic concepts are covered in detail, and eventually advanced solutions are discussed on a number of techniques including the new features in ZBrush 3.5. By the end of the demonstration, the user will have a strong foundation in ZBrush fundamentals, as well as a number of valuable insights for more advanced techniques. For those just starting out to the veteran ZBrush user looking for useful production techniques, this DVD has something for everyone.
If you have never used ZBrush you should be able to follow along and understand. Even if you are experienced using ZBrush, you should pick up useful information throughout the 4 1/2 hour long DVD.
http://www.fileserve.com/list/cRrgpvk
http://hotfile.com/list/1108849/99f350c
wow amazing.
i wish there was a torrent. I only wish.
Thank you very much. This is like MANA FROM HEAVEN :)
Thank you
perfect, thanks.
cgpeers (or RS). thanks anyway…
Eat3D: Classical Sculpting – Anatomy and Figurative Art for Digital Sculptors
hotfile.com
http://hotfile.com/dl/37354825/10e6633/Eat3D_Classical_Sculpting_-_Anatomy_and_Figurative_Art_for_Digital_Sculptors.rar.html
Eat 3d-Autodesk 3ds Max 2011 – CAT, Slate, Viewport Canvas, Rendering, and More
hotfile.com
http://hotfile.com/dl/75591645/e9ecb92/eat3d_CSVCR_by_T-mick.part1.rar.html
http://hotfile.com/dl/75592967/51529c4/eat3d_CSVCR_by_T-mick.part2.rar.html
http://hotfile.com/dl/75594262/8bafa12/eat3d_CSVCR_by_T-mick.part3.rar.html
Eat 3d: Unreal Kismet ? An Introduction
hotfile.com
http://hotfile.com/dl/39385054/0cf7cc6/Eat3D_-_Unreal_Kismet_-_Introduction.part1.rar.html
http://hotfile.com/dl/39389313/7ed995c/Eat3D_-_Unreal_Kismet_-_Introduction.part2.rar.html
http://hotfile.com/dl/39392690/a6f80dd/Eat3D_-_Unreal_Kismet_-_Introduction.part3.rar.html
depositfiles.com
http://depositfiles.com/ru/files/1i36k3e18?redirect
Eat 3d-Unreal Development Kit 2 – Creating Cinematics & Environmental Effects
hotfile.com
http://hotfile.com/dl/76340508/19c41da/Eat3D_-_Unreal_D.Kit_2-C__E_Effects_by_T-mick.part1.rar.html
http://hotfile.com/dl/76342648/3620d1c/Eat3D_-_Unreal_D.Kit_2-C__E_Effects_by_T-mick.part2.rar.html
http://hotfile.com/dl/76336166/3923065/Eat3D_-_Unreal_D.Kit_2-C__E_Effects_by_T-mick.part3.rar.html
http://hotfile.com/dl/76338153/68add72/Eat3D_-_Unreal_D.Kit_2-C__E_Effects_by_T-mick.part4.rar.html
http://hotfile.com/dl/76340119/c5f3785/Eat3D_-_Unreal_D.Kit_2-C__E_Effects_by_T-mick.part5.rar.html
Eat 3D-Character Skinning – Skinning A Low-Res Character For Animation
hotfile.com
http://hotfile.com/dl/75669346/579ac0f/eat3d_CSSALRCA.part1.rar.html
http://hotfile.com/dl/75670812/1b7119a/eat3d_CSSALRCA.part2.rar.html
http://hotfile.com/dl/75672117/44e1539/eat3d_CSSALRCA.part3.rar.html
url-dead
http://www.url-dead/file/24596875/eat3d_CSSALRCA.part1.rar
http://www.url-dead/file/24596871/eat3d_CSSALRCA.part2.rar
http://www.url-dead/file/24596883/eat3d_CSSALRCA.part3.rar
Other tutorials here
OMG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Thank you 1 0 0 0 0 0 0 times….
Thank you sooo much, but I’m wondering if you guys have the project files of
“The Fountain Part 2” and
“Creating Facial for Game”
If you do, Please share
thanks this is great!
holl molly!!! thanks buddy. :) Big work indeed
sorry but the post of thinking particle ask me for a password 2 extract the file. what’s the pass?? please
Incredible post, Egustus! Thanks! (By the way, all the Fileserve links are dead.)
New HF & FS LINKS in process …
thanks so much for this huge work, buddy, but they do it again…all links are wreck!!!!! i have only pick one!!! i’ m really hurt
All links are dead.
Please reupload buddy.
Hi Egustus,
Please upload the files to “Mediafire.com”
At mediafire there is a facility that, anyone can save the files to his own account then download anytime.
It will be really convenient.
Please upload the files to rapidshare
Eat 3D ZBrush 3.5
dead link
Upload Please
Thanks very much :)
evrything is dead
Just dead link!!! :(
dead links
My God! That was fast! All links down.
Can you upload again please?
Thanks
:(
Empty Directory
All: 0.0Kb (0 files)
Is it possible to upload to megashares, 1 link to rule them all. I do not understand why hotfile is so popular around here.
Eat 3D The Fountain Part 2
replay linck old
Any word on a repost?
dammit i think this is gone forever
The file on Hotfiles are not longer there been remove..any other place to get it?
thanks
If it is possible for this to be posted to CGPEERS, Egustus, we all would be extremely grateful. It seems all the links are dead, now.
yea, a lot of these links are dead… also, anyone know where to get the fountain 1 videos?
Hm, can someone upload the dead links? It will be very usefull for me because i am a programmer and want to learn 3DS Max with Eat3D.
Some one please post the links for eat3ds facial rigging for games…..
THAT’S AWESOME BUT ALL LINKS ARE DEAD , CAN ANYONE MAKE A TORRENT ? PLEAAASE
yes please upload them again !!!
Can someone upload them all again?!
Would be great!
Hello CgPersia operate any of the links please put them back riding as soon as possible..
Hello, anyone still want’s Eat3d fountain part 1 & 2 ? I’m going to reupload this if anyone still want this
I would love it, upload it.
You could definitely see your enthusiasm in the paintings you write. The arena hopes for even more passionate writers like you who are not afraid to mention how they believe. Always follow your heart.
Please post some sort of torrent. File sharing sites are being shut down and are not reliable.
Thanks!