tutorial | project | .c4d | .mp4 | 261.25 MB
Genre : Video Training
Archives
All posts for the month April, 2011
Presets | Models | Texture Maps | Tutorials | win/mac | 326/325 Mb
PACK accelerates the design and visualization of packages in modo. It helps package designers and CG artists circumvent some of the technical stumbling blocks involved in modeling and scene construction. At the core of PACK is a collection of over 200 presets, images and assemblies which constitute a large library of packages and package components which can be modified and assembled to both visualize existing packaging – and to create totally new package designs.
With PACK you can quickly create bags, wrappers, boxes, bottles, cans, cartons, tubes and tubs, and non-destructively develop new packaging concepts. PACK is far more than a simple collection of pre-built models; it?s a flexible framework for creating your own custom designs. Everything in PACK is a starting point. It?s up to you where you take it.
Contents:
– 28 Base Shape Presets
– 35 Container Seal Presets
– 82 Pre-Built Packaging Models
– 53 Panel Presets
– 22 Texture Maps
– 11 Scene Assemblies
– 18 Tools
– 3 Project Tutorials (2 hours of video instruction)
Experience Level: Intermediate knowledge of modo recommended
Software Compatibility: modo 501 (SP1 or later)
Product Format: 1280 x 720 QuickTime (H.264)
Download:
MAC: http://www.url-dead/file/519167831/mpck_mac.rar
WIN: http://www.url-dead/file/519167821/mpck_win.rar
—mirror—
MAC: http://www.fileserve.com/file/yF5nSSa/mpck_mac.rar
WIN: http://www.fileserve.com/file/b4PJR9u/mpck_win.rar
English | 1024×768 | ADPCM 352 Kbps | 7.14 Gb
Genre: eLearning
Digital Art Tutorials was created with the goal of bringing industry-proven, professional digital art techniques to the masses. Many of our art tutorials are narrated by the very people who developed, or pivotal in the development of, the various workflows and digital art techniques that have become industry standards.
Photoshop tutorials include the fields of the classical (digital painting, digital inking, and even the hyper-popular comic coloring), to powerful 3D tutorials (Poser, SketchUp, ZBrush, and more!), Digital Art Tutorials provides straightforward instruction and priceless inspiration. Our instructors take great pride creating educational tools that are both affordable and accessible to amateur hobbyists, students and seasoned professionals alike. We?re so convinced you will love our products, we offer several free start-to-finish Photoshop tutorials, and previews of all our art tutorials.
Each digital art tutorial takes you step-by-step through the subject matter with all tools fully visible. No ?secret settings? here! Instruction is in realtime, giving unprecedented access into the thought processes behind each stroke of the stylus. All practice files, including (where applicable); sample artwork, model assets, Photoshop brushes and even color palettes are packaged with each Digital Art Tutorials lesson, allowing you to follow the instructor-led tutorial at your own pace.
Whether you?ve been a digital artist for years, just starting out, or looking to find a way to bridge your traditional skills to the digital art medium, we welcome you to the world of Digital Art Tutorials: The secrets professionals don?t want you to know, but use themselves! Still not sure if Digital Art Tutorials are right for you? Download our free Photoshop tutorials! Each tutorial also features a series of free previews so you can buy with absolute confidence.
Contents:
Digital Art Tutorials v.01 – Comic Book Style Coloring
Digital Art Tutorials v.02 – Anime Style Coloring
Digital Art Tutorials v.03 – Grayscale Painting
Digital Art Tutorials v.04 – Sketch Painting Using Painter
Digital Art Tutorials v.05 – Comic Book Style Coloring (The Spawn Way)
Digital Art Tutorials v.06 – Digital Painting Smudge Style
Digital Art Tutorials v.07 – Digital Painting Photo Real
Digital Art Tutorials v.08 – Digital Inking
Digital Art Tutorials v.09 – Special Effects
Digital Art Tutorials v.10 – Beginning Coloring
Digital Art Tutorials v.11 – Digital Painting Background, Scenes & Skies
Digital Art Tutorials v.12 – Digital Painting Super – Babes
Digital Art Tutorials v.13 – Painting Monsters & Creatures
Digital Art Tutorials v.14 – Tips & Tricks: Volume 1
Digital Art Tutorials v.15 – Tips & Tricks: Volume 2
Download:
http://www.url-dead/file/494470071/DigitalArtTutorials.Coll.part01.rar
http://www.url-dead/file/494470081/DigitalArtTutorials.Coll.part02.rar
http://www.url-dead/file/494470091/DigitalArtTutorials.Coll.part03.rar
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Complete DVD | QuickTime | 920 x 748 | 9 hrs. | English | 4.5 Gb
This video marries the abilities of Photoshop as a powerhouse digital editor and the industry requirements of video game / CG Texturing. This video is, from start to finish, how to create a finalized CG or game texture from: planning to creation to exporting for 3D / video game use. This video features I wide set of Photoshop tools. Some tools are not common while others are uncommon applications of common tools. The end result of this project based tutorial is a highly tactile and visually detailed production-ready texture, whose creation is witnessed from beginning to end.
Download:
http://www.url-dead/file/504501311/photoshop_advanced_texturing_completedvd.part1.rar
http://www.url-dead/file/504501321/photoshop_advanced_texturing_completedvd.part2.rar
http://www.url-dead/file/504501331/photoshop_advanced_texturing_completedvd.part3.rar
http://www.url-dead/file/504501341/photoshop_advanced_texturing_completedvd.part4.rar
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English | QuickTime (MOV) | 1024×768 | 8.83 Gb
Genre: eLearning
This is a collection video training about Autodesk 3ds Max software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.
Achieve Believable Lip Synchroniszation in 3ds Max
Your Media Key is: 002-02212008-080
Learning Objectives
– Traditional Animation Approaches
– 3D Typical Approaches, visemes
– Create and enhance morph targets
– Lip-sync process, and automation of the lip-sync process
– Reference Books, Q&A Session
Advanced Animation Effects Using Simple But Effective Rigs
Your Media Key is: 07-2012-08
Learning Objectives
– How to create automated secondary motion for a tail
– How to create automated secondary for a mech arm
– How to merge rigs
– How to stick an object to a dynamic surface
Anaglyph Stereoscopy Techniques
This presentation covers the theory and practice of furthering the illusion of 3D by using stereoscopic techniques. Louis covers the approach of an easy camera setup with rules for efficiency. Next, he demonstrates the process of a true camera setup . Finally, Louis explains the method of anaglyph stereoscopy for red/blue glasses. This includes a chapter on compositing in Autodesk Combustion. Please note that although much of the presentation is conducted in 3dsMax, these techniques can be applied in Maya as well.
Use this serial : 04-2012-016
Learning Objectives
– Easy Camera Setup
– True Camera Setup
– Combining the Eyes
– Compositing in Combustion
Design Visualization
Focus is on 3ds Max as a tool for presenting client visions such as architectural and product designs The primary focus will be on materials and lighting within 3ds Max Includes integration with Autodesk Combustion will also be explored including RPF, the discreet olor Corrector and Render Elements Authored by Gary Davis, certified training specialist for 3dsMax, Combustion and Toxik. He regularly acts as instructor at the Oregon3D and Planet Digital training centers
Learning Objectives:
Presenting:
Architectural designs
Product designs
Materials and lighting
Integration with Autodesk Combustion
RPF
Discreet Color Corrector
Render Elements.
Use this serial : 002-05142007-080
Film Visual Effects in 3ds Max
The first part of this class will overview the process for creating digital pyrotechnics through particles and fluid simulations. Explosions, fire, smoke and various other effects as well as various creature effects. NOTE: The techniques demonstrated in this presentation equire the following plug-ins: FumeFX created by Sitni Sati (available on the Autodesk eStore) and Particle Flow Tools created by Orbaz Technologies.
Use this serial : 002-06212007-075
Hair And Fur in Commercial Production
Your Media Key is: 002-01282008-080
Learning Objectives
– UI setup and tools
– Grooming pipeline
– Rendering hair as geometry
– Cloth driven hair setup
– Other uses for hair
Rapid Tools Development
Rapid Tools Development will focus on best practices for user interface creation and the optimal workflows for designing artistic tools in the shortest time possible Authored by Borislav “Bobo” Petrov, Technical Director of Visual Effects at Frantic Films
Learning Objectives: User interface creation Optimal workflows for designing artistic tools
Use this serial : 002-04282007-070
Learning Objectives
– User interface creation
– Optimal workflows for designing artistic tools
The Emergence Of The Architectural Film Using 3ds Max In Architectural Animation
– Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics
– Animation with a heavy emphasis on camera moves
– Post-production techniques including rendering, creating and using matte passes, and utilizing render passes
– The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate the various methods
– There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization
Use this serial : 002-02282008-080
Learning Objectives
– Industry Make-up
– History of Arch-Vis
– Camera Animation
– Waterfall Example
– Post Production, Rendering, Render Mattes
The Quest For The Make Art Button
Your Media Key is: 02-2008-088
Learning Objectives
– Scripting & the Creative Process
– Procedural Modeling & Animation
– Cyclograph Scripts
– Growing Hierarchical Structures
Whats New In Autodesk 3ds Max 2008
Your Media Key is: 08-2008-18
Learning Objectives
– Viewport & Modeling Enhancements
– Modifier & Mapping Enhancements
– File and Data Scene Management
– Performance & Speed Enhancements
– Mental ray & Animation Enhancements
Building a Character for Games
Get the inside story with Building a Character for Games where an industry professional reveals the intricacies of character modeling. Using the library of body parts included on this DVD, build a low-poly model that is optimized for game play and then refine it to reate the hi-poly model you need to generate normal maps. Work with symmetrical and asymmetrical geometry; add just enough detail to make the character stand out; adjust smoothing groups as needed. Learn to identify trouble spots and avoid quirks that would otherwise come up during the debug phase in a professional games pipeline.
Finally, admire your results in a convincing human figure that is ready for rigging.
Learning Objectives
– Original Idea and Concept Art
– Starting the Low-Res Model with the Arm
– Adding the Face
– Working with Details and Smoothing Groups
– Adding Asymmetrical Detail
– Adding Detail to the Hi-Res Model
– Creating Rivets
– Adding Anatomical Detail
– Fine Tuning and Finishing
Character Rigging Think Outside the Box
Learn a variety of character rig creation methods Authored by Laurent M. Abecassis, founder of Di-O-Matic, a company that develops character animation plug-ins and custom plug-ins for 3ds Max as well as interactive training CDs
Learning Objectives:
Creating Interactive Tools to Improve Your Workflow
Correcting Motion Capture Animation on a Biped
Using Mesh Slicing for Better Character Rig Approximation
Creating a Complex Rig in Minutes
Use this serial : 003-16042006-004
Learning Objectives
– Creating Interactive Tools to Improve Your Workflow
– Correcting Motion Capture Animation on a Biped
– Using Mesh Slicing for Better Character Rig Approximation
– Creating a Complex Rig in Minutes
Download:
http://www.url-dead/file/465861761/9A_Autodesk.3ds.Max.Techniques.Collections.part01.rar
http://www.url-dead/file/465861771/9A_Autodesk.3ds.Max.Techniques.Collections.part02.rar
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3D World – May 2011 (UK) | .pdf | 47.6 Mb
3D World the best-selling international magazine for 3D artists
3D World is the best-selling international magazine for 3D artists, covering the fields of animation, VFX, games, illustration and architecture. Each issue provides analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. For those wanting to improve their technical skills, the magazine provides tutorials, tips and step-by-step guides covering every major 3D software package, from freeware to professional applications such as 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage.
Download:
http://www.url-dead/file/490197871/3DWorldMay2011.rar
—or—
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—or—
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English | PC | Windows | Size: 1.32 Gb
Genre: Developement Software
UDK is Unreal Engine 3 – a complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations on the Pc and iOS. The best tools in the industry are in your hands. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.
Why UDK
Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games on the Pc and iOS than with UE3.
News from Epic Games
March 2011 UDK Beta released: March 9, 2011 – Epic Games, Inc. has released the March 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.
Epic recently presented a brand new Unreal Engine 3 real-time demonstration entitled ”Samaritan,” which leverages DirectX 11 support, high-end rendering features, NVIDIA APEX physics technology and other engine upgrades. These new technical additions are now available in the March build of UDK.
Important DirectX features now shipping with UDK include:
– Tessellation and displacement;
– Geometry shaders;
– Multisampled textures; and
– Shader Model 5.
High-end rendering features include:
– Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing;
– Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, making character skin come alive;
– Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, making character hair more look realistic than ever before;
– Deferred rendering with MSAA support;
– Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh; and
– High-quality dynamic shadows from many lights on the environment, such as shadows for point lights and other light sources.
NVIDIA’s APEX technology has also been integrated into the engine and ships with UDK.
In addition, Epic has raised the royalty-free revenue threshold for UDK commercial developers. Under the new license agreement, developers don’t pay any royalties until their total revenue exceeds $50,000 (US). Beyond that, developers keep 75 percent of each dollar they receive and Epic receives 25 percent.
UDK projects can be promoted to the community in the Works in Progress forum and the Released Projects forum.
March Beta Upgrade Notes
– DirectX 11 is now supported in UDK!
– Adaptive Bokeh Depth of Field (DOF)
– Dynamically shadowed image-based reflections
Rendering
– The ability to scale effects (such DOF and bloom) with the view size was added. Post Process Effect -> Scale Effects with View Size
– The ability to use tiled normals on fluid surfaces and any material was added.
Unreal Landscape: UDK’s new terrain system
– Support for ZBrush-style painting
– Support for tablet sensitivities
– Option to auto-update weightmap mipmaps while painting layers
– Perlin Noise in the Noise tool available
– Support for thermal and hydraulic erosion
NVIDIA APEX Support
– NVIDIA APEX technology enables artists to quickly generate physically simulated clothing and destructible environments. For more information on APEX, please visit: http://developer.nvidia.com/object/apex.html
Unreal Editor
– To enable the DX11 renderer in the editor: View -> Preferences -> Enable DirectX 11 Rendering
– The ability to see which DOF layers are in focus is exposed through a new show flag.
– Image reflections are now toggleable via Unreal Matinee.
– The checkerboard background in the texture properties window can be toggled through a toolbar option.
– Importing morph targets from FBX files now uses multi-threading to speed up the importing process.
– The FBX importer now supports importing lightmap UVs from FBX meshes that have more than one UV set.
– The error reporting when loading packages and maps that have missing objects has been improved.
– Matinee now supports jumping on the visibility interp track.
– Double-clicking anim notifies within animations focus shifts and expands the notify in the properties panel.
PC specs:
Recommended System Requirements for Content Development:
Windows 7 64-bit
2.0+ GHz multi-core processor
8 GB System RAM
NVIDIA 8000 series or higher graphics card
Plenty of HDD space
Minimum System Requirements for DX11 Development:
Windows Vista
2.0+ GHz processor
2 GB system RAM
3 GB Free hard drive space
DX11 Graphics Card:
Nvidia: 400 series or above
ATI: 5000 series or above
Download:
http://www.udk.com/download
Mirrors:
for premium accounts – single file | Size: 1.32 Gb
http://www.url-dead/file/490661091/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.rar
—or—
http://www.url-dead/file/490642121/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part1.rar
http://www.url-dead/file/490642131/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part2.rar
http://www.url-dead/file/490642141/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part3.rar
http://www.url-dead/file/490642151/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part4.rar
http://www.url-dead/file/490642161/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part5.rar
http://www.url-dead/file/490642171/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part6.rar
—mirror—
http://bitshare.com/files/bo61tdsx/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part1.rar.html
http://bitshare.com/files/n94f6t9q/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part2.rar.html
http://bitshare.com/files/w32116bb/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part3.rar.html
http://bitshare.com/files/gnjjh45e/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part4.rar.html
http://bitshare.com/files/3swcazv2/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part5.rar.html
http://bitshare.com/files/6l6miib6/Unreal_Development_Kit_March_2011_UDK_zzz.Beta.part6.rar.html
—mirror—
Folder link:
http://www.fileserve.com/list/H2ByEr4
3DCreative: Issue 068 – April 2011
Welcome to the 68th issue of 3DCreative. I hope you are all feeling creative and ready to get stuck into some great new tutorials. In this issue we kick off two great new series including a new multi-software type tutorial that could prove to be very handy for all of you character artists out there. Continue Reading
VTC.com Google SketchUp to Maxwell Render Workflow
Hotfile ? Fileserve ? Filesonic ? Bitshare | 1017.0 MB
Course: Google SketchUp to Maxwell Render Workflow
Author: Jason Maranto
SKU: 34210
ISBN: 1-936334-83-6
Release Date: 2011-03-22
Duration: 8 hrs / 82 tutorials
Work Files: Yes
Captions: No
Unity3d Person Char System | 1.01 GB
Genre: eLearning
For this new series, we?ll be showing how to make a simple 3D platformer concept game in the spirit of classic action/adventure titles such as ?Tomb Raider.? The idea is to step up from the primarily 2D approach provided in our previous projects and explore the world of full 3D game development.
This will be critical as we prepare to jump into our upcoming MMO project. As a matter of fact, this 3D platformer will give us the opportunity to introduce you to a few of the core elements that will be used in the development of the MMO game itself!
The 3D platformer game will focus on the following key features:
? A rich, fully explorable 3D environment
? Customizable and sculptable terrain
? Environment light mapping using Beast
? Dynamic occlusion culling with Umbra
? An intuitive custom-designed 3rd person camera system
? A customized character control and animation system
? Interactive puzzles and mini-games for the player to solve
Download:
http://www.url-dead/file/422470291/Unity3rdPersonSetup.part01.rar
http://www.url-dead/file/422470301/Unity3rdPersonSetup.part02.rar
http://www.url-dead/file/422470311/Unity3rdPersonSetup.part03.rar
http://www.url-dead/file/422470321/Unity3rdPersonSetup.part04.rar
http://www.url-dead/file/422470331/Unity3rdPersonSetup.part05.rar
http://www.url-dead/file/422470341/Unity3rdPersonSetup.part06.rar
http://www.url-dead/file/422470351/Unity3rdPersonSetup.part07.rar
http://www.url-dead/file/422470361/Unity3rdPersonSetup.part08.rar
http://www.url-dead/file/422470371/Unity3rdPersonSetup.part09.rar
http://www.url-dead/file/422470381/Unity3rdPersonSetup.part10.rar
http://www.url-dead/file/422470391/Unity3rdPersonSetup.part11.rar
or ALL IN FOLDER: http://www.url-dead/folder/2614331
—mirror—
http://bitshare.com/files/tqeqrepc/Unity3rdPersonSetup.part01.rar.html
http://bitshare.com/files/a1tppkeb/Unity3rdPersonSetup.part02.rar.html
http://bitshare.com/files/ktjrppxq/Unity3rdPersonSetup.part03.rar.html
http://bitshare.com/files/ujhtb7wd/Unity3rdPersonSetup.part04.rar.html
http://bitshare.com/files/7a834lpe/Unity3rdPersonSetup.part05.rar.html
http://bitshare.com/files/fk9p4u3f/Unity3rdPersonSetup.part06.rar.html
http://bitshare.com/files/tiiqc9ha/Unity3rdPersonSetup.part07.rar.html
http://bitshare.com/files/sfj5gp1x/Unity3rdPersonSetup.part08.rar.html
http://bitshare.com/files/w9t8h7ce/Unity3rdPersonSetup.part09.rar.html
http://bitshare.com/files/s5ari9sy/Unity3rdPersonSetup.part10.rar.html
http://bitshare.com/files/qbkmrl9q/Unity3rdPersonSetup.part11.rar.html
or ALL IN FOLDER: http://bitshare.com/?d=jj8rzpkb
—mirror—
http://www.fileserve.com/file/6mU8zXv/Unity3rdPersonSetup.part01.rar
http://www.fileserve.com/file/y7rqM5g/Unity3rdPersonSetup.part02.rar
http://www.fileserve.com/file/rAZH9kt/Unity3rdPersonSetup.part03.rar
http://www.fileserve.com/file/86fVPq5/Unity3rdPersonSetup.part04.rar
http://www.fileserve.com/file/rAkd8Dn/Unity3rdPersonSetup.part05.rar
http://www.fileserve.com/file/UzRDEv6/Unity3rdPersonSetup.part06.rar
http://www.fileserve.com/file/e3c6JTs/Unity3rdPersonSetup.part07.rar
http://www.fileserve.com/file/RQeepAj/Unity3rdPersonSetup.part08.rar
http://www.fileserve.com/file/ZSp6R3u/Unity3rdPersonSetup.part09.rar
http://www.fileserve.com/file/hEqD9D9/Unity3rdPersonSetup.part10.rar
http://www.fileserve.com/file/NAzMhPc/Unity3rdPersonSetup.part11.rar