All posts for the month May, 2011

Everything starts with an idea. In this chapter, we are going to start with a basic sketch and work our way up using reference photographs and color correction tools to create the basic feel of the painting. A very quick
and loose process, the idea of this step is to create a solid starting point. We will be looking for relevant photo references and elements to be used in the main painting, and roughly piecing them together to get the general idea on paper.

Time is money. One of the most important things while working in Photoshop with hundreds of layers, is organization. By organizing your layers in a logical way, you will not only make your own life a lot easier, but you will also work much faster, and help the artists working down the pipeline find layers quickly and easily. This translates directly to productivity, not to mention sanity. Afterward, you will never need to use “right click” to find a specific layer among hundreds again!

Sky’s the Limit
The Sky is the limit, and masking will get you there. Learn masking techniques to extract complex shapes from photographs. You will learn how to extract a city skyline from a cloudy, low contrast photo, in 2 minutes or less. Then we will learn to quickly clean the mask of unwanted elements and add details directly to the buildings and incorporate the sky and shoreline into the snowy scene by painting.

Ships Away
Multiple techniques will be used to mask the ship and remove it from its background. We can then paint in elements that were impossible to save with the mask and begin the process of actually incorporating the ship into the scene by painting on snow and ice. We will also look at the 3D tools built right into Photoshop to put together 3d shipping containers from scratch.

Color Grading
Color correction and grading can be an extremely powerful tool. With these simple, yet far-reaching concepts, we will compose the mood of the scene. By manipulating colors and contrast, adding environmental elements like fog, a vignette, and other filters we will create the final, dramatic appearance.

Now we have to clean up our PSD file by organizing and merging down layers where possible. The purpose of a matte painting is to be added to a live plate or to be animated. Naturally, for that we need to send it to camera projection or to compositing. Since we anticipate other artists accessing and working with this file, we need to prepare it in such a way that makes everything easy to find. We will flatten and rename the layers, organize by planes, apply filters, etc. Then we’re ready to send to composite.

Bring it to life! Here we will go over the final After Effects project to show how the animation and camera were created. You will be able to get an idea of how the project is set-up and what is needed to bring a matte painting to life as a 2D animation.

http://www.url-dead/file/1055649174/PhotoShop Matte Painting.rar Matte Painting.rar Matte Painting.rar


cmiVFX launches its latest Full Feature training video in E-on’s premiere digital environment generation tools names Vue. Whether your in the need for a digital back drop or detailed environment, Vue’s highly capable solution is right for you. The cmiVFX users have been requesting this training video for quite some time, and we agreed that the majority of both CG artists and VFX artists should have this knowledge for better completing their pieces of work. Never before have we felt so strongly about every artist watching one of our videos before now. This video is a MUST SEE. Compositors will use it for sky replacements and element fill. CG generalists will uses it for the construct for the majority of their scenes. Vue is highly compatible with most animation packages, so getting data back and forth is only a few clicks away.

Chapter 01 – DEM
A digital elevation model (DEM) is a digital representation of ground surface topography or terrain. It is also widely known as a digital terrain model (DTM). A DEM can be represented as a raster (a grid of squares, also known as a height map when representing elevation) or as a triangular irregular network. DEMs are commonly built using remote sensing techniques, but they may also be built from land surveying. DEMs are used often in geographic information systems, and are the most common basis for digitally-produced relief maps. In order to build a terrain based on a real location we need to find the elevation data first. We are going to find the data online, convert it to a Vue friendly format and import it into vue to start working. We will go over a couple of different ways of doing it.

Chapter 02 – Framing and Lighting
Lighting in Computer Graphics refers to the placement of lights in a scene to achieve some desired effect. Vue and other animation packages all contain different types of lights that can be placed in different locations and modified by changing the parameters. Too often, people who are creating images or animations ignore or place little emphasis on lighting. This is unfortunate since lighting is a very important part of image synthesis. The proper use of lights in a scene is one of the things that differentiates the talented CG people from the untalented. This is not a new topic as a large amount of work has been done on lighting issues in photography, film, and video. Because we will be working with a terrain which can’t be changed of moved, we will do what photographers do. We will find the best angle and frame for the scene with the camera alone. Then we will “wait” for the right light (by moving the sun around) to get the perfect light for our landscape.

Chapter 03 – Materials
Many real life surfaces are not just colored but also have textures and patterns. Many also have small or large surface displacements or bumps, gouges, etc. Texture mapping is used to simulate these surfaces and thus make images more realistic. Three techniques can be used to achieve the impression of natural colors, textures, and appearances: Texture Mapping, Bump Mapping, and Displacement Mapping. Here we are going to create materials based on photo references. We are going to create bump maps and specular maps, together with color. We will work on the distribution of the materials to create the randomness found in nature. An we will combine different material layers to achive the overall material.

Chapter 04 – Ecosystem
The EcoSystem behaves just like a regular material! You can save it as a material and create a whole library of EcoSystems, which can be used later for other scenes and objects. It also means that, just like mixed materials, you can mix two or more EcoSystems, with environment influences such as altitude, slope and orientation! Thanks to Vue’s Ecosystem technology we won’t have to plant each individual plant, but we will control the entire plant population with just a couple of buttons and sliders. We will control the density, altitude and color of the ecosystem, to keep it just where we want it to be.

Chapter 05 – Painting Details
Photoshop Digital painting thrives mostly in production art. It is most widely used in conceptual design for film, television and video games. Now that we have our Vue base render we will use Photoshoop to add more details. We will fix some texture issues, paint cracks on the rocks. Add some sediment under water and maybe a bit of extra land somewhere. Overall making the landscape look more believable. By now your probably worries that we are dealing with a 2d solution? BUT DON’T WORRY! We have found the fastest way to get the details that you need in the positions that you need it!

Chapter 06 – Camera Mapping
Camera Mapping is any method of mapping three-dimensional points to a two-dimensional plane. As most current methods for displaying graphical data are based on planar two-dimensional media, the use of this type of projection is widespread, especially in computer graphics and we will demonstrate that here. At this point we have our final painting. Now we just need to make it move. To do that we will create a camera projection inside Vue in a couple of simple steps. Then we will animate a camera to create the shot and prepare the file for final render. After that, well yes, we will render!

Chapter 07 – Compositing in After Effects
Adobe After Effects is primarily used for creating motion graphics and visual effects. After Effects allows users to animate, alter, and composite media in 2D and 3D space with various built-in tools and third party plug-ins, as well as individual attention to variables like parallax and user-adjustable angle of observation. Using After Effects, we’ll go over the project used to make the final animation. We will add some extra elements to bring the shot to life. Including birds, sound and lens flare. No stock footage here…everything will be hand made.

http://www.url-dead/file/1053687534/Vue Moving Matte Paintings.part1.rar
http://www.url-dead/file/1053687434/Vue Moving Matte Paintings.part2.rar Moving Matte Paintings.part1.rar Moving Matte Paintings.part2.rar Moving Matte Paintings.part1.rar Moving Matte Paintings.part2.rar


Plant Design & EcoSystem Functions includes nearly 6 hours of training for Vue Infinite/xStream and Photoshop, instructed by Nicholas Pellegrino from asileFX. In this training you will learn to: customize Vue plant species, create custom texture maps in photoshop, and design ecosystem functions in vue. Below you will find more information about each training topic and the lesson contents.

Training produced with Vue 9.5 xStream (standalone) and Photoshop CS4 Extended. Alternate numeric entries are given to Vue users with Vue 8.5 and under throughout the training, in order to match the settings of Vue 9+. Included Vue scene files will require Vue 9 and higher to load. All provided source photographs and texture maps will work with any version of Vue. Included Photoshop files require version CS2 or higher. Alternate Photoshop editing techniques are given to CS2 users that do not have access to the quick selection tool, introduced in CS3.

http://www.url-dead/file/1052486904/AsileFX Plant Design & EcoSystem Functions.part1.rar
http://www.url-dead/file/1052486744/AsileFX Plant Design & EcoSystem Functions.part2.rar
http://www.url-dead/file/1052482084/AsileFX Plant Design & EcoSystem Functions.part3.rar Plant Design & EcoSystem Functions.part1.rar Plant Design & EcoSystem Functions.part2.rar Plant Design & EcoSystem Functions.part3.rar Plant Design & EcoSystem Functions.part1.rar Plant Design & EcoSystem Functions.part2.rar Plant Design & EcoSystem Functions.part3.rar





Autodesk Mudbox v2012 SP1 MULTI WIN32/WIN64

Autodesk? Mudbox? 3D digital sculpting and digital painting software gives you the freedom to create production-ready 3D digital artwork without worrying about the technical details. Designed by professional artists from the game, film, television, and design industries, Mudbox combines an intuitive user interface with a powerful creative toolset of stencils and brushes for ultrarealistic 3D character modeling, engaging environments, and stylized props. Available for Mac?, Microsoft? Windows?, and Linux? operating systems. Watch the Mudbox 2012 video.

World-class 3D sculpting toolset?Fast, smooth, and accurate results.
Paint directly onto high-resolution 3D models?See results immediately.
Paint multiple material channels?Powerful toolset for painting and viewing textures across multiple high-resolution maps.
Texture baking?Create accurate normal, displacement, and ambient occlusion maps.
Interactive display?Render quality results directly in the viewport.
3D layers?Experiment with design concepts and easily make revisions.
Seamless integration?Round-trip data with products in the Autodesk? Entertainment Creation Suites 2012, and enjoy enhanced compatibility with Adobe? Photoshop? software.
In-product community?Access a library of free design tools.

Download Links

Official download (direct links)







Transform your HD videos, photos, and audio files into rich, multimedia experiences with Avid? Studio movie production software??featuring the same technology used by top Hollywood editors. Edit like a pro with sophisticated photo and video correction tools, a powerful library that organizes all your media in one place, unlimited timeline tracks for advanced effects, and more. In-depth training materials get you started quickly, and the included templates, effects, and transitions provide fresh inspiration for each new project. Integrated disc authoring and a variety of export formats make it easy to share your production with family, friends, and the world.
Key Features
Sophisticated movie editing tools, including markers and keyframes
Powerful media management library to organize videos, photos, and audio files
Media editor to apply corrections or effects to videos, photos, and audio
Unlimited timeline tracks for advanced editing and compositing
Professional add-ons and plug-ins (valued at over $2,000):
Red Giant Plug-in package
Complete Avid content package
100 additional HD video transitions
Comprehensive collection of how-to videos from Class on Demand?
Motion Titler for adding animated graphics and text
Audio tools for professional sound quality
5.1 surround sound import/export functionality
AVCHD burning; DVD and Blu-ray disc authoring and burning tools
5′ x 6′ green screen sheet for chroma-key effects


The Archviz Training DVD

Learn how to properly use vray and start creating professional vizualizations.
This DVD with over 4,5 hours of narrated tutorials will teach you how to do it.
DVD contains two complete architectural scenes (for 3d studio max) with all the materials,
cameras and light setup, as well as many After effects and Photoshop project files

Minimum system specification :
64 bit windows operating system with 4 GB ram and dual-core processor.

This dvd is recommended for beginners and intermediate 3dsmax users.

3.62 GB


2.89 GB

3.62 GB

2.89 GB

3.62 GB

2.89 GB

3.62 GB

2.89 GB

3.62 GB

2.89 GB

Special Thanks:

  • To PhillipKdick for this amazing and generous supply
  • To Ch0pper for painstakingly cleaning this for a quality release
  • 99% of the Cgpersian Community for waiting patiently and having trust in us

Always Trust Cgpersia to bring you the best and highest Quality releases.
Nearly all content on crappy copycat sites comes from here.
There’s a reason why we are #1.

Please alert me if links get taken down I will reup asap.


MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.



BOX #2

The latest provocative package of particle awesomeness from The Wizard of OrbaZ is Particle Flow Tools: Box#2 Pro. This easy-to-use new software integrates with the Particle Flow system to let you create sophisticated, realistic physics simulations.

Taking advantage of the powerful PhysX? simulation engine from NVIDIA? (included free, works with and without PhysX-enabled hardware), Box#2 Pro provides operators and tests to replicate real-world effects such as natural and man-made forces, binding particles together and then breaking the bonds, collisions between particles and with other objects, and more. Also included are several new Birth operators that are optimized for physics simulations as well as a preset flow that makes initial setup a snap. To top it all off, Box#2 Pro gives you three new modifiers that allow particles to interact with standard mesh objects in mind-blowing ways.

Box #3

The Wizard of OrbaZ presents Particle Flow Tools: Box#3 Pro: a toolset for creating your own Particle Flow tools. You can build standard operators and tests as well as those that use icons. Box#3 Pro lets you save your results as presets that you can choose from a list, or as standard actions that show up in the Particle View depot. The built-in visual editor, as easy to use as Particle View but far more versatile, lets you combine 27 different suboperators (elements) to customize a data flow to suit your needs perfectly.

Box#3 Pro also includes two new Cache operators for making Particle Flow more efficient and seven customizable presets that show off the incredible power of this new tool (with more on the way). And so you can distribute your custom PFlow operators to the rest of your team, Orbaz provides a free read-only version of Box#3 Pro, plus a demo version for trying out the software before you buy.B



Autograss is your one-click grass solution

for V-Ray

Select your object, click Autograss, and you’re done. You’ve got photorealistic grass that renders in V-Ray for 3ds Max.

Advanced multi-threaded memory


Autograss uses Happy Digital’s advanced memory management system. That means Autograss uses only a fixed amount of RAM no matter how much grass is in the scene, whether it’s a one-acre lawn or an entire golf course. No crashes, no nonsense. And it’s fully multi-threaded, so all your cores are driven to their full potential.

Realistic grass presets

Autograss includes eleven preset grass types covering the most commonly used grasses. You don’t need to model any grass. The scientists at Happy Digital studied radiometrically calibrated photographs to ensure the grass presets have true-to-life shape and color when used with V-Ray’s physical cameras and sun / sky system, from sunrise to sunset. In addition to these presets, Autograss provides you with mapping and variation to produce special effects like worn-out trails and lawnmower paths.

Easy. Fast. Realistic.

Finally you can have it all.


The Secret FX Training DVD

In over 6 hours of narrated videos learn the fundamentals of fx production from simulations to rendering and final composing. Learn how to use multiple tools like Rayfire, Pulldownit, Fume FX and particleflow. All these in one single FX training flash book.
This dvd also contains Final 3dsmax scene with all the textures, concept arts and lots of example scenes.
This training DVD is recommended for intermediate 3dsmax users, this is not a step by step modeling tutorial.

Recommended system specification:
Intel Core Duo with 4GB of RAM, and 64bit system.
For scene rendering we recommend to use render farms or pc with at least 18 gb of ram and 8 cores.

5.01 GB


2.87 GB

5.01 GB

2.87 GB

5.01 GB

2.87 GB

5.01 GB

2.87 GB

5.01 GB

2.87 GB

Special Thanks:

  • To PhillipKdick for this amazing and generous supply
  • To Ch0pper for painstakingly cleaning this for a quality release
  • 99% of the Cgpersian Community for waiting patiently and having trust in us

Always Trust Cgpersia to bring you the best and highest Quality releases.
Nearly all content on crappy copycat sites comes from here.
Their is a reason why we are #1