All posts for the day November 4th, 2011

Advanced | 1h 46m | 627 MB | Project Files 0.2 MB | Required Software: 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6

In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques.
This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we’ll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We’ll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we’ll look at some techniques to fix artifacts in NUKE.



German | Advanced | 6h 35m | 1.79 GB | Project Files are not included | Required Software: Photoshop CS5

Techniques for optimization and photo-montage in Photoshop CS5

Cropping is one of the most important and common tasks to be performed in Photoshop for photo correction and photo montage. Effectively create, assess and optimize selections and masks without doubt is the lifeblood of the image processing. And that’s what this video training. In three successive, clearly subdivided parts are Olaf Giermann an overview of the crucial concepts of free agency, the necessary background knowledge on the tools used and shows many examples of the most accurate and fastest solutions, to offer what Photoshop CS5 has.



Digital-Tutors – 3D Rotation with Trackers and Trigonometry in NUKE[/center]
Advanced | 2h 22m | 748 MB | Project Files 61 MB | Required Software: NUKE 5.2 and up

In this series of lessons we’ll learn how to use trackers and trigonometry to match rotation of an eye in NUKE’s 3D system.

We’ll then create an appealing final video using a few simple images and a variety of compositing and animation techniques. We’ll begin this project by importing our elements and tracking various features of the face. Once we have a base of tracking data to work off of, we’ll learn the basic math terms and ideas that we will use to translate our 2D tracker data into 3D rotation. We’ll then learn how to take our mathematical equation, and translate it into an expression NUKE understands. Once we have our rotation expressions working, we’ll finish our 2d elements using a variety of color correction, masking and animation techniques. Then we’ll combine all our nodes using compositing math to correctly mix everything together.




Beginner | 1h 45m | 471 MB | Project Files 20 MB | Required Software: Softimage 2012 and up

In this collection of lessons we will learn about the essential lighting tools and features found in Softimage.

Understanding how the various lighting tools in Softimage work and behave is a very important skill for anyone who is getting started with this 3D application. In this series of lessons, we will discuss the different types of 3D lights found in Softimage, and methods for easily aiming and controlling your lights. We will also explore some of the specialized attributes found in certain light types, we will discuss the different types of shadows available in Softimage, we will see how we can add depth and mood to our scenes though the use of volumetric light rays, as well as many other lighting tools and concepts that will help you establish a solid foundation in Softimage.




Sony Vegas PRO 11.0 Build 424/425 (x86/x64) | 211/218 Mb

Vegas? Pro 11 provides an efficient, intuitive and integrated content creation environment for video and broadcast professionals. Now featuring GPU-accelerated performance with OpenCL?-supported devices, Vegas Pro 11 powers through video processing and rendering tasks with ease. With innovative stereoscopic 3D tools, broad format support, unparalleled audio control, and GPU-ignited effects processing and rendering, the Vegas Pro 11 collection streamlines your workflow like never before.

Vegas Pro 11 system requirements

? Microsoft? Windows Vista? 32-bit or 64-bit SP2, or Windows 7 32-bit or 64-bit
? 2 GHz processor (multicore or multiprocessor CPU recommended for HD or stereoscopic 3D)
? 500 MB hard-disk space for program installation
? 2 GB RAM (4 GB recommended)
? OHCI-compatible IEEE-1394DV card (for DV and HDV capture and print-to-tape)
? USB 2.0 connection (for importing from AVCHD, XDCAM EX, NXCAM, or DVD camcorders)
? Windows-compatible sound card
? DVD-ROM drive (for installation from a DVD only)
? Supported CD-recordable drive (for CD burning only)
? Supported DVD-R/-RW/+R/+RW (for DVD burning only)
? Supported BD-R/-RE drive (for Blu-ray Disc? burning only)
? Microsoft .NET Framework 3.5 SP1 (included on application disc)
? Apple? QuickTime? 7.1.6 or later for reading and writing QuickTime files
? Internet Connection (for Gracenote MusicID Service)
? Supported NVIDIA or ATI cards for GPU-acceleration (please see the GPU acceleration page for more information)

Changes in Version 11.0:

* GPU-accelerated video processing (please see System Requirements for information about supported hardware).
* New Titles & Text plug-in.
* Improved usability for the ProType Titler.
* Added a new Star Wipe transition.
* Added a new Radial Pixelate video plug-in.
* Added per-parameter keyframes for many video plug-ins.
* The Transitions, Video FX, Media Generators, and (new) Compositors windows all include folders to group plug-ins and a search box to help you find plug-ins easily.
* The Stabilize plug-in has been simplified and improved.
* The Stereoscopic 3D Adjust plug-in now includes Floating Windows controls to allow you to mask the edge of the video frame to compensate for screen-edge violations.
* Added a Stereoscopic 3D depth control to the Cookie Cutter effect, as well as Cross Effect and Iris transitions.
* Support for NVIDIA 3D Vision on single-display systems using the Windows Graphics Card device (available in Preferences > Preview Device).
* Event Pan/Crop is now integrated into the Video Event FX dialog.

* Improved usability for the Mixing Console.
* A simplified Master Bus window provides you with a streamlined view of your project’s master output.

* Sync links provide an additional method of keeping events synchronized: a linked event retains synchronization when the event it is linked to is moved but can be moved independently.
* An updated Render As dialog streamlines the rendering process and makes it easy to manage your favorite render templates.
* Integrated Upload to YouTube.

* MainConcept AVC/AAC improvements:
o Added MP4 templates for Internet distribution.
o Added an Enable progressive download check box to the Video tab of the Custom Settings dialog to allow your videos to begin playing during download.
o Added support for GPU-accelerated rendering.
* Added support for RED EPIC? clips.


1 ? Links Filesonic :


Sony Vegas PRO 11.0 Build 424 (x86)/ 221 MB

Sony Vegas PRO 11.0 Build 425 (x64)/ 218 MB



2 ?Links Fileserve :

Sony Vegas PRO 11.0 Build 424 (x86)/ 221 MB
Sony Vegas PRO 11.0 Build 425 (x64)/ 218 MB


3 ?Links Uploading :

Sony Vegas PRO 11.0 Build 424 (x86)/ 221 MB
Sony Vegas PRO 11.0 Build 425 (x64)/ 218 MB