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All posts for the month December, 2011
AsileFX SCI-FI Hulls Seamless Textures Pack | Size 535.41 MB
Format 200 JPEG in 2048 x 2048 pixels Continue Reading
3DTotal Speed Sculpting – ZBrush eBook with DVD | rar 2.84 GB | unrar 6.42 GB
Format: PDF | Quality: HQ | 104 pages | Software: ZBrush | Video: .wmv (480?360) | Audio: AAC 128kbps
Completion Time: 7 hours | Genre: eLearning | Difficulty: Intermediate/Advanced | Language: English Continue Reading
Elephorm – learning sculptris – French
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Elephorm – Learning ZBrush 4 R2 – French
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Creating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game developers and programmers to create a working prototype for a potential pitch to publishers. With many of the assets created in past courses, we’ve focused this series on the specific hurdles and production decisions that goes into each step of the game development pipeline. Creating games is usually a team effort, so while an individual artist may be able to create a similar game, we recommend this series to teams of skilled artists or individuals who want to learn a specific aspect of creating games, like low-poly modeling or game-logic scripting. Unlike our earlier Infiltrator series, these courses do not have a strict learning path, but instead are packaged individually to teach specific topics and techniques at various times in the game development cycle. This series is intended for artists already familiar with the software, so if a software is new to you, check out our Beginner’s Guide and Introduction courses to quickly get up to speed on how to use that software. Creating a game requires many skilled artists to work together to correctly create assets for the rest of the pipeline
Lessons included:
01: Beginner’s Guide to Unity
02: Introduction to Unity
03: Introduction to Scripting in Unity
04: Character and Weapon Modeling
05: Rigging and Animation
06: Communication with Notification
07: Player Functionality
08: User Interface Design
09: GUI Functionality
10: Saving Data and Highscores
11: Concept and Design
12: Environment Modeling
13: UV Layout and Texturing
14: Set Dressing
15: Level Design
16: Lighting and Lightmapping
17: Game State
18: Enemy AI and Waypoints
19: Character Scripting
20: Sound Effects
21: Final Assembly
Home Site Link :– http://www.digitaltutors.com/11/learning_path.php?lpid=18
http://nitrobits.com/folder/DbKkEo722N0CAiO
Thanks to the original uploader
SIGERSHADERS V-Ray Material Presets Pro v.2.5.0.9 For 3DsMAX
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Digital-Tutors – Using Texture to Enhance Digital Paintings in Photoshop CS5
Intermediate | 1h 33m | 737 MB | Project Files 281 MB | Required Software: Photoshop CS5
In this tutorial we will learn several different techniques for adding texture to our digital paintings in Photoshop. Texture and surface detail is one area that is often overlooked by digital painters. By strategically implementing texture in your digital paintings, you can not only raise the quality of the image but also the level of realism. With this course we?ll get started by diving into Photoshop?s brushes. We?ll learn how we can create and configure our own custom brushes to paint texture. From here we?ll learn how to create our own patterns and several of the areas where these patterns can be utilized. Next we?ll look at some ways that we can bring images into our paintings, layering them over areas to create texture with the help of blend modes. Finally, we?ll learn a few methods of making our two dimensional textures appear to wrap around the three dimensional forms of our painting. After completing this course, you?ll be well equipped to begin experimenting with texture in your own digital paintings.
Home:
http://www.digitaltutors.com/11/training.php?pid=620
Download:
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Digital-Tutors – Creating Stylized Female Character Concepts in Photoshop CS5
Intermediate | 3h 42m | 983 MB | Project Files 107 MB | Required Software: Photoshop CS5
In this tutorial we will learn about a workflow that can be used to design stylized female characters with Photoshop CS5. We?ll get started by learning about a few things that should be considered for every character we design. Here we will discuss the importance of things like character intent, character back story as well as references. Once our direction has been established, we?ll jump in and spend some time doing concept sketches. After our initial character design has been settled upon, we will move on and begin exploring our character by rendering them in different poses. To wrap the tutorial up, we?ll learn about techniques that can be used to create inked line-work as well as cell shaded color for our character. After completing this tutorial, you?ll be familiar with a workflow that can be used to develop stylized characters in Photoshop.
Home:
http://www.digitaltutors.com/11/training.php?pid=610
Download:
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