Archives

All posts for the day November 8th, 2011

[center]Poster[/center]
Intermediate | 3h 01m | 936 MB | Project Files 13 MB | Required Software: CINEMA 4D R12

In this CINEMA 4D tutorial, we will learn how to rig a wing in CINEMA 4D.
We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We?ll also learn about several really neat rigging features in CINEMA 4D along the way; features that can be used on any control rig you create.

Home:
http://www.digitaltutors.com/11/training.php?pid=546

Download:
http://bytesbox.com/!/g5VWBSjqP1cOdfT/
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[center]Poster[/center]
Advanced | 1h 09m | 1.00 GB | Project Files 648 MB | Required Software: ZBrush 4

In this tutorial, we will be taking a look at each of the 3D brushes available in ZBrush. Each video in this course is a self-contained lesson centering on one of the brushes available in ZBrush. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. This tutorial will continue to be updated, covering all of the powerful 3D brushes ZBrush offers.

Home:
http://www.digitaltutors.com/11/training.php?pid=547

Download:
http://bytesbox.com/!/uufpV39GfOxULaN/
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[center]Poster[/center]
Advanced | 1h 20m | 448 MB | Project Files 39 MB | Required Software: Maya 2011 and up

In this Maya tutorial, we will be taking a detailed look at each of the commands found in Maya’s Create UVs menu. Each video in this tutorial is a self-contained lesson centering on one of the commands found in the Create UVs menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we’ll take a detailed look at each of the Create UVs commands and how each of them can be used to speed up our workflow.

Home:
http://www.digitaltutors.com/11/training.php?pid=543

Download:
http://bytesbox.com/!/reUGWzS9BplEIL0/
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[center]Poster[/center]
Advanced | 2h 30m | 884 MB | Project Files 2 MB | Required Software: Houdini 11.0

This tutorial introduces us to using L-systems within a procedural scene set up to make a group of growing trees. In this tutorial we will learn the basics of using L-systems with turtle functions, randomness, gravity and metaballs to sculpt the set. Our system will then be run to create a small forest of growing trees.

Home:
http://www.digitaltutors.com/11/training.php?pid=570

Download:
http://bytesbox.com/!/nItiRMgJDQKjnEy/
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[center]Poster[/center]
Beginner | 1h 04m | 464 MB | Project Files 77 MB | Required Software: Maya 2012

In this tutorial, we’ll cover a series of lessons to discuss some of the issues we face when dealing with the topology of our models.
The topology or edge flow of our models is an important consideration for many reasons. Over the course of the these lessons, we’ll look at how topology can affect the shape of our models. We’ll looks at ways of finding and cleaning up n-gons and triangles. We’ll also talk about how the topology affects smoothing and edges of our models, and how much animation and deformation depends on good topology. Many of the lessons in this tutorial were created to address specific issues students have had in dealing with the topology of their models, so hopefully you’ll be able to pick up a few tips to add to your Modeler’s Toolbox.

Home:
http://www.digitaltutors.com/11/training.php?pid=549

Download:
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