Archives

All posts for the month November, 2011

[center]Poster[/center]
Advanced | 4h 01m | 1.67 GB | Project Files 15 MB | Required Software: Maya 2012

Throughout this Maya tutorial we will discover some simple yet unorthodox skinning methods that will speed up our workflow In this Maya tutorial, Boston based artist Farley Chery will lead the viewer the unusual yet intuitive technique of multi-mesh skinning, a process created in his last production. The entire rigging process can be long and arduous, so great work flow is essential to speeding up the process. Multi-Mesh is an unorthodox method which allows the user to use the best possible initial settings throughout the body and blending them into a a seamless mesh. This eccentric approach allows for skinning most body parts in seconds and problem areas such as the clavicle and shoulder regions in minutes. The artist will show some of his best techniques in efficiency and troubleshooting into this amazing tutorial.

Home:
http://www.digitaltutors.com/11/training.php?pid=553

Download:
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[center]Poster[/center]
Advanced | 3h 01m | 1.45 GB | Project Files 504 MB | Required Software: Maya 2012, modo 501, Fusion 6.2, TopoGun 1.06, ZBrush 4

This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial. While this series of tutorials is not a step-by-step guide, they instead offer an in-depth look at the key aspects of production that goes into creating realistic-looking shots that would otherwise be difficult to shoot without the aid of computer graphics. These tutorials will cover everything from the concept sketches and visualization to modeling, texturing, rigging, animation, rendering and final compositing of the photorealistic shots. While the tools used in this series of tutorials are primarily Maya and modo, the techniques discussed are easily applicable to other mainstream applications.

Home:
http://www.digitaltutors.com/11/training.php?pid=556

Download:
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[center]Poster[/center]
Intermediate | 1h 48m | 684 MB | Project Files 32 MB | Required Software: Maya 2012, RealFlow 2012

In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations.

We will begin this tutorial with the simulation of our RealFlow assets, and discuss some important RealFlow settings to keep in mind as we prepare our assets to be used within Maya. Once we bring our RealFlow assets into Maya, we will explore topics that include setting up shaders and materials for realistic water, controlling the rendered appearance of RealFlow splash particles, rendering Hybrido foam and whitecaps in Maya, incorporating mist into our renders, and we will learn how all of these things can be accomplished without having to rely on the RealFlow RenderKit for Maya. By the time you complete this tutorial, you will have a better understanding of how to render your own Hybrido simulations using Maya.

Home:
http://www.digitaltutors.com/11/training.php?pid=555

Download:
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[center]Poster[/center]
Advanced | 1h 46m | 627 MB | Project Files 0.2 MB | Required Software: 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6

In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques.
This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we’ll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We’ll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we’ll look at some techniques to fix artifacts in NUKE.

Home:
http://www.digitaltutors.com/11/training.php?pid=557

Download:
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