Duration 3h 36m Level Intermediate Project Files Included 15FPS MP4 2.17GB
In this series of tutorials, we will go through the process of texturing, rigging, animating, lighting, rendering, and compositing a CG model of guts onto a live action plate of a zombie.
We begin in CINEMA 4D with bringing in the live action plate to get an idea of how the model should move to match the footage. We then go through the process of using deformers to get realistic movements for the soft parts of the model.
After setting up our render to get all the passes we need for our composite, we move to NUKE where we set up our Read nodes with all the pieces we will need to create the shot. We then use a series of RotoPaint nodes to remove unwanted things in our shot as well as create blood on the ground behind the zombie. We use a unique color correction method for utilizing our shadow pass that gets us a perfect match to the color and tint of the live action shadows.
By the end of this training, you will not only be equipped to create a zombie limb replacement from start to finish but you will also have picked up lots of useful tips and techniques for shooting and recreating a similar scene on your own.
Rapidgator
http://rg.to/file/99a433a5e55b8b367ad929a2ffaaf74d/DTCGLimbRepC4DNUKE.part1.rar.html
http://rg.to/file/ea852883de2653caa98301b7defb5561/DTCGLimbRepC4DNUKE.part2.rar.html
http://rg.to/file/a371b8560ae762e6bad057330c547e1f/DTCGLimbRepC4DNUKE.part3.rar.html
http://rg.to/file/bad25ef66987545d52cdbbb0e5ed3b07/DTCGLimbRepC4DNUKE.part4.rar.html
http://rg.to/file/8cded2f2ddffde98a86652fb11a5a297/DTCGLimbRepC4DNUKE.part5.rar.html
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