Artlantis Studio 5.0.2.3 x32/x64
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All posts for the day October 20th, 2013
Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create
unique and believable player worlds.
In this UDK tutorial we will focus on multiple methods of constructing these assets and various software
workflows to make the most of texture usage, polygon counts, and artist production time.
Rapidgator
http://rg.to/file/6e78e9bc6f4be4a06a19bba79bff5385/DTCreGaReChainRopeVineMayaUDK.part1.rar.html
http://rg.to/file/e59755e4f44182670f6b9e358a718f09/DTCreGaReChainRopeVineMayaUDK.part5.rar.html
http://rg.to/file/1ebb4189620dc8b76e64d8627604e7ac/DTCreGaReChainRopeVineMayaUDK.part2.rar.html
http://rg.to/file/b3e02e3c5a46e4124ad3c5fb10a9ca10/DTCreGaReChainRopeVineMayaUDK.part3.rar.html
http://rg.to/file/6736c3031c16bb34aa77f3a934993b1a/DTCreGaReChainRopeVineMayaUDK.part4.rar.html