Lynda – Vehicle Rigging in Maya with Adam Crespi
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All posts for the day October 15th, 2013
Digital-Tutors – Using the Decimation Master in ZBrush
ZillionArtsWorkshop – 3D Cyborg Production with Rami Ali
Digital Tutors – Sculpting the Human Body in ZBrush
Advanced | 1h 17m | 674 MB | Project Files 9 MB | Software used: Revit 2014
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Advanced | 1h 19m | 696 MB | Project Files 5 MB | Software used: Revit 2014
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Duration 41m 13s ?Difficulty Level Intermediate ?Project Files Included
What you will learn
In this series of lessons, we’ll learn to create a site model in Revit by using the massing and site tools.
We’ll start by importing a 2D CAD file into Revit to be used as a template for our contour lines. We’ll explore how to create a topographical surface with varying elevations and even a natural water feature. From there, we’ll begin developing the site model by adding such building elements as a property line, a building mass and pad, retaining walls and even trees. And finally, we’ll learn to create a cut/fill schedule derived from the existing and new site conditions we’ll be creating.
Rapidgator
http://rg.to/file/95da0ecfeb2fc8c9689bff353caa8e1f/DTSiteDesModRevit.part1.rar.html
http://rg.to/file/d4345199f005786353860e9b0361720f/DTSiteDesModRevit.part2.rar.html
http://rg.to/file/1d94bf8ec2597b89768590cd753bdb30/DTSiteDesModRevit.part3.rar.html
http://rg.to/file/6a8204137e6499f473596b0f279a0451/DTSiteDesModRevit.part4.rar.html
Duration 1h 33m 778MB ?Project Files Included
What you will learn
In Volume 1 of the Quick Start to Modeling in Maya, we’ll cover the basics of getting started creating your own models.
We’ll cover methods of working with primitive geometry and how to modify their initial creation options. We’ll also learn about many of the different modeling tools we can use to add edges and extrusions to polygon geometry, as well as curve-based tools we can use to build NURBS models.
We’ll also talk about creating clean scenes and models and in the end we’ll have built up a solar panel array from scratch. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you’ve learned and apply them in a different way to your own work.
With this in mind, you’ll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you’ve learned in a particular volume and apply them to a different asset.
These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience.
Home
http://www.digitaltutors.com/tutorial/1341-Quick-Start-to-Modeling-in-Maya-Volume-1
Rapidator
http://rg.to/file/eed5a8ff32c0211007c98054d9adb6bc/DTQuiStaModMayaVol1.part1.rar.html
http://rg.to/file/bfff4691c0b66c1f9b54badf7ad92ab2/DTQuiStaModMayaVol1.part2.rar.html
http://rg.to/file/adcc525a9c3d875258d8b9ce8a071cb7/DTQuiStaModMayaVol1.part3.rar.html
http://rg.to/file/48a87647f661e372c0862de9b4eb29de/DTQuiStaModMayaVol1.part4.rar.html
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Beginner | 1h 54m | 1001 MB | Project Files 2 MB | Software used: SolidWorks 2013 SP3.0
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Beginner | 1h 33m | 820 MB | Project Files 1 MB | Software used: Inventor 2013
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