You can be sure your project will turn out well when you start with a strong concept.
20 fully textured hall scenes with professional shaders and lighting Archinteriors vol. 24.
All scenes are prepared for vray 1.5 with 3dsmax 2009.
All presented renders are with postproduction.
Postproduction PSD files are included.
Duration 3h 51m Level Intermediate Project Files Included 15FPS MP4 2.25GB
In this series of tutorials, we will go through the process for rigging, animating, texturing, rendering, and compositing a morning news opener style motion graphics piece. We start out by creating a camera path that we can arrange our models around for a quick setup and flow of the piece. We learn how to create sweeps that move around our models for added emphasis, and we learn fast ways to get our camera pointing in the right direction along this complex path. After finishing our animations, we move onto briefly discussing our texture workflow. We then begin working in After Effects where we take the piece from looking good, to great, by adding a series of effects and color tweaks. This course is for you if you want to create a motion graphics piece that takes the guess work out of your camera animation. By the end of this course, you will have your very own finalized motion graphic as well as a new knowledge on the workflow between CINEMA 4D and After Effects.
Duration 2h 20m Level Beginner Project Files Included 15FPS MP4 797MB
What you will learn
In this set of MODO animation tutorials we will learn the intuitive and fun animation tools of MODO. We’ll begin by exploring the animation interface followed by learning about animation preferences and settings and how to create key frames. In addition, we’ll learn how animations can be modified from MODO’s Timeline, Graph Editor, and Dope Sheet. Along the way we’ll also learn about how to edit animations on a motion path, animate a camera to follow a path, and how to save poses and actions for our animations. By the end, you’ll be equipped with an understanding of some really useful tools and features you’ll need to animate inside of MODO.
Duration 2h 16m Level Intermediate Project Files Included 15FPS MP4 1.56GB
In this series of tutorials, we will go through the process of building and detailing a real-time crossbow using Softimage and Mudbox. When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. We’ll begin by building the base geometry for our crossbow in Softimage. Once the base geometry is modeled, we will detail and paint the weapon in Mudbox. To finish up, we will generate maps for the color and sculpted detail before viewing our crossbow in Marmoset Toolbag. When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with Softimage and Mudbox and creating useable assets from them.