All posts for the day November 12th, 2013

Duration 2h 13m Level Intermediate Project Files Included 15FPS MP4 857MB

Visually presenting a story can be a creative, collaborative, and fun experience.

We’ll begin by discussing the usefulness of creating a storyboard and some elements to aim for
when crafting one. From here we’ll start the process of fleshing out the shots of our own story by
visually nailing down the world in which it’s events take place starting with the establishing

As we progress forward we’ll learn about how we want to visually present the main character, build
anticipation to the story’s conflict, our character’s motivation, the obstacles they’ll face, and
how to arrive at a resolution. Along the way we’ll also learn about maintaining good compositions
to lead the viewers eye through each shot in addition to making editorial changes to the
arrangement of our shots to improve the progression and flow of our story.

After watching this tutorial you’ll have be able to construct your own story boards with more
creative confidence while having a lot of fun.



Duration 2h 54m Level Advanced Project Files Included 15FPS MP4 1.32GB

In this series of tutorials we will learn how to create a modern interior creation with CINEMA 4D and V-Ray.

In this tutorial we are going to take an in-depth look into V-Ray for CINEMA 4D. We will start by modeling an interior to scale from CAD files, and then proceed to explore all facets of V-Ray for CINEMA 4D. We will learn basic lighting setups, materials, and render settings. Then we will look at additional lighting setups such as HDRI lighting.

In the end we will do post-production to add those last finishing touches using Photoshop.


Duration 1h 39m Level Intermediate Project Files Included 15FPS MP4 1.04gb

MODO is a great all-around 3D application, offering tools over a wide range of disciplines. One of
those disciplines is texture painting and MODO has a robust set of texture tools to enable us to
finish the look of our models right inside the application, making for a smooth, efficient, and
flexible workflow.

In this MODO tutorial we’ll use a simple creature model from the sculpting course to learn the
basics of painting textures in MODO. We’ll talk about setting up materials and working with basic
channels. We’ll learn to create new textures and use MODO’s painting tools to create a custom
look. We’ll learn to use detail from photographs with Image Ink and learn to blend multiple
texture layers together in the Shader Tree to get the effect we want. We’ll also learn to add
procedural layers for different effects and learn to bake all of our different texture maps down
into single efficient images.

Throughout the tutorial we’ll cover some of the most common painting tools, brush tips and nozzle
settings that will allow us to detail our creature very quickly. In the end, you’ll have the
knowledge you need to begin painting your own models in MODO.



Duration 2h 11m Level Advanced Project Files Included 15FPS MP4 835MB

In this ZBrush tutorial we will cover the human body from head to toe, learning the most important aspects of anatomy as they relate to figurative art.Using French academic artist Jean-Joseph Perraud’s work as our study guide, we will virtually dissect the human form, breaking our work into distinct sections of the body. Starting with 2D ecorche lectures, then moving into 3D to further discuss and illuminate the information.By the end, with diligent study this course will provide you with a strong foundation in the human figure that you can apply to your work. The knowledge gained in this series of tutorials can also be useful for comparative anatomy, creature design, and other design work.



Duration 6h 40m Level Advanced Project Files Included 15 FPS MP43.2GB

In this series of tutorials we will learn how to create a mechanical rig for 3D visualizations in 3ds Max.

We will begin from the concept of the crane, explaining the different parts and how a crane works. Next, we will introduce the rigging tools used, and the limitations of the setup that a real crane
has, all in 3ds Max. We will then model and texture every main part of the crane separately and assemble it all into a new scene ready to be rigged and refined.

Finally, we will test out our rig with an animation and render it as a preview.