All posts for the month December, 2013

Texture Creation

43 Presentations (14+ hours) Project Files Included

Modern video game design uses textures to provide incredibly rich visual detail at very high speeds. From normal maps to specular masks to pre-baked ambient occlusion, learn the secrets of texture creation, specifically for games, from a seasoned industry pro. With over 14 hours of video packed with techniques and tricks, you’ll be generating game assets in no time at all. Perfectly complements our 3D modeling training to make you a fully self- sufficient game artist.


Painting in Photoshop
Brushes and Details
Advanced Photoshop Tools
Creating Textures
Skins and Templates



SIGERSHADERS – V-Ray Material Presets Pro 1.0.2 For Maya – Win64

Powerful material collection for use with the Autodesk? Maya? and V-Ray?rendering engine. It will includes shaders like: Metal, Ceramic, Leather, Stone, Mosaic, Concrete, Carpaint, Liquid, Wall, Glass, Parquet, Wood, Gemstone, Cloth, Plastic.
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Modeling Light Gauge Steel in Revit

Duration 35m 30s Level Intermediate Project Files Included

In this set of tutorials we’ll learn how to model a light gauge steel addition for a small renovation project. We’ll start with a custom made moment frame structural member that we’ll place at our grid lines. From there, we’ll begin adding purlins, girts and even some lateral bracing. I’ll show you few tips and tricks that help you get the job done with ease and also save you some time in the process. So with that, I’m ready to get started and I’ll see you in the next lesson!



Integrating 3D Type into Images in Photoshop

Duration 3h 13m Level Intermediate Project Files Included?

Photoshop has been able to work with three dimensional objects for several versions now. In fact, you can even create your own simple 3D objects by extruding them right inside of Photoshop. We will utilize this approach in this course where we work from start to finish to realize our concept. We?ll get started with this project by setting and extruding our type right inside of Photoshop. If you?ve never used the 3D tools in Photoshop, you?ll get a crash course here. After positioning our type, we?ll weigh the pro?s and con?s of using a traditional texturing workflow vs manipulating our bus textures on top of the type. After deciding on the photo-manipulation route, we?ll focus on fitting two different two-dimensional images to our 3D text. We will learn not only learn how to transform our images into place but we will also learn how to color correct them and nest them neatly into our base image using a variety of tools and techniques. By the end of this course, you can expect to have learned a workflow that will help you to realize a concept that integrates 3D type into a 2D image, all right here in Photoshop.



Rigging and Animating a Simple Character in After Effects

Duration 1h 39m Level Beginner Project Files Included

Throughout this course we will explore basic character rigging and set-up in After Effects. Using parenting techniques and various expressions, we’ll create a simple character that is easy to animate. We’ll then learn how to use the most of the rig to achieve a great looking animation that follows basic animation principles.



Introduction to Rigging in Maya

Duration 4h 55m Level Beginner Project Files Included

This set of tutorials will provide you with a firm understanding of Maya’s rigging tools. We’ll start by learning the basics, like how to establish solid naming conventions, how to create joint chains, and how to work with Maya’s Inverse Kinematics system. We’ll then get into more challenging topics like how to set up a Spline IK system with advanced twist control, how to enhance your controls with the help of Driven Keys and the Node Editor, as well as how to utilize a few deformers that are very important rigging tools. We’ll learn how create our own jiggle tool, for fast follow-through and overlapping effects, by using standard tools inside of Maya. We’ll even learn how to create custom commands that can be run from Maya’s Command Line and Script Editor. By the end of this course, you will have the knowledge you need to start rigging your own assets in Maya.