Duration 12h 51m Level Advanced Project Files Included 15FPS MP4
In this series of tutorials we will cover how to create a fully detailed armored ninja. Throughout these lessons we will cover how to create hard surface pieces using a more hands on approach involving brushes, DynaMesh, and Spotlight techniques. We will also cover some simple and effective painting and rendering methods upon completion of our character. By the end to the course you will grasps many ways to edit hard surface geometry in ZBrush.
DFT Composite Suite Pro v1.5.2 CE
MAGIX Video Pro X5 184.108.40.206
Duration 1h 27m Level Beginner ?Project Files Included 15FPS MP4 760MB
What you will learn
In this series of tutorials we will go through an overview of Premiere Pro CS6 as well as CC, with a guided tour of the interface and the many tools within the program to edit video and audio in the creation of a final presentation. We discuss importing clips, creating titles, video and audio transitions, video and audio effects, editing together video from multiple camera sources, exporting our project to various media, and creating a DVD of our project in Adobe Encore. By the end of this tutorial you will have a solid familiarity with many of the tools in Premiere Pro so that you can begin creating your own polished and professional video presentations.
Alien Skin Snap Art 220.127.116.116 Revision 24362 For Adobe Photoshop x32/x64
Duration 1h 16m Project Files Included 15FPS MP4 685 MB
In this series of tutorials, we will learn the basics of preparing 3d models for texturing by creating UV layouts in Maya. UVs and UV layouts are important aspects of creating textures for our 3D models. The UV information serves as a bridge between the 3d objects we create and the 2d textures that we apply before rendering. UVs let us tell Maya how to apply the textures across the surface so having a good UV layout can really make a difference in speeding up the texture creation process and making your textures easily editable down the pipeline. We’ll start by talking about the basic concept of UVs before moving on to learn about some of the different UV projection methods. We’ll also talk about editing UVs and using multiple projections. We’ll cover the creation of UV snapshots to give us a guide when texturing and discuss a multi-tile texture workflow. In the end you’ll have a good understanding of the purpose behind UVs and the knowledge you need to start creating and editing your own UV layouts.