Duration 46m 32s Project Files Included 15FPS MP4
In this tutorial you’ll learn how edit and create customized stacked and compound wall systems. We’ll start by learning to edit Revit’s predefined walls. Once we become comfortable with how to change up these preloaded families, we’ll then learn how to create our own stacked and compound walls from scratch. You’ll see how we can create sweeps and reveals that can really customize your design. We’ll also explore how to
use the split region tool to add layers to a stacked wall system. By the end of this course you’ll have the skills necessary to create your own wall systems using Revit 2014.
Duration 1h 31m Project Files Included 15FPS MP4
In this series of tutorials we will learn how to create a Presentation file from an assembly. We will also learn how to use Representations in assembly mode. The Representations include level of detail, views, and
positions. A drawing will be created and basic drawing tools will be explained.
Duration 7h 4m Project Files Included 15FPS MP4
In this series of tutorials we are going to composite a stylized post-apocalyptic environment shot. We will setup an environment scene in NUKE’s 3D space with our matte painting asset. To bring it to life we will add footage and elements to our shot, and also create atmospherics with NUKE’s particle system. We will venture briefly into After Effects to use the Optical Flares plug-in to create lens flare elements. We will also look at camera effects like bloom, lens distortion, vignette, and chromatic aberration. Finally, I will offer up sometips for finishing off your shot. The main purpose of this tutorial will be to discuss and show some basic compositing workflows, but also look at some specific tips and techniques to help you take an environment or set extension shot from start to finish.
Duration 3h 34m Project Files Included 15 FPS MP4
In this series of tutorials, we will talk about some of the tools and techniques you can use to create hard-surface models in MODO. We will start out by talking about using reference images to model from within our MODO viewports. We’ll then begin to block in the different pieces of our example project before refining each one. We’ll explore powerful and useful tools like Loop Slice, Bevel, and Add Loop to add dimension and detail to our polygon pieces. We’ll talk about maintaining smooth contours and learn to adjust the hardness of our edges using additional loops. We’ll learn to move polygons between mesh items for a quicker and more flexible workflow. We’ll also learn to connect multiple pieces of geometry seamlessly to create a molded look. We’ll also learn techniques for creating holes and openings on contoured surfaces. The tools and techniques that you will learn will be applicable to any hard-surface model and you’ll be able to apply them to your own projects in no time.
LipService is a powerful multi-resolution subdivision surface sculpting, rigging, paint and animation system built into a friendly and intuitively organized Maya plugin.
Yeti is Peregrine Labs product to produce fur, feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesk’s Maya.
Miarmy (named “My Army”) is a Maya plugin for crowd simulation, AI, behavioral animation, creature physical simulation and rendering.
Marvelous Designer CLO3D 2011 v4.0.3
Laying out UVs is often times a painstaking process that many artists dread.
TransMagic Expert R10 v10.01 x64