In this course we will cover techniques for texturing assets in 3ds Max and Photoshop.
When building low resolution models meant for real-time applications, texturing will play a big part in communicating a lot of information about that model. Many of the details that we are unable to add when modeling can be simulated with textures. In addition, we can simulate lighting effects or occlusion in textures. In this course, we’ll go through the process of preparing our model, an antitank gun, for texture by creating and assembling useable UV layouts. We’ll then use a variety of techniques in Photoshop to paint texture maps for the gun. Finally, we’ll bake out an ambient occlusion map that we can integrate into our texture. Upon completion, you’ll have a textured gun, but you will also have the knowledge you need to start creating textures for your own models.
http://turbobit.net/42puju6zmj7v/DT.Texturing Game Props in 3ds Max and Photoshop.part3.rar.html
http://turbobit.net/578zx2fc9col/DT.Texturing Game Props in 3ds Max and Photoshop.part2.rar.html
http://turbobit.net/06wsoaggt38o/DT.Texturing Game Props in 3ds Max and Photoshop.part1.rar.html