SolidAngle Maya to Arnold v1.3.1 for Maya 2015-17 Win/Mac/Lin
Title: SolidAngle Maya to Arnold v1.3.1 for Maya 2015-17 Win/Mac/Lin
Info:
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
http://rg.to/file/659c008cd3ede87f02c0cb687de2e2fa/Solid.Angle.Maya.To.Arnold.v1.3.1.Win.rar.html http://rg.to/file/dcd07cd99d63f0d0885219e6f3a87bee/Solid.Angle.Maya.To.Arnold.v1.3.1.Mac.rar.html http://rg.to/file/387c4073c02e2ab63ee8fc45122d6611/Solid.Angle.Maya.To.Arnold.v1.3.1.Lnx.rar.html
http://uploaded.net/file/h8csb6z3/Solid.Angle.Maya.To.Arnold.v1.3.1.Win.rar http://uploaded.net/file/zs2igr6s/Solid.Angle.Maya.To.Arnold.v1.3.1.Mac.rar http://uploaded.net/file/fdzs0tub/Solid.Angle.Maya.To.Arnold.v1.3.1.Lnx.rar
http://nitroflare.com/view/0C3E159F947DA49/Solid.Angle.Maya.To.Arnold.v1.3.1.Win.rar http://nitroflare.com/view/4F130D227228467/Solid.Angle.Maya.To.Arnold.v1.3.1.Mac.rar http://nitroflare.com/view/AC38BFE47A2A61A/Solid.Angle.Maya.To.Arnold.v1.3.1.Lnx.rar
This doesn’t work in Maya 2016, renders with water mark
Hello. I tried with maya 17 for OS X and it still batch render with watermark. Can someone make clear instructions. I have Nuke with foundrylicutility so i think this is already rlm right?, anyway. Please someone explain better, i can’t make the batch render without watermark