The Foundry Mari 1.3v1 (x64)
MARI allows artists to concentrate on painting detailed, multi-layered textures directly onto 3D models in a fluid and natural way. MARI was originally conceived at Weta Digital, because no existing commercial product could handle the complex, highly detailed look development work required by films such as District 9 and Avatar.
MARI has been designed by artists to give them immediate feedback, in context, working with multiple interacting models from any angle and in animated motion. MARI’s responsive creative toolset allows painting to be completed in a single application, reducing the need to export, paint in 2D and re-import.
Painting
UV-less workflow that gives the ability to adjust texture size on a per-face level allowing for near-limitless detail
Fully customisable brush engine
‘Paint through’ and ‘clone from’ between layers and textures (including ‘clone from’ on-surface)
‘Slurp’ brush for smearing and dragging texture
Paint canvas transform, grid warp and free-form ‘pin’ warp
Blur and sharpen, including on-surface, multiple UV patches simultaneously
Advanced ‘healing’ brush for seam removal and duplication of texture detail
Environment
Filters with real-time preview
Advanced channel masking engine, including mask painting, surface falloff, masking one channel to another, and by depth
Supports customisable real-time 3D shader preview (e.g. specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes, colour correction and more
Customisable tool ‘shelves’ for brushes, colours, reference images, sharable between artist and projects
Floating point, 16 bit or 8 bit channels
All painting and shading tools are available in 3D projection paint mode and ‘flat’ UV paint mode
Background plates for reference
Imports multiple camera moves through which the model can be viewed
Spherical environment mapping to simulate a shiny reflective surface
Tiled textures with masking to quickly cover large areas on models
Models
obj model format support
Multiple objects, versions (e.g. high res or in key character poses), instances, with or without baked animation
Interactively handles very large 3D model data sets, scaling to over 1 million polygons for a single topology or mesh
Supports large textures up to 32K x 32K pixels
Handles thousands of textures per model, over many channels
Seamlessly supports hundreds of UV texture patches
Handles animated geometry and animated textures
Isolate, select, mask and hide geometry per patch and face
Customisable lighting and rendering modes
Massive geometry and texture data sets not limited by the amount of RAM
Dynamic tessellation shader that can preview displacement maps on geometry in real-time
Workflow
Linux or Windows
High quality turntable rendering
Flatten and round-trip projected textures for modifying externally (for example in NUKE or Adobe? Photoshop?)
Open and extensible approach to UI, geometry, camera, shading, and supporting light and texture exchange
Import and export as background tasks, allowing the artist to continue painting
Embedded web browser for quick access to community forum
Fully featured and open playtime colour management system
Filters with real time preview and fully featured colour correction
Save states for textures to have multiple versions that can be reverted back to later
Contents
Product Tours – video tours of MARI’s features (Video: MPEG4 Video (H264) 768×480, Audio: AAC 44100Hz mono)
Getting-Started Guide Assets:
* Mari_GettingStarted_Tutorial.zip – Includes blacksmith body and tattoo.png
Blacksmith Assets:
* blacksmithObjects.zip – blacksmith .obj files
* blacksmithTextures_1.zip – blacksmith colour textures
* blacksmithTextures_2.zip – blacksmith dirtColor, dirtMask, dispFine, dispMid
* blacksmithTextures_3.zip – blacksmith hairDisp, specGain, specGain_dirt_sweat, sweatMask, tattooColor, tattooMask, veinColor and veinMask
* eyesTextures.zip – textures for the blacksmith’s eyes
* anvilTextures.zip – the full anvil texture set
* apronTextures.zip – the full apron texture set
* gogglesTextures.zip – the full goggles texture set
* hammerTextures.zip – the full hammer texture set
* tongsTextures.zip – the full tongs texture set
Animated Sequences:
* Apron_Sequence.zip
* Blacksmith_Body_Sequence.zip
* Blacksmith_Eyes_Sequence.zip
* Goggles_Sequence.zip
* Hammer_Sequence.zip
* Metal_Planc_Sequence.zip
* Metal_Planc_Textures.zip
* Tongs_Sequence.zip
05/31/2011 – Added a version 1. 3v1 . Additional materials have not changed.
Year: 2011
Version: 1.3v1
OS: 64bit
Compatible with Windows 7: The works on x64
Language: English
Home http://www.thefoundry.co.uk/products/mari/
The Foundry Mari 1.3v1 ( x64Bit )
http://www.url-dead/file/1110707274/The_Foundry_Mari_1.3v1__x64_.rar
——————–Or———————-
http://www.fileserve.com/file/FtcAyax/The_Foundry_Mari_1.3v1__x64_.rar
The Foundry Mari 1.3v1 (x64) With Contents
http://www.url-dead/file/1110036884/The.Foundry.Mari.1.3v1.part01.rar
http://www.url-dead/file/1110037244/The.Foundry.Mari.1.3v1.part02.rar
http://www.url-dead/file/1110037074/The.Foundry.Mari.1.3v1.part03.rar
http://www.url-dead/file/1110037024/The.Foundry.Mari.1.3v1.part04.rar
http://www.url-dead/file/1110037294/The.Foundry.Mari.1.3v1.part05.rar
http://www.url-dead/file/1110037124/The.Foundry.Mari.1.3v1.part06.rar
http://www.url-dead/file/1110036934/The.Foundry.Mari.1.3v1.part07.rar
http://www.url-dead/file/1110036724/The.Foundry.Mari.1.3v1.part08.rar
http://www.url-dead/file/1110040124/The.Foundry.Mari.1.3v1.part09.rar
http://www.url-dead/file/1110026691/The.Foundry.Mari.1.3v1.part10.rar
——————–Or———————-
http://www.fileserve.com/file/tV52M6W/The.Foundry.Mari.1.3v1.part01.rar
http://www.fileserve.com/file/y8EMJDV/The.Foundry.Mari.1.3v1.part02.rar
http://www.fileserve.com/file/KwYQ2CY/The.Foundry.Mari.1.3v1.part03.rar
http://www.fileserve.com/file/nfc7EKy/The.Foundry.Mari.1.3v1.part04.rar
http://www.fileserve.com/file/YpbZZ8Q/The.Foundry.Mari.1.3v1.part05.rar
http://www.fileserve.com/file/p2qbaMC/The.Foundry.Mari.1.3v1.part06.rar
http://www.fileserve.com/file/D4vSmVv/The.Foundry.Mari.1.3v1.part07.rar
http://www.fileserve.com/file/5kteYat/The.Foundry.Mari.1.3v1.part08.rar
http://www.fileserve.com/file/fyvHUDE/The.Foundry.Mari.1.3v1.part09.rar
http://www.fileserve.com/file/YdnTgz9/The.Foundry.Mari.1.3v1.part10.rar
How is this different than 3d paint from Maxon?
for you? none!
those are NOT comparable……
Mari is far far ahead in quality, ease of use , and the tools than those of filthy ,buggy and annoying Maxon Bodypaint ..
Please explain your point. When Body paint is Photoshop inside of Cinema 4d how could anything be better than that? I am not saying it is not better I am asking HOW? What can it do that you cannot already do in Body paint . Also body paint is amazingly simple to use and extremely versatile so if Mari is better than explain how please. I mean it is not like 3d body paint is not already the most widely used paint program in the world for 3d graphics because there is a better program out there.
Ptex (no uv’s), hold 32k textures easy, advanced manipulation tools like grid distortion…paint buffer…display a lot of channels in the viewport like specular, bump, and displacement….man, this software was used in Avatar…
OK I get your impressed and Body paint has been used in a lot of movies as well but I still am not hearing anything you can not do in Body paint if you know what you are doing. I will try the software and I will see for myself what the talk is about but so far I have not seen anything that could not have been done in photo shop or Body paint. Maybe I will be educated after learning the program better.
my suggestion is to take a deep look at Mari first with full attention then you’ll need no one to convince you which one’s better…
Again I have watched now two separate CD training on Mari and except for the 32K textures I fail to see what it can do any better than Body paint. In fact it is not nearly as easy or as powerful as Body Paint. So Unless you’re using a very old version of Body paint and not the release 12 or 3.5 then maybe Mari would be better then say ver. 2 of Body paint but it is certainly not as good as 3.5. But hey like I have said many times to each their own. In a production Quality and speed matters and production integration with other pipeline tools is very important so you as yet anyway cannot beet Body Paint.
Willam…all tools are the same…for example I use Mudbox and 3D Coat…but people yell when someone don’t like Zbrush or Maya…or wathever…one tip, try them all! I only say that Mari is best suited than Bodypaint, but of course you can do the same with Bodypaint lol! Even in microsoft paint!! Artist > tool
SOrry for my english
I have now watched several videos for training in Mari. I can say for certain that Bodypaint is 10 times easier and 10 times more powerful. Maybe you should try Bodypaint I mean really learn it. Everything I saw done with mari I could do in Bodypaint in half the time and with half the complication. Not impressed at all. As far as movies goes Bodypaint has about a hundred under its belt as well as video games and it can be used effortlessly with Maya,Zbrush,3d Max,Lightwave and Softimage. I really do not get the hype over Mari all because of Avatar. Well to each their own I guess.
I think, talking about texture painting softwares today its ridiculous, I tried Bodypaint and trust me, texture painting is a very simple task that almost all 3d packages can handle easly today… Bodypaint, Mudbox, Modo, MARI, 3D Coat, Zbrush (only diffuse)….even Blender and 3ds max with his new viewport canvas are starting to get decent results… photoshop 3D is just too laggy.
Yes you have reason, Bodypaint is easier than MARI, but After effects is easier than Nuke too. Products from The Foundry are very focused on solving new production problems. Not user friendly. Bodypaint is going to explode if you load a 32k texture… I just don’t understand why you are defending Bodypaint so hard. From all softwares, Bodypaint have the older texture painting implementation.
So far the 32k texture is the only benefit I see. So as this is rarely needed and Body paint is far more widely used and far more versatile I will stay with Bodypaint. I will continue to learn Mari but see little real use for it yet. Maybe that will change if I have to get into movies using human characters or extreme close ups on something that requires extra large textures. So far never have ran into a situation where 16k was not more than adequate. Who knows what the future will be I imagine in the release of BP 4 they too will allow for 32bit if it is required by the industry demand. Mean time since my work flow is primarily ZBrush+C4d and sometimes Photoshop and often Aftereffects or Fusion I will stay with BP as it works flawlessly with all of them.
Does this run on windows xp x64 ?
I have Mari instaled in Windows XP and work fine.
I have a weak machine running XP pro 64bit sp3, the last version did load and run however very sluggish , like I said my machine is very weak but it does good confirming if a program will run or not, and it did!
what kind of weak machine you speaking about?
I tried v1.2 on my Win7 64, 16GB Ram, i7 quad, Nvidia GTX480 1.5GB ram
and it lagged like crazy, i couldnt even load the mesh to paint.
If it was laggy with these specs you better check if you have somekind of malware on your computer.. And/ or check if you have new drivers for like everything (not only the graphics can hog your computer if the drivers are bad written (win is kind of bad written (yes I am a windows user and I still love it :P
thanks but i can’t download for free cause it overcomes the limit of 400 mb…? there is any solution for this ???
Thanks again
Filesonic has a limit for <400Mb that has to be changed by the user (I think)
Try the Fileserve links!
Thaks for your reply :D
Torrent please, thanks!
Has Mari supports ATI yet?
no
Wait, doesnt work with Radeons?
no it doesn’t MARI works with FERMI technology, so NVIDIA, may be ATI will join in the future… but not yet
Mari is going to be Film industry standard. Don’t matter what you believe is more powerful and what isn’t. Just like Painter and Photoshop. Argue all you’d like about it’s potentials and capabililities. At the end of the day, CS5 dominates industry.
predicting the future is always tricky and for now BodyPaint rules in the industry so Maybe someday Mari will be the new champ but I seriously doubt it as BP is far more powerful and far easier to use. The only advantage Mari has is the 32k texture and that will be addressed in the BP release 4. So why would anyone change from BP?
Lol wtf, are you a spokesman for BP or something? Mari is excellent when working with massive textures, that is it’s purpose. You can hardly compare what the likes of WETA handles to what you do on your home computer.
P.S. Mudbox is an excellent alternative. Like Photoshop in 3D
William you’re a fucking idiot.
Bodypaint 10 times more powerful LOLOLOLOLOL.
Anyway thankyou for the upload.
99% of you have no need (you may THINK you have though) for this stuff anyway, so what are you arguing about, you bloody warez-lamers?
It’s not like you gonna use the full potential or are even able to use the full potential of this film-specific software. It takes enormous skill and time, to start with. Knowing the complete lack of any creativity whatsoever in the 3D field today, it doesn’t matter what tool you are given – you will still rubber-stamp imitative “nasty aliens” or “bloody orcs” that will still look like crap beneath cheap tricks like chromatic aberration, AO, Camera Blur.
Get some ideas and get some skills fist. Your self-percieved technical knowledge of what is “rad” and what is “outdated” doesn’t interest people like me. I still use Max 9, by the way.
Jee-zuz, for all the small immature shits that populate Internet… but hey, thanks for the link!
Link to work or GTFO
salam.mari needed opengl 3.0 and uper. my video card is 8200m g but mari not run because my opengl is 2.0. please help me
No solution. You must change the graphic card to run minimal requerimente.
PLEASE Create torrent
my system is notebook.not change graphic!!!
how work?
MARI rules….I thank you guys for the extra links…make life much more easy downloading roughly 450MB X 9 plus additional 400+MB. I am hoping extracting goes well. Thanks you all for the excellent share.
after putting crack license it still ask me for license when I start it up, Is there something I am missing, shall I put the crack in the root? It still says there is no license, although the crack say license its ok. Thanks for your help
Have anyone having problem runing Mari?
I can open .obj and paint it, but it won’t let me save or reopen the file after i close Mari. I keep getting this error ” Cannot Open Project This project cannot be opened”
thanks