Maya

All posts tagged Maya


Maya Dynamics – Outer Space Environments

In this DVD, John presents the entire process of creating an outer space effects sequence. Starting with a space ship and a camera move, John takes the viewer through a step-by-step look at how to create a sequence that includes following a space ship as it breaks free of a tractor beam, launches out of planetary orbit, then flies through a field of asteroids and starbirth nebula clouds. John uses Maya’s Dynamics system to build elements in the shots, demonstrating their use within the shot environment. He shows how to use cloud particles as a volume surface on which to project shaders to simulate nebulas that can be both stunning backgrounds and realistic clouds that can be flown through. John also walks you through a series of simple effects that add dynamic detail to the shots: sprite-stars, tractor beams, explosions, an energy field and an asteroid field. This lecture will enable you to create fantastic outer space shots that push the scope of imagination.

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Lynda.com Autodesk Maya 2009 New Features

Maya 2009 New Features
with: George Maestri

In Maya 2009 New Features, George Maestri demonstrates several
breakthrough updates in the latest version of this 3D modeling,
rendering, and animation tool. He explores the upgrades to the
interface and covers soft selection and other modeling tools.
George then delves into more complex new features, including
the Asset Manager for organizing objects and nodes within a
scene; animation layering to blend, merge, group, reorder,
override, and add to preceding layers; Maya Muscle, for creating
lifelike skin motion; and nParticles, a new particle system.
Exercise files accompany the course.

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Character and Scene Development in ZBrush
An in-depth guide to sculpting, texturing, and rendering final compositions.

Create polished characters and more appealing scenes.
Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction,
sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.

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Simply Maya – Ball throw animation

Description:

The ball pick up and throw is intended to help break new Maya users into the world of keyframe animation.
You will learn how to set up your character in a starting pose then work your way through key framing individual
joints to start making the model move in the desired way.
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digital tutors – The Artist’s Guide to Mel (Full CD)

Discover creative alternative uses for MEL. Learn Maya Embedded Language
(MEL) with an artist-driven approach and add greater flexibility in your workflow.
Contains over 4 hours of intuitive project-based training. Ideal for artists new to MEL.

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Digital Tutors – Render Passes in Maya 2009 | RS

Software: Maya 2009 and up
Run Time: 2 hrs. 3 min., 1 discs

Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Contains 2 hours of project-based training.

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