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At RandomControl we’re resolute to pioneer the next step in light simulation. To this end we have taken all the expertise we have gathered in the making of our flagship product fryrender and worked on an entirely new technology designed to produce comparable output, but using every single computing device at your disposal. Arion makes use of our novel proprietary multi-CPU / multi-GPU / multi-IP interactive rendering technology.
Some facts about Arion:

* Uses all the GPUs -and- CPUs in your system simultaneously.
* Plugging an extra GPU delivers an immediate performance boost.
* 20x to 100x speed up per machine (hardware-dependent).
* Strictly physically-based.
* Fully unbiased (no cheats, no shortcuts).
* Does not need any kind of precomputations.
* Easy-to-use interactive WYSIWYG editing app.
* The real-time viewport -is- final quality.
* Production render engine features (commandline renderer, compositing channels, etc…)
* Compatible with NetWarrior for hyper-fast cooperative still frame and animation rendering.

Rapidshare:
http://rapidshare.com/files/395476070/ARN.rar
Cuda:

http://developer.nvidia.com/object/cuda_3_0_downloads.html

http://rapidshare.com/files/392237637/cudart64_30_14.rar

Instruction:

-after installation open license manager inside arion and intall the provided license.
-in configuration tab check all gpus you got and all cpus available.
-in netwarrior don’t forget to choose the path in a network shared location or it won’t use all machines available.
-install cuda to run or it won’t load.
-if you want to run both 64 & 32 bit paste “cudart64_30_14.dll” inside arion\tools folder.

Thanks to “Kmej”…..

Related posts:

  1. ARION 1.0.02 (64-Bit) – n0MAD
  2. CG Artist Workshop – Multi-Pass Rendering
  3. Multi-Pass Compositing: 3ds Max Rendering Techniques with Tim Jones
  4. 3ds Max Tutorial: Exploring the Multi-sub Material
  5. Autodesk Mudbox v2012 SP1 MULTI WIN32/WIN64
Check Download Links

77 Responses to “ARION (Multi-GPU + Net Rendering | x64Bit)”

  1. Alex says:

    But what about the 32 bit version? :(

  2. Illidan says:

    you ve got it up there on the first page

  3. jong bar says:

    i did all that’s been noted up, but when i hit render in max, arion doesn’t come out, anybody help, i already installed all necessary files

  4. Illidan says:

    it doesnt work like that … you either start fry and export it as rcs which is like a hole scene with textures and everything in one file. or you just set export .fry in render dialog in the plugin, then start arion find that file and hit import. You might as well use .obj file it depends on what is better for you

    • jong bar says:

      thanks man but if you could post some tutorial for this it would be a great help, i started to have my scene imported from max but i dont know which type of lighting is supportd coz i tried all types in max(standard & photometric only coz vray won’t work of course) but when in arion window then it comes out very dim, even if i have to tweak my tone mapping it still doesn’t appear as i expected, by the way scene is interior, thanks

    • jong bar says:

      i almost forgot, my scene has 1 fry sun and a fry cam

  5. Gat says:

    Its working but its not fast like every one talk in here.
    my card support cuda so its should be first but its not.
    i turn on cuda on Arion and install lastest driver and i need more config
    for speed up my render?

    right not mentalray render faster than Arion…….(-.-

  6. too says:

    Thanks a lot for the update!!!!!!!!!

  7. MetAtroN says:

    But what about ATI graphic cards? CUDA is a NVIDIA product. Does it mean ATI users can’t take advantage of this renderer?

  8. sman says:

    Hi. I have some problem with arncmd. :( when i try to start render by arncmd…the system displays window with message: “arncmd.exe has stopped working” and stop render. Where I did mistake? Any help guys?
    (win7, i920, 6Gb, gtx285)

  9. Fndpires says:

    Thanks, great.

  10. chingis says:

    does it work with rhino?

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