All posts for the day June 20th, 2011

Krakatoa for 3DsMax | 27.62 Mb
It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

The rendering features include Particle and Voxel representation of the same data, support for shading and texturing using standard 3ds Max maps and materials; Particle Self-Shadowing and Shadow Casting from and onto matte objects; support for per-particle Scatter, Emission, Absorption and Density data, Various Light Scattering models incl. Isotropic, Phong Surface, Schlick and Henyey-Greenstein; Environment Reflections; Motion Blur and Depth Of Field effects; Ambient Participating Medium Extinction and more.

The Particle Manipulation pipeline includes Particle Culling using arbitrary geometry and Particle Deformations using 3ds Max deformation modifiers and Space Warps like Bend, Twist, PathDeform and Free Form Deformation lattices; Particle Retiming using custom graphs, offset and limit range behaviors; Particle Data Channels access via a powerful node-based MagmaFlow editor; read and write access to particle data via MAXScript.


Video Hive After Effects ? Cinematic Bundle | 1.94GB
15 VideoHive AE HD + 25 AudioJungle WAV

Bittersweet Titles / Cinematic Trailer 2 / Elegant Ring Logo / Glitch Trailer / Grunge Trailer Cinematic ( Egypt ) / Heavenly logo reveal / Movie Trailer 02 / Nightmare / Particle Inspirations ? Trailer / Romeo & Juliet / X Trailer / Supernova Space explosion / The Clouds 2 (Two Bonus Logo Reveals) / The Savior ? Film trailer HD / The Storm ? Epic Movie Trailer
battlefield / becoming / cinematic-2 / dramatic-intro / dramatic-logo-intro-5 / epic-action-trailer / epic-finale / epic-cinematic-opener / exotic-intro-world-of-water / fight-for-your-freedom / heroic-cinematic-opening-meet-the-vigilante / hitech-logo-02 / intense-cinematic-intro / magic-wave-professional-film-logo / movie-fanfare-short / myths-legends / revolutionary-intro / savage-one / super-mega-pirate-action / sweeping-romantic-orchestral-theme / the-beautiful-savage / the-final-battle / the-power-of-giants / the-rising / trailer-acts-volume-one


English | MOV | H264 898kbps | 1024 x 768 | MP3 77kbps | 1.2 GB
Genre: e-Learning
Build your own light cycle! This month?s huge, 23-page animation masterclass shows you how to combine 3D and 2D elements to make a complete sequence.
3D animator Gary Noden presents his Tron-inspired light cycle sequence, based on his Maya tutorial in 3D World issue 138.

In issue 138 of 3D World, we featured a massive Maya tutorial by Gary Noden, which shows you how to model and animate a light cycle and rider against a futuristic city backplate.

– Modeling
– Animatics
– Animation
– Rendering
– Digital Matte
– Compositing

More info:


Digital-Tutors : Rigging Wings in Maya | 3.75 GB | ISO

In this course, we will learn how to rig a wing in Maya. We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We will also build a few MEL scripts to work efficiently.

1. Introduction and project overview
2. Understanding the wing
3. Building the primary bones of the wing
4. Adding extra joints for the wing fold
5. Creating the feather bones
6. Binding the wing
7. Setting up the primary animation controls of the wing
8. Auxiliary wing controls
9. Finishing the auxiliary controls
10. First level of fanning controls for the feathers
11. Creating a system for extra feather controls
12. Building twist controls for the feathers
13. Connecting the twist parameters to the control objects
14. Applying the Blend Shapes
15. Second level of fanning controls for the feathers
16. Creating controls to fan the feathers collectively
17. Finishing the feather spread rig
18. Starting on the bend rig for the feathers
19. Painting weights on the feathers
20. Bend controls for the feathers
21. Refining the weights of the curves tied to the clusters
22. Connecting the clusters to the mid feather controls
23. Bend controls for the end of the feathers
24. Animation controls for the end clusters
25. Finishing the end controls of the feathers
26. Automating the wing fold
27. Layering the wing as it folds in
28. Correcting the feathers during the wing fold
29. Completing the wing fold system
30. Cleaning up the scene
31. Fixing interpenetration as the wing deforms
32. Setting up Character Sets

Released: on June 1, 2011
Project Files: Included (17 MB)
Required Software: Maya 2011 and up






Have you ever wanted to know how to convert a still image to an animation and be able to “fly through” it in 3d? Learn how to set up beautiful camera projections inside of Autodesk 3DS Max. Practice the techniques and theory about camera mapping and you will understand how to s
olve complex 2d to 3d conversions for a wide variety of shots. With this training video you will get the solid foundation you are looking for, from beginning to advanced knowledge about how to utilize Matte Painting Extraction techniques. The use of this video will translate skills to almost any CG Animation package

Camera mapping is a topic that you can create as little or as much detail that you want based on the distance from the camera you are required to use. As you learn from this video you will be able to make increasingly complex projections, but as with everything else, you have to start with the basics. We walk you through the basic steps involved and create a simple projection, so you can get the hang of it. This part is for getting you started and to show you the most useful tools in 3DS Max.

Texture Extraction
Now it’s time to start on the advanced project which has a much more complex projection. We will go through every step from having just a still image frame to a complete animation. In photoshop we are going to extract different parts of the photograph and you will learn the theory behind texture extraction. (This is very important)

Aligning the camera and creating geometry for objects in the image is key to creating a successful projection. Start with simple splines and primitives to build your scene from scratch using the image as reference. Learn some helpful tips and tricks for modeling that will both speed up your workflow and improve the final result.

The very heart of this tutorial is the mapping process itself. Learn the methods of projecting textures and how to set them up for the optimal result. We will go through the process of aligning how the textures are projected.
Troubleshooting is one of the most important skills needed for creating stunning projections, since problems that need to be solved always come up one way or another. When the projection is completed we add a camera and animate it.

The last step in 3DS Max is of course rendering everything out to disk for later compositing. Learn how to deal with complications when rendering the z-depth pass. We will work our way around a difficult problem plaguing all CG application with the z-depth pass and show you how to deal with it. Set up custom falloff materials and use them in combination with the automatic z-depth pass to get the optimal result.

Put together a working z-depth pass using a few tricks and effects in Adobe After Effects and use it as a map for depth of field. Learn some different uses for the z-depth pass and how to use it for different effects such as fog or simulating night.

About The Artist
Marcus Lundberg is a young Swedish 3D-artist and modeler who recently has begun working as a freelancer. He main areas are creating matte painting environments, high-poly modeling and fluid simulations. He has a big interest in visual effects and discovered it in his late teens, and it has been his big passion ever since. Making tutorials and sharing his knowledge is another one of his passions. Marcus, who considers tutorials one of the best ways to learn a program or method, enjoys teaching and passing his skills on.

http://www.url-dead/file/1250889444/3DS_Max_Matte Painting_Extraction.part1.rar
http://www.url-dead/file/1250883814/3DS_Max_Matte Painting_Extraction.part2.rar Painting_Extraction.part1.rar Painting_Extraction.part2.rar

Thanks to Subversor for the supply

Daarken, a freelance illustrator and concept artist, will take you through his process of painting a Sci-Fi environment. Starting with black and white thumbnails, Daarken will show you how to add color to a black and white image and give you a glimpse into his design process. Topics such as creating mood with color, composition, creating custom brushes, setting up your Wacom tablet, creating keyboard shortcuts, and refining an illustration will be coverd in this tutorial. Various layer modes and brushes will also be covered throughout the process. At a 149 minutes of real-time video you can see, in detail, his every step. Also included in this tutorial are Daarken?s Photoshop CS3 brushes so that you can follow along.

Length – 149 min.
Format – QuickTime HD 1920×1200 (FULL HD)


In this video Daarken will take you through his process of painting a female hunter. Starting with a digital sketch, Daarken will show you how to add color to a black and white image and give you a glimpse into his design process. At a 128 minutes of real time video you can see, in detail, his every step. This HD video also comes bundled with Daarken’s brushes and psd file so that you can explore his use of layers.

Length – 149 min
Format – QuickTime HD 1440×900