All posts for the day June 15th, 2011

FXPHD – NUK304 – Advanced Nuke

English | MOV | 1152×720 | Video H264 222kb/s | Audio AAC 63kb/s | 3.12Gb
Genre: eLearning

This advanced Nuke course is designed as the followup to our NUK204 intermediate level course. Professor Sean Deveraux will work through several short projects during the term which are designed to focus on real world tasks and key strengths of Nuke

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Global Illumination techniques with VRay – Mental Ray and Scanline

English | format FLV | 80 min. | 960×768 | 547 MB
Genre: eLearning

In this series of video lessons examines different ways of simulating global illumination in Scanline, Mental Ray and VRay. In particular, touched on suchquestions as to achieve quality results with a minimum of spots typical of images from GI, adding clarity to the final picture with the aid of Dirt occlusion, as well as various techniques for using HDRI maps to create realistic lighting facilities

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FXPHD – NUK204 – Intermediate Nuke

English | MOV | 1152×720 | Video H264 222kb/s | Audio AAC 63kb/s | 3.3Gb
Genre: eLearning

Our new second-level intermediate Nuke X course picks up where the 100 level offering leaves off. Using Nuke X version 6, professor Sean Deveraux will work through concepts in the app as well as lead several project-based classes. The 3D compositing environment of Nuke is one of its strengths, so several classes will dive fully into this feature with practical, real-world examples. Deveraux will also be covering the nuts and bolts of setting up Nuke for automation as well as taking a first look at Gizmos, Nuke’s “macro” functionality. The focus is on the type of work that any compositor might run into while working at a facility.

Deveraux is our lead Nuke professor at fxphd. He has been using Nuke since 2000, working as a compositor at Digital Domain on Hollywood blockbusters such as How the Grinch Stole Christmas, I, Robot, and Star Trek: Nemesis. Using a variety of compositing packages, his freelance work has taken him to ILM (Transformers), Hydraulx (Rise of the Silver Surfer), and others. He is currently working at Brickyard VFX in Boston.

This course serves as a replacement for NUK202, updated for Nuke version 6/X which will be available on the VPN once the release ships.

Class 1: An in-depth look at Nuke 6’s RotoPaint tool, covering everything from soup to nuts.

Class 2: Inside NukeX’s Camera Tracker and Lens Distortion tools and how to use the data they collect in production.

Class 3: Fun with Gizmo’s! We’ll create and customize a “film look” gizmo, learn a little python and even customize nuke’s menus and toolbars!

Class 4: A two part class on keying in nuke with a difficult shot. This class is focuses on keylight and the mind set when approaching a difficult key. Part two will final the composite and go through assembling a key from multiple keyers.

Class 5: Part two of our multi layered keying class. This class goes beyond theory and into practical production problem solving to final an above average difficulty shot.

Class 6: Multi-pass compositing! The joys of controlling just about everything in the comp and how to maintain all those extra channels and layers properly and efficiently.

Class 7: Multi-Multi-pass compositing! Way beyond just diffuse, reflection and specular passes. Full relighting and retexturing in nuke using normals and uv passes.

Class 8: Super Pan N Tile Setup: Feature film level quality tiles supplied and ready for your imagination. This is a massive 18 tile, 300 degree, multi tiered system that will wow your friends and influence your employers.

Class 9: Matte Painting 3D Extraction: How to bring life into you static, placid and all around flat image.

Class 10: Final touches, grain matching and tips tricks featuring The Foundry’s Furnace Core!

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Craft Director Studio v11.1.5 32Bit & 64Bit

Craft Director Studio? v11.1.5 32Bit & 64Bit For Maya* 3DsMax* Cinema4D & Softimage

Plug-in Support

Maya* 3DsMax* Cinema4D & Softimage All Versions

New! Craft Director Studio? v11.1.5 with support for the new versions of Autodesk?s 3ds Max 2012* Maya 2012 and Softimage 2012.

What is Craft Director Studio?

Based on a couple of years on cutting-edge research in autonomous control systems* Craft Director Studio extends creative possibilities by eliminating the time-consuming tasks of keyframing* scripting and rigging. Users gain the experience of a new era of animation with an opportunity to create natural motion paths on-the-fly* optionally with the use of an input device* gaining instant gratification through highly realistic interactive real-time animation.

Fixes:- The focus problem in Windows and start problems for Cinema 4D on OS X.

Craft Director Studio works with Autodesk 3ds Max* Maya* Softimage and Maxon Cinema 4D.

Home PAGE :-

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CAMARO Training DVD for Autodesk 3D Studio Max 2011 +Project Files

Product Freatures

? The world’s first ever complete car design, rigging, and Animation DVD

? Become an Animation Legend with the “Camaro” Training DVD

? Turn On your Creativ engine , smoke some tyres, and Make History

? It is your chance now to rediscover the fascinating world of 3D and learn how to Design, Texture, Rig, AND Animate the stylish looking Chevrolet Camaro

? This DVD contains the highly detailed 3D models of the Yellow Chevrolet Camaro AND the Black Chevrolet Camaro, along video tutorials lasting more than 8(eight) hours

? This world first in Creativity and Learning is truly like 3(Three) DVDs in One

? No third-party plugins required: we save you time and money on expensive plugins by relying on 3D Max’s limitless creative possibilities

? Take your Camaro for a spin in 3D Max and place it on your showreel, Promo videos, Commercials, Presentations, and more…

Home PAGE :–

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Digital Tutors ? Texture Projection Techniques in MARI | project files | .flv | 706Mb
Genre: eLearning
In this series of lessons, we will be exploring many of the tools and features of MARI that will allow you to texture your models faster and with more precision.

This course will begin by discussing the basic workflow of projecting texture detail onto your geometry within MARI as well as important features and settings that you will want to be aware of at an early stage of your texturing process.

From there, we will move into important topics such as mirroring painted details from one side of your geometry to the other, utilizing a multi-layered approach when creating our textures in MARI, looking at methods for seamlessly blending our textures together, as well as many additional tips, tricks, and techniques that you will be able to use within your own MARI projects.